Skip to main content
Lucia from Grand Theft Auto VI in a cinematic close-up wearing a black leather jacket and a gold necklace

GTA 6 could use a newer PSSR build on PS5 Pro

Reported Grand Theft Auto VI metadata points to PSSR build 13.60 on PS5 Pro and a 120Hz display mode, without establishing final frame rates or image-quality gains.

Updated
Reading time
2 min
Topic
News
What the newer PSSR reference means

See more GAMES.GG stories on Google

Advertisement

Grand Theft Auto 6 could use an updated version of PlayStation Spectral Super Resolution (PSSR) on PS5 Pro. Technical details circulating on November 10 point to build 13.60 in the game's reported PlayStation configuration metadata, alongside references to a 120Hz display mode.

What the newer PSSR reference means

Build 13.60 is newer than the 13.00A version identified in PS5 Pro games including Cyberpunk 2077 and Assassin's Creed Shadows. The reference points to a later image-reconstruction library for Rockstar's open-world game.

PSSR upscales a rendered image to a higher output resolution. A newer version could improve reconstruction, but its build number alone does not establish how much cleaner GTA 6 will look, its rendering resolution, or its performance cost.

The distinction is between a technical reference and a demonstrated improvement. The metadata supports the possibility of updated PSSR, not a measured image-quality advantage over those other games.

PlayStation configuration metadata showing GTA 6's PSSR build 13.60 reference

PSSR build listed for GTA 6

The 120Hz reference is not a frame rate target

The configuration also references a 120Hz display mode. That describes the display's refresh rate, not confirmation that GTA 6 renders 120 frames per second. It does not establish which graphics settings players will be able to select.

The reported configuration lacks an active variable refresh rate (VRR) support flag. That finding should not be treated as a complete specification of the finished game's display support or graphics menu.

The same reported data contains no QSSR entry for the standard PS5. A missing entry does not confirm that the base console will launch without the feature, leaving its final upscaling setup unresolved. For anyone weighing a console upgrade, these references are not yet enough to make a direct image-quality comparison.

Advertisement