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In a fascinating use of free will, Old School RuneScape player spent 4,304  hours catching 275,196 shrimp and 257,064 anchovies to max out his fishing  skill in the worst way possible : r/gaming
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OSRS Player Maxes Fishing With Only Shrimp and Anchovies

An Old School RuneScape player maxed out Fishing to level 99 by catching only shrimp and anchovies, logging 4,304 hours and over 532,000 fish in one of the game's most committed acts of deliberate ine

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

updatedLabel Aug 13, 2026

In a fascinating use of free will, Old School RuneScape player spent 4,304  hours catching 275,196 shrimp and 257,064 anchovies to max out his fishing  skill in the worst way possible : r/gaming

Somewhere in Old School RuneScape, a player sat at a dock with a small fishing net, the most basic tool in the game, and decided that was all they would ever need. Not a fly fishing rod. Not a harpoon. Not barbarian fishing. Just the starter net, shrimp, and time.

A lot of time.

The numbers are genuinely hard to process. This player caught 275,196 shrimp and 257,064 anchovies to reach level 99 Fishing, totalling more than 532,000 fish across 4,304 hours of playtime dedicated to a single skill trained in the single least efficient way the game allows. That is roughly 179 days of continuous fishing, all at spots that any guide would tell you to abandon the moment you hit level 20.

Here's the thing: shrimp and anchovies give some of the worst Fishing XP in the game. Most players drop them almost immediately, switching to trout and salmon around level 20 for dramatically better rates. Maxing Fishing through conventional methods takes a fraction of the time. This player chose the path that makes zero sense on paper and walked it all the way to the end.

Jagex noticed, and the community lost its mind

What elevated this from a personal achievement to a full-on community moment was the official Old School RuneScape account stepping in to acknowledge it. Jagex publicly recognized the feat, which sent the story spiraling across the OSRS community and beyond.

The reaction split pretty much exactly how you'd expect. A portion of the playerbase responded with something between admiration and existential dread, with one widely circulated comment capturing the mood perfectly: "Nothing matters." Another camp treated it as the purest expression of what OSRS actually is as a game: a sandbox where the goal is entirely self-defined, and the grind itself is the point.

tip
Shrimp and anchovies both require only level 1 Fishing and the small fishing net to catch, making them the first fish any new player encounters. They are never considered a viable training method beyond the earliest levels of the skill.

The OSRS community has a long history of celebrating this kind of deliberate inefficiency. Ironman accounts, Hardcore Ironman runs, and self-imposed challenge restrictions are a core part of how the game's most dedicated players engage with it. This fishing run sits comfortably in that tradition, except most challenge runners at least pick a method that doesn't make their XP rate look like a rounding error.

What 4,304 hours actually looks like

To put the time investment in perspective: 4,304 hours is longer than most players spend reaching a full maxed account through normal methods. It clears the 4,000-hour mark that many consider the threshold for a "dedicated" OSRS account. This player spent all of that on a single skill, trained in a single way.

The math on the fish count is equally staggering. Catching 532,260 fish at low-level rates means thousands of individual fishing actions, each giving a small drip of XP toward a cap that felt impossibly far away at the start. The player would have watched the game's XP tracker crawl forward session after session, knowing full well that a five-minute detour to the barbarian fishing spots could have tripled their rate.

They didn't take that detour. Not once.

Why this resonates beyond the grind

Old School RuneScape has always attracted players who find meaning in the process rather than the destination. The game's skill system is built around long, repetitive actions that compound over time, and the community has always respected players who commit to unusual paths through it. A level 99 is a level 99 regardless of how you got there, and the cape looks identical whether you fished trout for 200 hours or shrimp for 4,304.

What most players miss about this kind of run is that it isn't really about fishing. It's a statement about the game's design philosophy: that OSRS gives you the freedom to define your own challenge, and that freedom is genuinely unlimited. Nobody stopped this player. No game system flagged the inefficiency. The world just kept generating shrimp.

Jagex's decision to officially recognize the achievement matters here. It signals that the developers understand what makes their community tick. Rewarding the weird, the committed, and the deliberately suboptimal is part of what keeps a 20-year-old game feeling alive.

For anyone curious about the full scope of what OSRS has to offer beyond the obvious skill paths, the Old School RuneScape guides cover everything from efficient training routes to the kind of challenge runs that make this story possible. And if you want to explore what other players across all games are doing with their time, the broader gaming guides hub is worth a look.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

August 13th 2026

posted

August 13th 2026

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