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Clair Obscur: Expedition 33 | Official Website (EN)
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  4. Clair Obscur Dev Wants a Switch 2 Port But Faces Big Technical Hurdles

Clair Obscur Dev Wants a Switch 2 Port But Faces Big Technical Hurdles

Sandfall Interactive is still interested in bringing Clair Obscur: Expedition 33 to Switch 2, but the studio admits it's a big technical challenge and too early to confirm anything.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

updatedLabel Jul 29, 2026

Clair Obscur: Expedition 33 | Official Website (EN)

"A lot of features don't work on Switch 2." That's the honest assessment from Sandfall Interactive CEO and creative director Guillaume Broche when asked about porting Clair Obscur: Expedition 33 to Nintendo's latest hardware. The good news is that the studio hasn't closed the door. The complicated news is that the door has several technical locks on it.

Where Sandfall stands right now

In a recent interview, Broche confirmed the studio remains "interested" in a Switch 2 version of the Unreal Engine 5 RPG, but was careful to stress that it's still "too early" to announce or confirm anything officially. Co-founder Tom Guillerman was even more direct, calling a potential Switch 2 port a "big technical challenge" for the team.

Here's the thing: Sandfall is a small studio. The team leaned on external support during the original development of Expedition 33, so taking on a technically demanding port isn't a decision they can make lightly. Every resource commitment matters when your headcount is limited.

The Unreal Engine 5 problem

The core issue is the engine itself. Unreal Engine 5 ships with features built around high-end hardware, and many of those features simply don't translate to Switch 2's specs in their standard form. Broche's comment that "a lot of features don't work on Switch 2" isn't pessimism, it's an accurate description of what porting a UE5 title to a hybrid console actually involves.

That said, there's a reason Sandfall is watching the situation rather than walking away from it. Lead character and concept artist Alan Reynaud pointed to features like "Lumen Lite" now being made available for Switch 2 through Unreal Engine updates. Epic's ongoing work to bring more UE5 functionality to Nintendo's platform could meaningfully change the calculus here. The studio's next steps will depend heavily on what those engine updates actually deliver in practice.

tip
Lumen is Unreal Engine 5's dynamic global illumination and reflections system. A "Lite" version scaled for Switch 2 hardware could allow games like Expedition 33 to retain more of their visual identity during a port.

Why this port would matter

Expedition 33 has been one of the standout games of the past year. The RPG from this French studio earned serious praise for its turn-based combat and the emotional weight of its story, and if you haven't played it yet, our in-depth review breaks down exactly why it landed so hard with players.

A Switch 2 version would put the game in front of an entirely new audience, specifically the large portion of Nintendo players who don't own a PS5 or gaming PC. That's not a small number. For a studio like Sandfall, that's a meaningful opportunity, which is likely why they're still holding the door open despite the challenges.

The key here is patience. Sandfall isn't rushing into a port announcement just to satisfy demand. They're watching how Unreal Engine 5 matures on Switch 2 hardware before committing, which is the right call for a studio managing limited resources carefully.

If you're already playing Expedition 33 and want to get the most out of it, the Clair Obscur: Expedition 33 guides collection covers everything from beginner builds to late-game content. Any Switch 2 port news will likely depend on how Epic's UE5 updates roll out over the coming months, so this story has more chapters ahead.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

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updated

July 29th 2026

posted

July 29th 2026

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