All Witch's Grimoire codes in Queen's Domain enable players to unlock weapons, accessories, and items, starting with 3 Ink Charges available to use for these secret passwords.
You can find the Grimoire inside the large tree on the starting beach. Before spending those first charges, check the rewards below: some offer broad stat bonuses or healing, while others deliberately restrict your progress. The full password list, pickup instructions, and refill locations follow.
What are all the Witch's Grimoire codes?
The 33 known passwords are grouped below by reward type. Several codes grant multiple items, so check the entire reward bundle before choosing what to inscribe.
Melee weapon passwords
These codes each unlock a melee weapon. Their specials and passive effects matter as much as the weapon type, particularly if you want healing or a movement attack.
| Code | Reward | Defining effect |
|---|---|---|
| B0BARLEY | BoBladely | Dash-thrust special with a radiant blast, +5 Luck, and reduced damage taken while held |
| BIOGENESIS | Witch's Scythe | Directional damaging dash with up to 3 special charges; +30% Binding Resistance |
| BIRDLAY | Bird Flail | Slow attacks, pierce and impact damage, and an area-slam special |
| BYRDSEEDE | Feathered Hooked Falx | Special launches screaming birds and heals for more than the damage dealt |
| CERB | Dusty | Slam special inflicts Heavy; reduces damage taken while held |
| DETESTABLEDARLING | Detestable Demon's Kanabo | Very slow club whose normal attacks heal for part of their damage |
| DEVILSPIRE | Manroom Cross | Converts some melee damage to poison; special adds a dash, slam, and poison cloud |
| EYEPEA | Dream Weaver's Colossal Syringe | Hits fill the syringe for a nightmare-needle special; +5 Luck |
| FLYKNIGHT | Saurian Wing | Long-reach halberd with slash and thrust attacks; +20% Sticky Resistance |
| GEOMETRIZER | Virtua Nail-Bat | Slow bat dealing Absolute damage, with a polygonal area slam and reduced damage taken while held |
| GHOSTAFTER | Ghost Spear | Traveling-wave special inflicts Disease and Heavy; +20% Sticky Resistance |
| HAGGARDCRONE | Hag's Ritual Dagger | Short-reach dagger whose special adds poison damage and Disease |
| HARKTHEGHOUL | Lamp Mace | Provides light while held; special produces an area flash dealing Magic Fire |
| HARPO | Cudgel of Silence | Hits charge a slow club whose area-slam special deals only poison damage |
| LUNAARCANA | Lunar Polearm | Long-reach polearm; a charged gem lets a hit heal for part of its damage |
| MAGICALMARTINI | Scythetini | Switches between scythe and hammer forms, each with its own charge |
| PALEABYSS | Pebble Hammer | Very slow, short-reach hammer whose charged special launches its pebble |
| REBORN | Impaled Freak | Slow club dealing Absolute damage, with a powerful slam special and +5 Luck |
| REDVOX | Voxord | Hits charge a slower sword for a dash special with an area blast of sonic rings |
| SAOMATIC | Starlight Blade | Charged Magic Fire wave; +5% Magic Rate, +5% Damage Resistance, and reduced damage taken while held |
| YUSUKEYAZAWA | Grilled Vegetable Skewer | Strong normal attacks and gradual health restoration while held |
| ZERK | Zerkhander | Dash-thrust special, +10% Magic Rate, and +5 Luck |
Ranged, accessory, and bundle passwords
This group includes throwing-slot rewards, accessories, multi-item bundles, and challenge items. SHIBARI and JAYPHOTIC deserve particular attention because their rewards come with substantial drawbacks.
| Code | Reward | Defining effect |
|---|---|---|
| BLINGE | Ring of Fire | Throwing-slot fireball spell that pierces enemies and bounces |
| CAPUTMORTUM | Anima Mundi Blessing | Bracelet blocks a hit, shatters, and restores after a short time |
| DREAMSPRING | Akumu Amulet | +20% Magic Rate and faster gun charging |
| DUNGEONCHILL | Chill Amulet | Bonuses to Life Points, Attack Power, resistances, Luck, Attack Speed, Magic Rate, and healing |
| HEMPIE | Radioactive Blade + Hempie's SVT 38 | Blade special inflicts Paralysis and Weaken; rifle deals Absolute damage |
| JAYPHOTIC | How to Tolerate Jank | Challenge item that greatly increases incoming damage and healing; +5 Luck |
| RATBOYKITCHEN | Ratboy's Zhuge Crossbow | Repeating crossbow with distance-based damage falloff; +5 Luck |
| SHIBARI | Preservation Asanawa + Stagnation Asanawa + Starvation Asanawa | Challenge items that stop weapon bond gain, stop experience gain, or disable food effects |
| THEB33WITHKNEES | Normal 72 Year Old Blade + B33 Punch + Ratpod | Healing blade, temporary damage and health-regeneration boost, and temporary Magic Rot resistance |
| VERHO | Thief's Mask | +10 Luck and faster returning throwing weapons |
| VINESAUCE | Vineshroom | Low-damage throwing weapon dealing impact damage |
How do you find and use the Witch's Grimoire?
