Project Sirius, the standalone multiplayer game set in the Witcher universe, has taken another hit. CD Projekt RED confirmed that 18 people on the project have either been let go or reassigned, shrinking the team from 83 developers down to 65. Nine of those staff members lost their jobs entirely, split between the Boston office (4 people) and Warsaw (5 people). The other nine were moved to different roles within CD Projekt RED's broader operation.
The company framed it as adjusting "the size of the Sirius team to reflect the project's needs at this stage of development." That's a carefully worded way of saying the game doesn't need as many people working on it right now, which raises its own questions about where exactly the project stands.
This isn't the first time Project Sirius has stumbled
Here's the thing: this isn't a one-off bad news story. Project Sirius has been in rough shape for a while. The game was originally being developed by The Molasses Flood, a studio CD Projekt RED acquired. That studio was later folded directly into CD Projekt RED's structure. Then, back in 2023, the project was rebooted specifically to cut costs early. And now, in 2026, there are more layoffs.
That's a pattern, not a blip.
The timeline matters here. Years of development, a studio integration, a reboot, and now a team reduction. Each of those events individually could be explained away. Together, they paint a picture of a project that's been continuously recalibrated without ever reaching stable ground.
What a team of 65 actually means for the game's future
For context, 65 developers is not a small team for a multiplayer game in early or mid development. Plenty of games ship with teams that size. But the trajectory matters as much as the number. Going from 83 to 65 isn't a sign of a project ramping up toward release. It's a contraction, and contractions at this stage usually mean one of two things: the scope has been cut, or the timeline has been pushed back significantly.
CD Projekt RED hasn't announced a release window for Project Sirius. No platforms have been confirmed, no gameplay has been officially shown, and the studio hasn't given any public indication of when fans should expect to hear more. After years of development, that silence is getting harder to explain away.
The original concept for the game reportedly involved cooperative multiplayer elements set in the Witcher world, which sounded genuinely interesting on paper. Whether that vision survives the repeated restructuring is an open question.
Where this leaves Witcher fans
If you're primarily invested in the single-player side of things, none of this changes your situation. The Witcher IV is still in active development and remains the studio's flagship project. You can find everything we know about it, including our growing The Witcher IV guides collection, as that game moves toward release.
Project Sirius is a different story. The multiplayer game has been in development long enough that most players have stopped actively tracking it. These layoffs won't help re-ignite interest, and CD Projekt RED hasn't given anyone a concrete reason to stay excited. The next meaningful update for this project needs to be something real, whether that's a gameplay reveal, a platform announcement, or at minimum a clear signal that the game is still on track. Right now, none of those exist.
For broader context on what's happening across the industry with games in various stages of development, the gaming guides hub is regularly updated as new information surfaces on major titles.








