Spells in Esoteric Ebb are not handed to you. They are scattered across the world inside hidden rooms, locked behind NPC dialogue, buried under rocks, and tied to choices that most players never make. Miss a conversation with the right character or skip an obscure puzzle and you could finish the entire game without ever learning some of the most useful magic available. This guide maps out every confirmed spell, where it lives, and exactly how to get your hands on it.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
How Are Spells Organized in Esoteric Ebb?
Esoteric Ebb divides its magic into four tiers: Cantrips, Level 1, Level 2, and Level 3 spells. Cantrips are low-cost utility tools you will use constantly. Level 1 spells form the backbone of most builds early on. Level 2 and Level 3 spells are rarer, more powerful, and almost always require deliberate effort to find.
Spells are acquired through several methods:
- Automatic grants at the start of the game or through story progression
- NPC dialogue, sometimes gated behind skill checks or specific relationship states
- Books and tomes, which may require Comprehend Languages to read
- Secret rooms and hidden objects, detected through Detect Secrets or environmental awareness
- Puzzle interactions tied to specific locations
Many spells are permanently missable. If you skip a conversation, fail a check, or leave an area without investigating thoroughly, that spell may not appear again in the same playthrough.
All Cantrip Locations
Cantrips are the foundation of your spellcasting. There are four confirmed cantrips in Esoteric Ebb, each obtained through a distinct method.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
All Level 1 Spell Locations
Level 1 spells are the most numerous in the game. Several are tied to specific NPCs, and a few are hidden behind environmental secrets.
All Level 2 Spell Locations
Level 2 spells require more effort and are tied to specific characters or hidden areas. These spells are a significant power step up from Level 1 options.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
All Level 3 Spell Locations
Level 3 spells are the most powerful magic in the current version of Esoteric Ebb. Every single one requires active effort to find.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
What Spells Are Still Undiscovered?
The Esoteric Ebb community is still actively mapping the full spell list. A handful of spells appear in game files or developer tools but have not been fully implemented or confirmed in normal gameplay:
- Detect Thoughts (appears in game files; may arrive in a future update)
- Aura of Vitality and Sending have confirmed names but limited location data
These entries will likely be clarified as the community spends more time with the game. Treat any spell without a confirmed acquisition method as a discovery target rather than a guaranteed find.
How to Find Every Spell Efficiently
Here are the practical steps for building a complete spell collection across a single playthrough:
- Buy Comprehend Languages early from the Storm Gnome vendor. It unlocks Caelum's Mage Hand and is required for several tome interactions.
- Get Detect Secrets by helping Akzel at the excavation site. This is the key to both Revivify and Crusader's Mantle.
- Complete Nessan's druid path in the Goblin Garden to unlock Druidcraft, Speak With Animals, Barkskin, and Goodapple in one questline.
- Visit the Crypt at night to fight the skeleton and earn Thaumaturgy from the Duck.
- Make the Warlock Pact with Ever Glad on the Undercoast Path if you want Divine Hex.
- Explore the City Below thoroughly with a light source to find Knock, Crusader's Mantle, and the alternate Dancing Lights location.
- Talk to Haelon Bondalov in Doom and follow Visken's story guidance to secure Speak With Dead.

Esoteric Ebb Spell Locations: Every Spell and How to Get It
Spell Acquisition Summary by Source Type
This breakdown makes it clear that NPC relationships are the single biggest source of spells in Esoteric Ebb. Talking to every character you meet and exhausting their dialogue options is not optional if you want a full collection.


