If you were on the fence about investing time into Ananta, here's a number that might tip the scales: at least seven years of planned post-launch support. That's the commitment NetEase and developer Naked Rain are putting on the table for their upcoming free-to-play open-world RPG, with new quests, characters, maps, and more set to keep rolling in well past its initial release.
The game is currently targeting a January 15, 2027 launch on PS5, PC, and mobile. That's already a broad platform footprint for a new live-service title, and the seven-year support window puts Ananta's content roadmap potentially running through 2034.
What 100 hours at launch actually means
Naked Rain's publishing and marketing leads shared these details at Gamescom, where the studio gave press a hands-on look at two story missions and a glimpse at the open world. The figure they put on day-one content is at least 100 hours, covering the main story, open-world exploration, and side activities.
That's a meaningful baseline for a free-to-play title. A lot of live-service games launch lean and rely on post-launch updates to build out the experience. Ananta is positioning itself differently, trying to arrive with enough content to justify the download before a single update drops.
The live ops roadmap and what players can expect
Naked Rain's Live Ops plan covers the expected categories: new quests, characters, and maps. For a game built around an open-world urban setting with a cast of companions, that's a lot of room to grow. New characters alone can sustain a live-service game for years if the gacha or progression systems are well-designed, and new maps extend the world in ways that keep exploration feeling fresh.
The comparison point here is games like Warframe, which has been running for over 13 years now. If you want a sense of how deep that kind of long-term support can go, check out the Warframe 13 Year Anniversary Event guide for a look at just how much a live-service game can accumulate over time.
Ananta isn't the only urban-themed open-world RPG in this space either. Neverness to Everness has been building its own player base, and if you're playing that one while waiting for Ananta, the NTE codes guide is worth bookmarking for free in-game rewards.
Before vs. after: how the launch picture has changed
Before Gamescom, Ananta was a game people knew was coming but had little concrete detail on its long-term ambitions. The studio had shown off its world and characters, but the post-launch commitment was unspecified.
Now there's an actual number attached. Seven years is a long runway, and it signals that Naked Rain is treating Ananta as a platform to build on rather than a product to ship and move on from. That distinction matters for players deciding whether to get invested in the story, the characters, and the progression systems.
The January 2027 window gives the studio a few more months to build out that launch content further. Whether Ananta can actually hold a playerbase long enough to make good on a seven-year plan is a different question entirely, but the intent is now clearly stated. For players who want to track similar long-running live-service games, the gaming guides hub has ongoing coverage of the titles already deep into their post-launch lives.









