Spells in Esoteric Ebb are not handed to you. They are scattered across the world inside hidden rooms, locked behind NPC dialogue, buried under rocks, and tied to choices that most players never make. Miss a conversation with the right character or skip an obscure puzzle and you could finish the entire game without ever learning some of the most useful magic available. This guide maps out every confirmed spell, where it lives, and exactly how to get your hands on it.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
How Are Spells Organized in Esoteric Ebb?
Esoteric Ebb divides its magic into four tiers: Cantrips, Level 1, Level 2, and Level 3 spells. Cantrips are low-cost utility tools you will use constantly. Level 1 spells form the backbone of most builds early on. Level 2 and Level 3 spells are rarer, more powerful, and almost always require deliberate effort to find.
Spells are acquired through several methods:
- Automatic grants at the start of the game or through story progression
- NPC dialogue, sometimes gated behind skill checks or specific relationship states
- Books and tomes, which may require Comprehend Languages to read
- Secret rooms and hidden objects, detected through Detect Secrets or environmental awareness
- Puzzle interactions tied to specific locations
All Cantrip Locations
Cantrips are the foundation of your spellcasting. There are four confirmed cantrips in Esoteric Ebb, each obtained through a distinct method.
| Cantrip | Location | How to Obtain |
|---|---|---|
| Caelum's Mage Hand | Visken's Lair | Use Comprehend Languages on a spell tome found inside the lair |
| Dancing Lights | Lichhouse / City Below | Search the apple pile near your starting cloak and pass a CON check, or find the secret room in the City Below |
| Druidcraft | Goblin Garden | Speak with druid Nessan (sometimes referred to as Nessa) and pass a Wisdom DC |
| Thaumaturgy | Crypt | Defeat the skeleton at night; the Duck grants the spell after you obtain the crypt key |

Esoteric Ebb Spell Locations: Every Spell and How to Get It
All Level 1 Spell Locations
Level 1 spells are the most numerous in the game. Several are tied to specific NPCs, and a few are hidden behind environmental secrets.
| Spell | Location | How to Obtain |
|---|---|---|
| Charm Person | Tolstad South / Visken's Lair | Talk to Visken |
| Comprehend Languages | Near Storm Gnome vendor | Purchase from the Storm Gnome vendor (sometimes referred to as Oyu) |
| Cure Wounds | Starting spell list | Automatically granted to the Cleric; can be prepared at shrines |
| Detect Alignment | Snurre's office | Obtain the Dark Book of Shadow or find it through other necromantic sources |
| Detect Secrets | Excavation site | Reward for helping Akzel at the excavation site |
| Goodapple | Goblin Garden area | Nessan reveals the method after you become a druid |
| Grease | Broken Halfways Bridge | Found in a document inside a satchel near the bridge |
| Inflict Wounds | Temple of Urth | Talk to the Duck, praise his armor, and pass a Strength check |
| Shield of Faith | Starting area | Visible within the apple pile at the beginning of the game |
| Speak With Animals | Goblin Garden | Ask Nessan to teach it after unlocking her druid magic hub |
| Turn Undead | Various | Obtained through story progression or discovery in certain areas |
All Level 2 Spell Locations
Level 2 spells require more effort and are tied to specific characters or hidden areas. These spells are a significant power step up from Level 1 options.
| Spell | Location | How to Obtain |
|---|---|---|
| Augury | Lisa the Hag's location | Taught directly by Lisa the Hag |
| Barkskin | Goblin Garden / druid path | Nessan provides guidance on obtaining it after you become a druid |
| Divine Hex | Undercoast Path / Old Prison | Accept Ever Glad's Warlock Pact contract on the Undercoast Path |
| Enhance Ability | Various | Learned later through exploration or NPC interactions |
| Knock | City Below | Found in a secret room |
| Prayer of Healing | Shrine locations | Learned through shrine interactions |
| Protection From Evil And Good And Etcetera | Askanii Reeds Trading Company | Found in the office of the trading company |

Esoteric Ebb Spell Locations: Every Spell and How to Get It
All Level 3 Spell Locations
Level 3 spells are the most powerful magic in the current version of Esoteric Ebb. Every single one requires active effort to find.
| Spell | Location | How to Obtain |
|---|---|---|
| Aura of Vitality | Roots area | Interact with the central rock near the pool |
| Crusader's Mantle | City Below | Use Detect Secrets to find it buried under rocks; requires a light source to access |
| Revivify | Visken's Lair | Use Detect Secrets to find the hidden wall behind which it is stored |
| Sending | Unknown | Location not yet discovered |
| Speak With Dead | Doom | Haelon Bondalov teaches it to you; Visken also explains how to obtain it during the story |
| Speak With Plants | Undercoast Path | Found on the body of a druid |

Esoteric Ebb Spell Locations: Every Spell and How to Get It
What Spells Are Still Undiscovered?
The Esoteric Ebb player base is still actively mapping the full spell list. A handful of spells appear in game files or developer tools but have not been fully implemented or discovered in normal gameplay:
- Detect Thoughts (appears in game files; may arrive in a future update)
- Aura of Vitality and Sending have confirmed names but limited location data
These entries will likely be clarified as players spend more time with the game. Treat any spell without a confirmed acquisition method as a discovery target rather than a guaranteed find.
How to Find Every Spell Efficiently
Here are the practical steps for building a complete spell collection across a single playthrough:
- Buy Comprehend Languages early from the Storm Gnome vendor. It unlocks Caelum's Mage Hand and is required for several tome interactions.
- Get Detect Secrets by helping Akzel at the excavation site. This is the key to both Revivify and Crusader's Mantle.
- Complete Nessan's druid path in the Goblin Garden to unlock Druidcraft, Speak With Animals, Barkskin, and Goodapple in one questline.
- Visit the Crypt at night to fight the skeleton and earn Thaumaturgy from the Duck.
- Make the Warlock Pact with Ever Glad on the Undercoast Path if you want Divine Hex.
- Explore the City Below thoroughly with a light source to find Knock, Crusader's Mantle, and the alternate Dancing Lights location.
- Talk to Haelon Bondalov in Doom and follow Visken's story guidance to secure Speak With Dead.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
Spell Acquisition Summary by Source Type
| Source Type | Spells Available |
|---|---|
| NPC Dialogue | Charm Person, Speak With Animals, Druidcraft, Augury, Speak With Dead, Divine Hex, Inflict Wounds, Barkskin, Goodapple |
| Vendors / Purchase | Comprehend Languages |
| Hidden Rooms / Objects | Revivify, Crusader's Mantle, Knock, Caelum's Mage Hand, Grease, Protection From Evil And Good And Etcetera |
| Story / Automatic | Cure Wounds, Turn Undead, Shield of Faith, Prayer of Healing |
| Environmental Puzzles | Dancing Lights, Thaumaturgy, Aura of Vitality, Speak With Plants |
This breakdown makes it clear that NPC relationships are the single biggest source of spells in Esoteric Ebb. Talking to every character you meet and exhausting their dialogue options is not optional if you want a full collection.





