Overview
Astro's Playroom is a 3D platformer developed by Team Asobi and published by Sony Interactive Entertainment, pre-loaded on every PS5 console at no additional cost. The game sends Astro the robot through four worlds, each themed around a physical component of the PS5 hardware: the SSD, the GPU, the cooling system, and the memory. It's a clever structural choice that turns a tech tour into an actual game worth playing.
The four worlds each contain multiple levels and a boss fight, with a fifth area, the PlayStation Labo, serving as a central hub where players display collectibles discovered throughout the adventure. Hidden across every level are artifacts and figurines representing PlayStation's 25-plus year history, from the original DualShock to characters from first-party franchises spanning multiple console generations. Spotting a tiny Crash Bandicoot or a miniature Aloy tucked into a corner carries real weight for anyone who grew up with the platform.

Astro's Playroom content image
Gameplay and mechanics
The core platforming in Astro's Playroom is tight and responsive, covering the basics of jumping, punching, and ground-pounding familiar to anyone who has played a 3D platformer. What separates it from genre contemporaries is how completely it rebuilds the feel of those actions through the DualSense controller's technology.

Astro's Playroom content image
Key mechanics built around DualSense features:
- Haptic feedback simulates surface textures underfoot
- Adaptive triggers add physical resistance to bows, springs, and climbing
- The built-in speaker plays directional audio cues
- Motion controls steer certain vehicles and gadgets
- The touchpad is used for direct interaction in specific sequences
Walking on sand, ice, and metal each produce distinct vibration patterns in the controller. Drawing back a bowstring meets actual physical resistance before releasing. These aren't gimmicks layered onto existing mechanics; the design is built around them from the ground up.
Does the DualSense actually change how the game feels?
Yes, in ways that are difficult to convey without holding the controller. The haptic system in Astro's Playroom is the most thorough demonstration of what separates the DualSense from a standard rumble controller. Each world introduces new sensations tied to its theme: the cooling world has sequences where you feel simulated wind resistance, while the memory world leans into precise trigger feedback during puzzle sections.

Astro's Playroom content image
The adaptive triggers shift resistance depending on what Astro is doing, so pulling back a spring launcher feels mechanically different from drawing a bow or gripping a climbing surface. Team Asobi clearly built each level specifically to show a different facet of the controller hardware rather than repeating the same tricks, which keeps the experience from feeling repetitive despite the relatively short runtime of around four to five hours for a first playthrough.
Impact and legacy
Astro's Playroom holds a 4.41 average rating from over 154,000 player ratings on the PlayStation Store, making it one of the most positively received PS5 titles despite being a free pack-in. The game earned multiple awards at the end of 2020 and is consistently cited as the most effective demonstration of DualSense technology available.

Astro's Playroom content image
For a platformer that costs nothing and fits on a launch console, Astro's Playroom punches well above its weight. It works as an introduction to PS5 hardware, as a nostalgia trip for longtime PlayStation fans, and as a genuinely enjoyable 3D platformer in its own right. Team Asobi went on to develop Astro Bot, a full retail release that expanded on this foundation, but the Playroom remains the most concentrated version of what makes the DualSense controller feel like a meaningful step forward for the medium.


