
Master the Cancer Cup with top-tier character picks, stat targets, skill recommendations, and support deck setups for every running style.

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The Cancer Cup Champions Meeting is a Tokyo Turf 1,600m Mile race run under Summer, Sunny, Good Ground conditions. It rewards players who invest heavily in Speed and Power rather than stacking Stamina, making it one of the more stat-flexible cups in Umamusume: Pretty Derby. Whether you're running a dominant Front Runner or a late-charging End Closer, getting your stat baselines and skill loadout right is what separates a 5-win run from a participation reward.

Cancer Cup course overview
The Cancer Cup runs on Tokyo Turf, 1,600m (Mile), Left-hand course. The race conditions are Summer, Sunny, and Good Ground, which makes it directly comparable to the Yasuda Kinen and NHK Mile Cup in terms of track behavior.
Here's a breakdown of the key course segments:
| Segment | Distance Range |
|---|---|
| 1st Straight | Start to ~600m |
| 1st Corner | ~600m to ~850m |
| 2nd Corner (Final) | ~850m to ~1,075m |
| Homestretch | ~1,000m to 1,600m |
| 1st Uphill | ~360m |
| Downhill | ~490m |
| 2nd Uphill (Homestretch) | ~1,190m |
| Late-Race Start | ~1,060m |
Two uphill segments define this course's rhythm. The first uphill sits in the mid-race right after the early phase, followed by a downhill that slightly relaxes stamina pressure. The second uphill lands on the homestretch after the final corner, which is where several key skills trigger, including Seiun Sky's notorious Angling and Scheming.
Because this is a Mile race (shorter than the Gemini Cup's distance), you have more room to invest in offensive stats. The priority order is Speed > Power > Wit > Stamina > Guts, though all five matter.
| Running Style | Speed | Stamina | Power | Guts | Wit |
|---|---|---|---|---|---|
| Front Runner | SS+ (1200) | B (560) | A (800+) | D (300) | C (400) |
| Pace Chaser | SS+ (1200) | B (620) | A (800+) | D (300) | C (400) |
| Late Surger | SS+ (1200) | B (580) | A (800+) | D (300) | C (400) |
| End Closer | SS+ (1200) | B (590) | A (800+) | D (300) | C (400) |
For Stamina specifically, the recommended floor is 625+ Stamina and 313+ Guts across all running styles to account for the ±4% random Mood Modifier. Pace Chasers need slightly more Stamina than other styles.
If you have a gold Stamina recovery skill like Swinging Maestro, you can drop the baseline:
Also worth noting: the early downhill in the mid-race naturally reduces stamina drain, giving you a bit of breathing room compared to a flat Mile course.

Stat targets for Cancer Cup
These skills activate based on track and weather conditions, making them consistent value picks for this race:
Front Runners should prioritize:
Pace Chasers and General runners should look at:
Late Surgers and End Closers benefit from:
For debuffer builds, focus on skills that reduce fatigue or lower opponent velocity rather than those relying on the Rushed status. Key picks include:

Skill loadout selection screen
Three characters stand clearly above the rest for this race:
These characters perform well and offer flexibility depending on your support card collection:
Maruzensky, Oguri Cap, Sakura Bakushin O, Curren Chan, Silence Suzuka, Taiki Shuttle, Gold City, Vodka, Air Groove, El Condor Pasa (Kukulkan Warrior), Fuji Kiseki, Narita Brian, Narita Taishin, Daiwa Scarlet, Grass Wonder, Mejiro Ryan
Characters like Mejiro McQueen, T.M. Opera O, and Rice Shower are viable but face disadvantages in this Mile format. They can still succeed given favorable matchmaking and Mood conditions.
This is one of the most important strategic questions for the Cancer Cup. Angling and Scheming only activates when its user is in 1st place during the late-race phase. The counter strategy involves building a Front Runner that denies that 1st place position before the late-race begins.
Anti-Angling and Scheming stat targets:
Recommended characters for this blocker role:
The blocker needs to lead early and maintain that lead through the late-race entry point. High Power improves the chance of establishing the lead, while high Wit ensures your acceleration skills activate on time to hold it. Make sure your other team members are NOT also running Front Runner, since a blocker Front Runner will interfere with friendly aces using the same style.
These cards work across all running styles and should anchor most decks:
| Card | Rarity | Type | Why It's Good |
|---|---|---|---|
| Kitasan Black (Fire at My Heels) | SSR | Speed | Appears in nearly every sample deck |
| Biko Pegasus (Double Carrot Punch!) | SSR | Speed | Strong Speed training value |
| Sweep Tosho (Lamplit Training of a Witch-to-be) | SR | Speed | Accessible SR Speed option |
| King Halo (First-Rate Plan) | SR | Speed | Reliable SR Speed pick |
| Oguri Cap (Get Lots of Hugs for Me) | SSR | Power | Premier Power card |
| Vodka (Wild Rider) | SSR | Power | Pairs with Oguri Cap in most decks |
| Fine Motion (Wave of Gratitude) | SSR | Wit | Top Wit card for skill activation |
| Tazuna Hayakawa (Tracen Reception) | SSR | Pal | Mood management and Concentration skill access |
Front Runner (Groundwork via White Spark):
Front Runner (Groundwork via Support Card):
Pace Chaser (with SSR Special Week Speed):
Pace Chaser (budget 5 SR / 1 SSR):
Late Surger:
End Closer (Narita Taishin):
Debuffer (1 Speed card):
Anti-Angling and Scheming (3 Power / 3 Wit):
For general aces, the most common setups are:
For Front Runners using a support card as the Groundwork source:
For debuffer builds:

Support deck builder interface
Rewards scale with your win count across each round (Round 1, Round 2, and the Final Round). Here's the breakdown:
| Wins | Carats | Goddess Statues | Monies | Support Points |
|---|---|---|---|---|
| 5 Wins | 50 | x2 | 7,500 | 3,500 |
| 4 Wins | 40 | x2 | 6,000 | 3,000 |
| 3 Wins | 30 | x2 | 4,000 | 2,000 |
| 2 Wins | 20 | x1 | 4,000 | 2,000 |
| 1 Win | 15 | x2 | 4,000 | 2,000 |
| Participation | 10 | x1 | 4,000 | 2,000 |
| Wins | Carats | Goddess Statues | Monies | Support Points |
|---|---|---|---|---|
| 5 Wins | 30 | x2 | 5,000 | 2,500 |
| 4 Wins | 25 | x2 | 4,000 | 2,000 |
| 3 Wins | 20 | x2 | 3,000 | 1,500 |
| 2 Wins | 15 | x1 | 3,000 | 1,500 |
| 1 Win | 10 | x1 | 3,000 | 1,500 |
| Participation | 5 | x1 | 3,000 | 1,500 |
Graded League rewards are noticeably richer, especially at the 5-win tier. Pushing for 5 wins in the Graded League across all three rounds is the most efficient path to maximizing Carats and Goddess Statues per Cancer Cup cycle.