League of Legends patch 26.21 lands the biggest ARAM Mayhem overhaul yet. The Journey to Stardom update adds 35 new augments across all three tiers, 8 music-themed Headliners that rewrite the rules of each match, a Superstar Rank progression system, and removes 13 augments from the pool entirely. Two maps also go dark temporarily. Here's the full breakdown of what's new, what's gone, and how to think about your picks.

Headliner selection in Mayhem
What are Headliners in ARAM Mayhem?
Headliners are match-level rule modifiers that activate before the game starts. Each one applies a unique twist to the entire match, and the specific Headliner changes which strategies are worth building around. The mistake most players make is ignoring the Headliner until they're already two augments deep.
Read the active Headliner before your first augment pick. Here's what each one does:
| Headliner | Match Effect |
|---|---|
| K/DA | Collect 4 K/DA Cards to earn an extra augment |
| HEARTSTEEL | Augments can receive unique modifiers that make them more powerful |
| True Damage | Takedowns and tower destructions can drop Anvils for your team |
| Pentakill | One ability gets empowered at game start, then again at level 18 |
| Disco | Dancing beneath the disco ball generates gold for everyone |
| Cafe Cuties | Health relics become especially powerful |
| Bees | Collect honey pots while avoiding bees flying across the map |
| Command Line | Each augment selection lets you reroll one choice into a higher tier |
Riot has confirmed more Headliners are coming in future patches, so this list will grow.
All new Silver augments in patch 26.21
Ten new Silver augments hit the pool with Journey to Stardom. These form the baseline of most builds, so knowing what each one does before your first pick matters.
| Augment | Effect |
|---|---|
| Blue Barrier | Gain a shield whenever you cast an ability, scaled by its mana cost |
| Flow of Spirit | Using a specific ability grants stacking Attack Speed |
| Fruitify | Enemy takedowns create collectible fruit that heals you and allies |
| Gift of the Drowned | All bonus Health from items converts into Lethality |
| Hands Off The Talent | Attacks deal bonus damage when fired from maximum range |
| Lich Brain | Gain Ability Power based on your bonus Health |
| Lonely Warrior | Gain Armor, Magic Resistance, and Attack Speed per nearby enemy champion |
| No Mana, No Problem | All mana from items converts into Ability Power |
| Sound Barrier | Your shields grant Movement Speed |
| Ultimate Recursion | Gain 50 Ultimate Ability Haste |
The conversion augments here deserve a second look. No Mana, No Problem and Lich Brain both change which item stats are actually useful to your build. If you take either one, compare your item options again rather than defaulting to what you'd normally buy.
All new Gold augments in patch 26.21
Nineteen new Gold augments arrive this patch, the largest single-tier addition. Several introduce entirely new mechanics, including summoner spells you can only access through augments.
| Augment | Effect |
|---|---|
| Arcane Axiom | Takedowns refund a portion of your Ultimate cooldown |
| Armored Impact | Ability use empowers your next attack to deal bonus damage based on your Armor |
| BEES!!! | Abilities occasionally launch an exploding beehive that damages, slows, and applies on-hit effects |
| Brass Blast | Grants a summoner spell that charges a horn blast to damage and knock back enemies |
| CRIMSON COBALT | One ability marks enemy champions; consuming the mark deals bonus damage and reduces the cooldown |
| Double Time | Hitting enemies with two separate abilities quickly grants permanent mana and bonus damage |
| Enchanting Butterflies | Healing or shielding allies summons butterflies that eventually attack enemies you damage |
| Get Jinxed | Grants a summoner spell that lets you ride a destructive rocket into enemies |
| Heavy Is The Crown | Gain Attack Damage, Ability Power, and Attack Speed at the cost of Movement Speed; stacks with takedowns |
| Jeweled Bracelet | Your Ultimate can critically strike |
| Recoil | One ability launches you backward when fired |
| Salvation | Falling to low Health knocks back nearby enemies and heals allies |
| Sap Magic | Every 10 seconds, your next attack deals bonus damage and heals you |
| Still Here | Gain Attack Damage, Ability Power, and Lifesteal scaled by how low your Health is |
| Take'em Down Down Down | Hitting an enemy champion 5 times with attacks and abilities triggers a burst of healing and damage |
| The Boom and the Bass | After casting an ability, your next attack deals bonus damage and grants a burst of Movement Speed |
| Tickle Monster | All Attack Damage from items converts into Attack Speed |
| Upgrade: Stormsurge | When Stormsurge applies Squall, it detonates in an area and marks enemies with a secondary Squall |
| Weapon Of Destiny | Your first Legendary item gains stronger stats with every takedown |
All new Prismatic augments in patch 26.21
Six new Prismatics round out the additions. These are the high-variance picks that can define an entire game plan.
