Paramount Pictures is developing a live-action film set in the Cyberpunk 2077 universe, with producer Lorenzo di Bonaventura and CD Projekt Red both attached to produce.
The game that started it all is Cyberpunk 2077, CD Projekt Red's action-RPG set in the dystopian megalopolis of Night City, California. The story follows V, a mercenary who ends up with a cybernetic biochip containing the engram of legendary rockstar and terrorist Johnny Silverhand embedded in their head. As Silverhand's consciousness gradually overwrites V's own, the two have to cooperate to survive and take on the Arasaka Corporation, the megacorp that effectively runs Night City. It's a story built for the big screen, and now it's actually getting one.
How a 40-million-seller lands a Hollywood deal
The numbers here are hard to ignore. Cyberpunk 2077 has sold over 40 million copies worldwide, and its expansion Phantom Liberty has moved 15 million copies on top of that. That kind of commercial footprint makes the IP attractive to any studio, and Paramount has clearly been paying attention.
Here's the thing: CD Projekt Red is co-producing alongside di Bonaventura, which matters. The developer retains creative involvement rather than simply licensing the IP and stepping back. That's a meaningful distinction given how many game adaptations have gone sideways when studios treated the source material as a brand name rather than a blueprint.
Lorenzo di Bonaventura and the Paramount game plan
Lorenzo di Bonaventura is a producer with a long history at Paramount, most notably on the Transformers and G.I. Joe franchises. That track record has already sparked conversation among fans who know the territory, and the reaction has been predictably mixed. The key here is whether CD Projekt Red's co-producer role gives the film a creative anchor that keeps it grounded in what made the game work.
Paramount has been aggressively building out a video game adaptation slate. The Street Fighter film, co-produced with Legendary, opens October 16. A Call of Duty movie with Peter Berg directing and Taylor Sheridan co-writing the script has a 2028 release date locked in. Cyberpunk 2077 now joins that pipeline, though it sits at the earliest stage of development.
What Night City needs to work on film
Cyberpunk 2077 is a world that rewards time spent in it. The Edgerunners anime on Netflix proved that the setting translates well beyond the game itself, pulling in viewers who had never touched the RPG and sending returning players back into Night City in numbers that briefly crashed CD Projekt Red's servers. A live-action film has a harder job: two hours to establish a world that the game builds over dozens.
The V and Johnny Silverhand dynamic is the obvious narrative spine for an adaptation. Two consciousnesses fighting for control of one body, set against a city where corporations have more power than governments, is a premise that works without needing to explain every piece of lore. Whether the film leans into that or tries to world-build its way through Night City's every detail will define how it lands.
You'll want to keep an eye on casting announcements when they come, because whoever plays V and Silverhand will set the tone for everything else.
For more on the game itself, the Cyberpunk 2077 guide collection covers everything from builds to story choices, and the broader gaming guides hub has you covered if you want to revisit Night City while the film develops.




