Capcom's Pragmata launched with a collectible that most players will walk right past. The Mini Cabin figures, 15 in total, are scattered across the game's three main sectors, and the only reward for finding them all is the "Mini-Hunter Supreme" achievement. No gear. No upgrades. Just the satisfaction of tracking down every last one.
Here's the thing: these small figures are easy to overlook. They emit a distinct sound when you're nearby, which is the main mechanic tipping you off that one is close. But given how vertical and maze-like Pragmata's environments get, that audio cue can bounce around in ways that make pinpointing the source genuinely tricky.
What the Mini Cabin figures actually are
The figures are miniature versions of Cabin, the bot companion that operates out of the main hub. Functionally, they do nothing. Destroy one and you get no resources, no lore drop, no currency. The only tangible outcome is progress toward the achievement, which you can track by checking the tables near the computers inside the Shelter. That display shows how many you've collected per sector.
You don't pick them up, either. You shoot them. Which, honestly, feels fitting for a game where your gun is basically your Swiss Army knife.
Three sectors, five figures each
The 15 figures break down into clean groups: three figures per sector, across five sectors total, spread through the Solar Power Plant, Mass Production Array, and Terra Dome areas. Each sector's figures cluster around specific blocks and nearest stations, so knowing the landmark is half the battle.
In the Solar Power Plant, all three figures sit within the Power Distribution Center block near the Sealed Sector Gate station. One sits on top of a barrel after clearing a combat room, another hides behind a bed in the room where you find the "Globe" Earth Memory, and the third perches on a fan visible from a set of pipes near an elevator.
The Mass Production Array spreads its figures across three different blocks. One is at the top of a building in the Shopping District, beside a glowing "Y" sign. The second sits on top of half a garbage truck in the Interconnecting Passage near the Side Alley station. The third is tucked inside an open cabinet in the Lim Recycling Facility, right where you find the hatch to the Recycling Control Station.
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The audio cue the figures emit is your best navigation tool. Slow down and listen whenever you enter a new room, especially in vertical spaces where figures can be above or below your default sightline.
Terra Dome's three figures are arguably the most interesting to find contextually. One sits on a tree root above a computer terminal in the Eco Modeling Lab. Another is on a branch of the largest tree in the beach area's upper floor. The last one is locked inside a container in a room accessed through a filament cluster puzzle, and you can only shoot it through openings in the container's top.

Figure above the chip terminal
Why completionists should care now
Pragmata's collectible design is deliberately low-friction. The figures don't require specific weapons, timed windows, or missable story triggers to access. What most players miss is that several of them are in rooms you'll pass through during normal story progression, meaning a first playthrough with awareness is the most efficient route to the achievement.
The game doesn't penalize you for missing them, either. You can return to any sector after completing it, which means a post-credits cleanup run is entirely viable if you didn't track them during your initial playthrough.
For players working toward full completion, the latest guides on our website cover Pragmata's other collectible categories and missables alongside the Mini Cabin figure locations. The achievement list is worth scanning before you start a new sector, since knowing what you're hunting changes how carefully you explore each environment. Check out new reviews to see how Pragmata stacks up against Capcom's recent output before you commit to the completionist run.







