Guns are not handed out freely in Zero Parades: For Dead Spies. The game treats firearms as a serious, story-weighted acquisition, and the mission Procure In-Theatre makes tracking one down a genuine task rather than a simple shop visit. Your operator Melita flags it early: you need a weapon to assemble the crew, and the path to getting one is less obvious than it sounds.
The 100 sol route through Goat Eyes
The most direct path is purchasing the gun from Goat Eyes, but the cost stings. Melita provides a stipend of 50 sol to cover the Procure In-Theatre task, which sounds like plenty until Goat Eyes quotes you 100 sol for the weapon. That's double the stipend.
You have to approach him at night, when he'll have a new dialogue option available. He won't hand it over immediately either; there's some convincing involved before you get to the specifics. The key here is that regular delivery work for The Boatman or Lucy at the bar will eventually get you to 100 sol, though those tasks take real time. If you've been thorough about side work up to this point, you may already have enough in your pockets.
What most players miss is that this mission is actually the least time-sensitive of the crew assembly tasks. There's no penalty for letting it sit while you earn the funds naturally.
Building your own firearm for free
Here's the thing: you don't have to spend a single sol on a gun if you'd rather keep that money for the bazaar. The game offers a full crafting path through improvised firearm construction, and the payoff is 30 XP plus 15 sol on completion.
The process requires four things:
- The Wang Guide to Improvised Firearms, Vol. 2 from the book stand north of the bar (follow the staircase)
- Access to the extra room at Foto 24, which opens on the third day after speaking to the receptionist
- At least one wolf cup or the reconstructed model train for the hard plastic component
- A Technoflex score of at least 16
Once you have the magazine, inspect it properly: read through the list, check the materials, and examine the schematics. You don't need to follow Wang's principles to build the firearm, but pushing that dialogue line unlocks a new thought for conditioning, which is worth doing.
At the workbench, the materials break down simply: one sol for the coin, one drink from your inventory for the aluminium can, and a wolf cup or the model train for the 500g of hard plastic. If you're collecting all six cups for a separate quest, don't worry about sacrificing one; finding them counts toward the objective regardless.
Hitting 16 Technoflex without grinding
The Technoflex requirement is where players tend to hit a wall. Four modifier checks can boost your score before you attempt the build:
- Talk to Goat Eyes first for +1 (Buying is pricey)
- Complete the checklist once all materials are gathered for +1 (Checklist satisfaction)
- Inspect the magazine properly for +1 (Examine the schematics)
- Fix the train model before crafting for +1 (Repaired train)
For gear-based boosts, equipping the Vostatok Blendcoat, Limpador Hood, and Limpador Pants all contribute to Technoflex. Stack as many as you can before sitting down at the workbench.
The improvised firearm is not a real gun. During certain conversations you can show it to intimidate NPCs, but reactions will vary since it's a homemade weapon. Don't expect every character to be convinced.
What this means for your playthrough
The choice between buying and building reflects how Zero Parades handles resource management more broadly. Spending 100 sol is fast but costly in a game where bazaar shopping has real value. Crafting is free but requires patience across multiple in-game days and a bit of stat investment.
For players deep into adventure games that reward preparation over brute force, the crafting route will feel natural. For anyone who's been grinding deliveries anyway, Goat Eyes at night is the cleanest solution.
Either way, once you have the weapon, Procure In-Theatre wraps up and the crew assembly story moves forward. For more mission walkthroughs and item locations, the full Zero Parades: For Dead Spies guides collection covers the rest of what the game throws at you.







