The Lonely Player Anomaly Commission in Neverness to Everness sends players to Clement Academy, where a set of anomalies only appears after dark. Completing it means finding eight different Wandering Puppets scattered around the school, each with its own puzzle to solve. This guide covers where to find every puppet and how to get through each challenge.
What You Need Before Starting
The puppets only appear between 8 PM and 6 AM, so timing matters throughout the entire commission. If a puzzle isn't working, checking whether it's still nighttime is always worth doing first.
To get the Empathy Eye Drops, head to the field and find the Student Who Lost Their Diary. She'll ask for help finding her missing diary, which sits on a bench in a small garden near the road to the right of the building with stairs. Picking it up doesn't end the interaction , a puppet is waiting nearby once night falls.
Where Is the Garden Puppet (Invisible Puppet)?
Near the same garden where the diary was found, a puppet appears by a tree and vanishes the moment it's approached. The trick is catching it: standing still until it bumps into the player works, as does watching for footprints on the ground or listening for footstep sounds getting louder.
Once caught, interacting with it triggers the Invite Puppet option. Returning the diary to the student afterward rewards the Empathy Eye Drops needed for later puzzles.

All Wandering Puppet Locations in Neverness to Everness
Where Is the Gym Puppet (Hide-and-Seek Puppet)?
The gym sits next to the student's location. Entering through the farthest door reveals five puppets near the entrance. Something invisible blocks the doorway at first , attacking it reveals a puppet, making the goal clear: find every invisible puppet hidden around the gym using the Empathy Eye Drops.
Four puppets are tucked around the space:
- One by the net
- One by the net on the opposite side of the stage
- One up a ladder overlooking the stage
- One directly on the stage
The fifth and final puppet sits by the door and can be interacted with normally.
Where Is the Running Track Puppet (Running Puppet)?
Outside the gym, a puppet waits on the running track. Pressing Start Race begins the challenge, and the goal is simple: keep the puppet in view the entire run to the finish line.

All Wandering Puppet Locations in Neverness to Everness
Where Is the Basketball Court Puppet (Telekinesis Puppet)?
Southwest of the running track's starting point is the basketball court. This is the easiest of the eight: wait patiently until the puppet settles between the two fields, then choose Invite Puppet to finish it.
Where Is the Hallway Puppet (Knocking Puppet)?
Back near the Student Who Lost Their Diary, a building with stairs has a hallway where a puppet appears in the distance and crumbles the moment it's approached. From there, players keep getting knocked around by something moving fast and unseen. Using Cheese here stops time and reveals the puppet.

All Wandering Puppet Locations in Neverness to Everness
How Do You Solve the Music Room Puppet (Piano Puzzle)?
On the third floor of the same building, next to the stairs, sits the music room. Walking in a circle around the differently colored floor section slowly changes the room and its music. Three separate tunes need to be replicated on the piano using the first ten keys:
Where Is the Classroom Puppet (Mini Puppet)?
Exiting the building and entering the one to the southeast leads to a puppet that keeps retreating until it disappears. Heading into the classroom at the end of the hallway and opening the back door starts a sequence where the classroom shifts each time that door is used, revealing a small puppet in a new spot each round:
- First on a table
- Then in a cabinet
- Then in a locker
- Finally hidden behind a vase , attack it to reveal the puppet
Going through the back door one final time leads to a storage room where the last puppet can be invited.

All Wandering Puppet Locations in Neverness to Everness
How Do You Solve the Cooking Class Puppet (Ball Game Puppet)?
On the third floor of the northwest building sits the cooking class, where the challenge is picking which cup hides a ball.
How Do You Finish at the Auditorium?
Once all eight puppets have been found, head back to the Auditorium and wait for the puppet on stage to stop moving before interacting with it.
Completing all eight puppets and finishing at the Auditorium wraps up the Lonely Player Anomaly Commission. It's a long, cryptic quest with very little in-game direction, so working through it step by step is the fastest way to get it done.
For more NTE guides and coverage of every anomaly commission, browse more guides on GAM3S.GG.


