• Home
  • Games
  • Guides
  • News
  • Reviews
  • Quests
  • Mystery Box
  • Lists
The Sims Changed My Life
    0 sections0%
    1. Home
    2. News
    3. The Sims 4
    4. The Sims Changed My Life

    The Sims Changed My Life

    Discover how The Sims became a powerful tool for healing and escapism after trauma. A personal reflection on the emotional and therapeutic impact of gaming.

    Eliza Crichton-Stuart

    Eliza Crichton-Stuart

    •

    Updated Dec 2, 2025

    The Sims Changed My Life

    I never expected to become a gamer. For most of my early life, video games felt like something for other people. I’d watch my sister play Marble Blast Gold, solving puzzles and bouncing through levels, and think…What’s the point? You just do it over and over again?

    Then the world turned upside down.

    I was downtown during 9/11. I saw the planes hit. I watched the towers fall. I made it home physically okay, but something inside me changed. Not long after, I developed OCD. I started checking things. Washing. Avoiding. Repeating. My brain was trying to make sense of a world that felt so out of control.

    And that’s when The Sims entered my life.

    How The Sims Quietly Changed My Life

    Young Girl Playing The Sims in The Sims (Simception)

    It started during a summer vacation. I walked into my cousins’ room and saw them arguing over what outfit to give a character on screen. It looked like a digital dress-up game, and I knew enough about that to be intruiged. But then they clicked a button, the screen changed, and suddenly this character had a house. A job. A life. She had a family. We built her story together.

    By the time that trip ended, that sim had lived a full little life. And I had found something I didn’t even know I needed.

    I begged my parents for The Sims.

    For those unfamiliar, The Sims is a life simulation game that first launched in 2000. It doesn’t have levels or final bosses. There’s no winning or losing. You just build lives. You create people, homes, relationships, careers. The most recent version, The Sims 4, went free-to-play in 2022. The Sims 5 is currently in development. But back then, all I knew was that I’d found something that made me feel... calm.

    How The Sims Quietly Changed My Life

    The Sims Franchise

    Because in real life, I felt powerless. I was stuck in patterns and rituals, trying to hold the world together. But in The Sims, I didn’t need rituals. I had control. I could pause the game at any moment. I could choose the wallpaper, the job, the mood. Nothing happened unless I wanted it to.

    And that was everything.

    As I got older, life kept shifting. Schools changed. People came and went. But The Sims stayed. It became my constant - the one place where everything made sense. In high school, I didn’t feel like I belonged. I was quiet, withdrawn. I didn’t join clubs because I didn’t think I deserved to be there. But in The Sims, I got to be somebody. A successful artist. A brilliant scientist. A five-star celebrity with a beautiful kitchen and a backyard pool.

    I wasn’t just escaping into a different world - I was building one I wished I lived in.

    And maybe the most surprising thing? Those little digital wins started to matter. They didn’t feel fake. They gave me permission to imagine something bigger for myself. If my sim could climb to the top of her career, maybe I could too. If she could find love and happiness and stability, maybe I was allowed to want those things for myself.

    How The Sims Quietly Changed My Life

    Two Young Adults Chatting in The Sims

    Today, I have a degree in neuroscience and psychology. I have real work with my name on it. I’m no longer playing The Sims every night, but its impact is still with me.

    There’s a reason The Sims has lasted 25 years. It’s not just a game - it’s a place to imagine, to try again, to make mistakes and rebuild. It’s safe. It’s notsalgic. And for a lot of people like me, it’s deeply therapeutic. It lets you dream without judgment. It helps you process what’s hard through something gentle. It gives you back a sense of control when everything else feels unsteady.

    If you’ve never played, it might sound silly. But to me, The Sims was a lifeline. It helped me feel less alone in the aftermath of trauma. It gave me space to breathe when the real world felt too heavy. It reminded me that the life I wanted wasn’t impossible - I just hadn’t built it yet.

    So go ahead. Fire it up. Create something good. Build a world where you can feel safe.

    Sometimes, that’s exactly where healing begins.

    Eliza Crichton-Stuart author avatar

    Eliza Crichton-Stuart

    Head of Operations

    Opinion

    updated

    December 2nd 2025

    posted

    July 11th 2025

    Related News

    View All
    Essential Facts About the U.S. Video Game Industry: 2023 ESA Report image
    3 years ago•5 mins read

    Essential Facts About the U.S. Video Game Industry: 2023 ESA Report

    Discover the latest ESA report on the U.S. video game industry in 2023, highlighting its impressive growth and positive perceptions as we dissect the stats.

    What Happened to Treeverse's $END Token?
    a month ago•4 mins read

    What Happened to Treeverse's $END Token?

    Endless Clouds launched its $END token using a DEX-first approach, resulting in notable sell pressure and a rapid drop in valuation. The token’s future depends on community support and development.

    Opinion
    +1
    Challenges and Criteria for Success in Web3
    2 months ago•4 mins read

    What is the Criteria for Success in Web3?

    Discover the challenges of web3 game development and the foundational criteria needed for success, as outlined by Sinjin, founder of MAYG.

    Opinion
    +2
    God of War Son of Sparta.jpg
    2 months ago•4 mins read

    David Jaffe Criticizes God of War: Sons of Sparta

    God of War creator David Jaffe criticizes the side-scrolling spinoff Sons of Sparta, saying it doesn’t represent the franchise’s identity.

    Opinion
    Gala Shutting Down The Walking Dead: Empires
    a year ago•3 mins read

    Gala Shutting Down The Walking Dead: Empires

    Gala Games announces the official sunset of The Walking Dead: Empires by July 31, 2025, with plans for NFT utility in other Gala Games products.

    Game Updates
    +1
    Risk-to-Earn Might Be Web3 Gaming’s First Good Idea
    5 months ago•4 mins read

    Is Risk-to-Earn Web3's First Good Idea?

    Cambria and RavenIdle are ditching tokens and letting players fund the prize pools. Risk-to-earn could be the most sustainable model web3 gaming has seen so far.

    Opinion
    +1