• होम
  • गेम्स
  • गाइड
  • समाचार
  • समीक्षाएं
  • क्वेस्ट
  • मिस्ट्री बॉक्स
  • सूचियाँ
METAL GEAR SOLID V: THE PHANTOM PAIN Banner
  1. गेम्स
  2. METAL GEAR SOLID V: THE PHANTOM PAIN
  3. अवलोकन

METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN के बारे में

स्टूडियो

KONAMI

वेबसाइट

www.metalgearsolid.com

रिलीज़ की तारीख

September 1st 2015

METAL GEAR SOLID V: THE PHANTOM PAIN Logo
METAL GEAR SOLID V: THE PHANTOM PAIN
कार्रवाईएडवेंचरशूटर

METAL GEAR SOLID V: THE PHANTOM PAIN में Big Boss के साथ अफगानिस्तान और अफ्रीका में एक रोमांचक रिवेंज मिशन पर निकलें। यह एक बेहतरीन ओपन-वर्ल्ड स्टेल्थ गेम है!

डेवलपर

KONAMI

रिलीज़ की तारीख

September 1st 2015

प्लेटफ़ॉर्म

परिचय

METAL GEAR SOLID V: THE PHANTOM PAIN के साथ स्टेल्थ-एक्शन का नया अनुभव लें! नौ साल के कोमा के बाद Snake की वापसी हुई है, और अब उसका एकमात्र लक्ष्य XOF से बदला लेना है। Konami के Fox Engine पर बना यह गेम आपको विशाल ओपन-वर्ल्ड में पूरी तरह से टैक्टिकल आजादी देता है। गेमिंग की दुनिया का यह मास्टरपीस आपको कभी निराश नहीं करेगा!

METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 1
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 2
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 3
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 4
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 5
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 6
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 7
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 8
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 9
METAL GEAR SOLID V: THE PHANTOM PAIN Gallery 10

Overview

Metal Gear Solid V: The Phantom Pain, jo 1 September 2015 ko release hua tha, Konami ka ek behtareen open-world stealth-action game hai aur ye MGSV saga ka final chapter hai. 1984 mein Soviet-Afghan War ke dauran set, ye game Big Boss ki kahani batata hai jo apni private military organization, Diamond Dogs, ko phir se build kar raha hai, aur saath hi shadow group XOF ka peecha kar raha hai. Ye sab Afghanistan aur Angola-Zaire border zone ke do massive open-world regions mein hota hai. Fox Engine is game ko power deta hai, aur aaj bhi iska photorealistic character rendering aur dynamic environmental simulation ek technical achievement maana jaata hai.

Kahani Ground Zeroes ki ghatnaon ke nau saal baad shuru hoti hai. Snake coma se jaagta hai, uska purana partner Kazuhira Miller Soviet forces ka qaidi hai, aur Cipher, wo intelligence network jisne Mother Base ko tabah kiya tha, ab bhi active hai. Iske baad ek lambi, aur kabhi-kabhi confuse karne wali revenge narrative chalti hai jo child soldiers, language as a weapon, aur perpetual war ki psychological cost jaise serious topics ko touch karti hai. Iske cutscenes purane Metal Gear titles ke muqable kam aur chhote hain, lekin isi wajah se story ka weight aur zyada feel hota hai.

Gameplay and mechanics

Is game ki sabse khaas baat iska open-world design hai. Missions mein aapko ek bade zone mein drop kiya jaata hai jahan aapke paas ek target hota hai, lekin wahan tak pahunchne ke liye koi fixed instructions nahi hote. Har run ko shape karne wale core features ye hain:

  • Dynamic day/night cycle jo enemy patrol patterns ko change karta hai
  • Weather systems jo visibility aur sound detection ko affect karte hain
  • Buddy system jisme D-Dog aur Quiet jaise char companions milte hain
  • Fulton extraction jisse aap enemies ko recruit aur resources capture kar sakte hain
  • Mother Base development jisse naye gear aur upgrades unlock hote hain

Stealth is game ka main path hai, lekin game kabhi aapko force nahi karta. Aap chahein toh lambi ghaas mein bees minute tak crawl karke bina detect hue commander tak pahunch sakte hain, ya phir helicopter gunship bula kar chaos ke beech extract ho sakte hain. Dono approaches aapko alag tarah se reward karti hain, aur mission-grade system aapke performance ko track karta hai bina aapke experimentation ko punish kiye.

What makes The Phantom Pain stand out?

MGSV mein tactical freedom itni zyada hai jitni shayad hi kisi aur open-world game mein mile. Map ke ek hisse mein communication array ko sabotage karne se dusre outposts ka radio contact kat jaata hai. Supply convoy ko destroy karne se us session ke baki hisse mein patrols ka equipment badal jaata hai. Ye world sirf aapke movement par nahi, balki aapke actions par react karti hai.

Mother Base iska dusra major system hai. Missions ke beech mein, aap ek offshore platform manage karte hain jo field se extract kiye gaye soldiers ke saath grow karta hai. Research staff behtar weapons unlock karte hain, aur Combat staff aapke deployed units ko strong banate hain. Ye base-building loop har mission ko story objective ke alawa ek tangible purpose deta hai.

World and setting

1984 ka Afghanistan ek sun-baked, hostile ilaka hai jahan roads par Soviet checkpoints hain aur enemy helicopters ridgelines par nazar rakhte hain. Angola-Zaire border zone jungle terrain, baarish, aur ek alag enemy faction introduce karta hai. Dono regions ka feel bilkul distinct hai aur dono mein alag approaches ki zaroorat padti hai, koi bhi ek dusre ka reskin nahi lagta.

Game ke mature themes ko zyada tar military action games ke muqable zyada weight ke saath handle kiya gaya hai. Child soldier wala subplot kaafi uncomfortable hai, jo shayad iska maqsad bhi hai. Hideo Kojima ka direction player ko Snake ki duniya ki cost feel karwane par majboor karta hai, sirf navigate karne par nahi.

System Requirements

Loading table...