| Augment | Effect |
|---|---|
| Big Shot | A large percentage of your Attack Speed converts into Critical Strike Damage |
| Bouncing Bees | After an ability, your next attack bounces to nearby enemies; complete the quest to gain extra bounces and Attack Damage |
| Group Hug | One healing or shielding ability also heals or shields nearby allies |
| Mosh Monster | Ultimate use grants bonus Health and creates a slowing zone; takedowns expand both |
| Third Times The Harm | Hitting an enemy champion 3 times triggers a damage burst and Attack Speed buff |
| Totentanz | Grants a summoner spell that gives 5 seconds of immortality; failing to secure a takedown in that window sends you to the underworld |
Here's why Totentanz matters: five seconds of immortality sounds dominant, but the penalty for whiffing it is severe. Pick the fight and the target before you pop it. It's not a panic button.
Mosh Monster has a different ask. The slowing zone only grows if your team can actually follow the engage and secure takedowns. If your team has no follow-up, the bonus Health is the only thing you're getting out of it.
Which augments are being removed in patch 26.21?
13 augments leave the pool with the Journey to Stardom update. If a build you used before is missing an option, this is why.
- Combusting Interest
- Crit 'n Cast
- Critical Missile
- Dimension Shift
- DropBear
- Dropkick
- Fan the Hammer
- Hide on Bush
- High Roller
- Our Healing
- Poro Stampede
- Spiritual Purification
- Ult Bot
Riot has left the door open for some of these to return in a later update, but none are confirmed for a specific patch.
How does the Journey to Stardom progression system work?
The progression track is separate from what happens inside individual matches. Playing games and completing missions earns Fame, which advances your Superstar Rank. Higher ranks unlock additional musical groups and their associated missions.
You start with Pentakill missions, then move through HEARTSTEEL, True Damage, K/DA, and eventually Worlds missions. Rewards include augments, emotes, Orange Essence, and more content Riot has yet to fully reveal.
The practical tip here: open the active mission before you queue and know what condition you're chasing. Completing a different objective by accident doesn't advance the mission you actually need.
What's happening with Butcher's Bridge and Koeshin's Crossing?
Both maps are temporarily unavailable in ARAM Mayhem queues during patch 26.21. Riot needs additional time to prepare the concert stages for the Journey to Stardom theme. The plan is for both maps to return in the following patch. This is a temporary hold, not a removal from the mode.
For players who want to stay sharp on augment picks and champion selection while the meta settles, our ARAM Mayhem augment tier list covers the best Prismatic, Gold, and Silver picks plus all 9 set combos ranked for consistent wins.

Superstar Rank mission track
How should you pick augments with a Headliner active?
The Headliner changes what resources are available to your team, which changes which augments are worth taking. Here's the short answer: match your augment to what the Headliner makes possible.
Under True Damage, Anvils drop after takedowns and tower kills. Augments that help you secure kills (like Arcane Axiom refunding ultimate cooldown on takedowns) compound with the Headliner's reward loop. Under K/DA, you're working toward a fourth card for an extra augment pick, so flexible augments that don't lock you into a single pattern early give you more room to adapt when that extra choice arrives.
Command Line is the one that changes your decision process most. Every selection lets you reroll one choice into a higher tier. That doesn't mean always taking the highest-rarity option. Rarity alone doesn't explain whether an effect fits your champion or what your team needs.
For a deeper look at which champions perform best in this mode, the ARAM Mayhem best champions guide covers top-tier picks and how to pair them with augments for consistent results.
FAQ
How many new augments does patch 26.21 add to ARAM Mayhem?
Patch 26.21 adds 35 new augments total: 10 Silver, 19 Gold, and 6 Prismatic.
What happens if I fail the Totentanz condition?
If you don't secure a takedown during the 5-second immortality window, you're sent to the underworld. Use it when you have a clear target, not as a survival tool.
Are Butcher's Bridge and Koeshin's Crossing permanently removed?
No. Both maps are temporarily unavailable during patch 26.21 while Riot prepares their concert stages. They're expected back next patch.
How do I unlock more Journey to Stardom missions?
Play games and complete active missions to earn Fame and advance your Superstar Rank. Higher ranks open additional bands and their missions. Check your own progression in the client.
Can removed augments come back?
Riot has indicated some removed augments could return in future updates, but no specific ones are confirmed for a particular patch.
Is there one best augment for every champion?
No. The right pick depends on your champion's kit, the active Headliner, what your team needs, and the specific options you're offered. Use the augment descriptions to match an effect to a pattern you can actually execute.
For more on the broader patch changes landing alongside Journey to Stardom, check the full League of Legends guides collection to stay current on every system affected by 26.21.





