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STAR WARS™ Republic Commando™ Banner
  1. Games
  2. STAR WARS™ Republic Commando™
  3. Overview

STAR WARS™ Republic Commando™

About STAR WARS™ Republic Commando™

Studio

LucasArts

Website

www.lucasarts.com

Release Date

July 8th 2009

STAR WARS™ Republic Commando™ Logo
STAR WARS™ Republic Commando™
ActionShooterAdventure

A tactical first-person shooter set in the Star Wars universe where you command elite clone commando squad Delta Squad through the Clone Wars.

Developer

LucasArts

Release Date

July 8th 2009

Platform

Introduction

Most Star Wars games put you in the cockpit or hand you a lightsaber. Republic Commando does neither. Instead, LucasArts built a tight squad-based tactical shooter around four clone commandos with actual personalities, dropping them into the dirtiest corners of the Clone Wars. The result is one of the most respected entries in the Star Wars game catalog, and it holds up across PC, PS4, and Nintendo Switch.

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Overview

Star Wars Republic Commando is a tactical first-person shooter developed by LucasArts using Unreal Engine, originally released in 2005 for Xbox and PC before landing on Steam in 2009. Aspyr later brought it to Nintendo Switch and PS4 with enhanced HD visuals and modernized controls. Players take control of RC-1138, callsign Boss, the leader of Delta Squad, an elite clone commando unit operating deep in Clone Wars territory across three distinct campaigns.

The game's tone sets it apart from almost every other Star Wars title. There are no Jedi, no Force powers, and no chosen-one mythology. Delta Squad operates in the unglamorous spaces between the big battles, dealing with Geonosian hive nests, Trandoshan slavers, and Separatist boarding parties with nothing but training, firepower, and each other. It's grittier than the films ever got, and that contrast is exactly what makes it memorable.

STAR WARS™ Republic Commando™ content image

STAR WARS™ Republic Commando™ content image

Squad command and tactical gameplay

The core loop centers on directing three AI squadmates through combat scenarios that genuinely reward tactical thinking. Boss issues commands through a context-sensitive order system, pointing at cover positions, door controls, or enemy targets to direct Scorch, Fixer, and Sev without breaking the first-person flow.

STAR WARS™ Republic Commando™ content image

STAR WARS™ Republic Commando™ content image

Key squad mechanics include:

  • Cover and suppression orders
  • Breach and clear on locked doors
  • Sniper position assignments
  • Revive downed squadmates
  • Synchronized multi-target elimination

The AI holds up well enough that squadmates feel like assets rather than liabilities, which was not a given for squad-based shooters of this era. Commands execute quickly, and the game rarely asks you to babysit.

STAR WARS™ Republic Commando™ content image

STAR WARS™ Republic Commando™ content image

World and setting: the unglamorous Clone Wars

Republic Commando unfolds across three campaign chapters: the Battle of Geonosis, a rescue and recovery mission aboard the derelict Republic assault ship Prosecutor, and a Wookiee homeworld operation on Kashyyyk. Each environment has a distinct feel, from the dusty industrial geometry of Geonosian structures to the claustrophobic corridors of a ship overrun by mercenaries and battle droids.

The story follows Delta Squad's growth from freshly deployed clones into a battle-hardened unit with genuine bonds. RC-1262 (Scorch) provides dark humor, RC-1140 (Fixer) stays mission-focused, and RC-1207 (Sev) carries a harder edge. The characterization is light but effective, making the ending hit harder than it has any right to.

Impact and legacy

Republic Commando released to generally favorable reviews, with critics praising the combat and story while pointing at the short campaign length (roughly 8 to 10 hours) and thin multiplayer as weaknesses. The multiplayer is absent entirely from the Aspyr ports on Switch and PS4, which stings less than it might since the original mode never defined the experience anyway.

In the years since 2005, the game has accumulated a cult following that places it among the best Star Wars games ever made. The PS4 port carries a 4.73 out of 5 rating from over 3,700 players, which says something about how well the core game translates to a new audience. For a tactical shooter built on squad commands and Clone Wars lore, Republic Commando remains the standard nothing else in the Star Wars catalog has matched.

STAR WARS™ Republic Commando™ content image

STAR WARS™ Republic Commando™ content image