Five days after celebrating the game going gold on LinkedIn, Juan Vaca found himself out of a job. The story director for Gears of War: E-Day was included in Xbox's latest round of layoffs on September 22, with the game he spent more than four years building set to release on October 6.
Vaca joined The Coalition in 2022 and worked his way up to story director on E-Day. His LinkedIn announcement was blunt and professional: "I am part of this round of Microsoft layoffs and am open to new opportunities in games/film/tv. If your team needs a director/storyteller please reach out." The timing is genuinely hard to process. His previous post was a celebration. His next one was a job search.
What we know about The Coalition's cuts
The scale of the cuts at The Coalition specifically remains unclear. Fewer than a handful of developers were reportedly affected, with the layoffs described as unrelated to the broader Xbox restructuring effort. That distinction matters, but it doesn't make the timing any less jarring for a team that just shipped a finished game.
Vaca's situation is the sharpest illustration of something that's become a recurring pattern at Xbox: developers losing their jobs at the exact moment their work is about to reach players.
The bigger picture at Xbox
Yesterday's cuts were not isolated to The Coalition. Xbox confirmed 268 layoffs across multiple studios on September 22, and the structural changes were significant. Rare and World's Edge (the Age of Empires studio, which reportedly lost nearly half its staff) have been moved under Activision's control. Playground Games and Turn 10 are merging into a single studio focused on Fable and Forza. Obsidian, currently building a new Fallout game, now reports into Bethesda.
The breadth of these changes suggests this is less a single round of cuts and more an ongoing consolidation of Xbox's first-party operation into a smaller, tighter structure built around Activision's infrastructure.
A game that's still launching on schedule
Here's the thing: Gears of War: E-Day is still coming out. The game went gold before these cuts landed, which means Vaca's work on the story is complete and locked. Players won't experience a different game because of this news. But it's a strange way to close out four-plus years of work.
The multiplayer beta already broke series records on Steam, and pre-launch interest has been strong. If you want to know exactly when the game unlocks in your region, check the Gears of War: E-Day release date and start times guide for the full regional breakdown.
What most players miss in situations like this is the human cost sitting behind a game they're excited to play. The credits will still roll. Vaca's name will still be in them. He just won't have a job at The Coalition when they do.
For everything else ahead of launch, the full Gears of War: E-Day guide collection covers early access options, beta details, and more as October 6 approaches.