The Witch's Grimoire is hidden in the large tree near the spot where you wake up on the beach. Search the back of the trunk where it meets the wall, rather than only checking the exposed front.
- Walk around to the rear of the large beach tree.
- Aim around its hidden hollow and repeatedly press E until you interact with the book.
- Find the Witch's Grimoire in your consumables inventory.
- Select it and press F to use it.
- Inscribe a password while you have an Ink Charge available.

Search behind the beach tree
The book starts with 3 Ink Charges, enough for three initial passwords. That makes your first selections worth planning, especially if a challenge item would work against the way you want to play.
Which Witch's Grimoire rewards should you choose first?
DUNGEONCHILL is the clearest general-purpose recommendation because its reward improves several core stats at once. BIOGENESIS is a useful weapon choice if you want a special that combines damage with movement.
Chill Amulet for broad stat bonuses
The Chill Amulet grants +10% Life Points, +2 Attack Power, +5% to all resistances, +5 Luck, +10% Attack Speed, +10% Magic Rate, and stronger healing. Those benefits make DUNGEONCHILL an easy starting pick without requiring you to commit to a particular weapon special.

Chill Amulet's broad stat bonuses
Witch's Scythe for a directional dash
The Witch's Scythe special dashes in your movement direction and damages enemies. Hitting enemies builds up to 3 special charges, while the weapon also grants +30% Binding Resistance. If BIOGENESIS becomes your main weapon choice, the Queen's Domain melee damage build guide covers planning the rest of a melee setup around weapons and specials.
For healing through attacks, Feathered Hooked Falx and Detestable Demon's Kanabo offer different approaches. The Falx heals through its bird-launching special, while the very slow Kanabo restores health through normal attacks. Grilled Vegetable Skewer instead restores health gradually while you hold it.
Starlight Blade is another option if you want a projectile special on a melee weapon. Hits charge its ethereal Magic Fire wave, and its defensive benefits include +5% Damage Resistance alongside reduced damage taken while held. Scythetini offers more variety: its scythe special deals azure Magic Fire, while its hammer special inflicts Heavy.
Choose between those rewards by the effect you actually want, such as passive healing, a ranged special, or a charged slam. The Queen's Domain melee weapon rankings provide a broader comparison of melee choices for healing, crowd damage, and boss fights.
Which codes help with ranged combat?
VERHO gives you the Thief's Mask, which adds +10 Luck and makes throwing weapons return faster. BLINGE offers a different tool: Ring of Fire occupies the throwing slot and launches a fireball that pierces enemies and bounces. VINESAUCE supplies Vineshroom, a weaker throwing option dealing impact damage.
RATBOYKITCHEN unlocks a repeating crossbow, but its damage falls with distance. The rifle in the HEMPIE bundle also has damage falloff. Hempie's SVT 38 deals Absolute damage, uses a 10-round clip, and has unlimited reloads, while its companion Radioactive Blade has a wave special that inflicts Paralysis and Weaken.
The choice here is between faster returning throws, a throwing-slot spell, and ranged weapons with distance-based damage loss. Use the Queen's Domain throwing weapons guide to compare the throwing-weapon approach with your other ranged and melee options before spending another charge.
How do you get more Ink Charges?
Defeating a major boss grants 1 Ink Charge. Check the Witch's Grimoire after a boss victory if you have another password in mind.
The other refill option is the Ink Pot near the top of the Record of Sin, an endgame location. Go behind the hidden wall into the room containing the Grimoire hint, then look for ink on the table to the right. This replenishes the Grimoire gradually as you continue playing.
Because the Record of Sin refill is late in the game, spend your opening 3 charges on rewards you want to use. Major-boss victories give you opportunities to claim further items before reaching that hidden room.
Which rewards need extra care?
How to Tolerate Jank increases healing and grants +5 Luck, but it makes you take much more damage.
Challenge items can stop progression systems
SHIBARI grants three distinct restrictions: Preservation Asanawa stops weapons gaining bond, Stagnation Asanawa stops experience gain, and Starvation Asanawa makes food ineffective. These are challenge tools, not ordinary upgrades.
JAYPHOTIC is also a challenge choice. That trade-off is a poor fit if your immediate goal is simply to survive more comfortably.
Grimoire items do not count toward achievements
Equipment obtained through the Witch's Grimoire does not count toward achievements. Treat these passwords as a way to obtain equipment rather than a shortcut for achievement collection.
Ratpod triggers a hidden cutscene
The THEB33WITHKNEES bundle includes Ratpod, which grants temporary Magic Rot resistance and also triggers a hidden Easter egg cutscene when eaten. To see the scene, save your game, redeem THEB33WITHKNEES, and consume Ratpod.





