Remedy Entertainment had one of the more memorable moments at Gamescom Opening Night Live this week. While most trailers did their usual job of looking cinematic and saying very little, Control Resonant's new trailer came in with The Prodigy's "Omen" blasting over footage of Dylan Faden tearing through Manhattan with paranatural abilities. Hard to ignore.
For fans of Control, the original game's weirdness and atmosphere, this trailer lands differently than a typical pre-release clip. It's not just selling the game's action. It's making a statement about tone.
What the trailer actually shows
The footage runs through Dylan's different Aberrant forms, and the variety is immediately apparent. Dual blades for fast, close-range encounters. A massive hammer for staggering larger enemies. The game isn't hiding that combat will require switching between these forms depending on what's in front of you.
Environments get real screen time too. The Metro Fault shows up alongside what look like ethereal, distorted realms that feel pulled straight from the first game's more surreal moments. If you were worried Resonant would lose the weird, the trailer is a direct answer to that.
The Hiss are back. So is the Mold. Dylan is fighting both across what looks like a genuinely varied set of locations across Manhattan.

Aberrant combat forms in action
Seven years later, and the stakes are bigger
Control Resonant is set seven years after the events of the first game, and Jesse Faden does appear in the story, though she's not playable this time around. Dylan carries the full weight of the narrative here, and the trailer frames his journey as a race to save Manhattan from whatever paranatural threat has taken hold.
Here's the thing: Remedy has confirmed that the game's Resonant zones can be tackled in almost any order, and that each one scales and introduces new challenges as you progress. That's a meaningful structural shift from the original Control's more linear approach.
The Prodigy choice says something
Using "Omen" wasn't random. The track has a specific energy, and pairing it with paranatural combat in a game about supernatural forces tearing through a city is a deliberate mood choice. It positions Control Resonant as something with attitude, not just atmosphere.
Remedy has always been good at this kind of thing. The original Control used its environment and sound design to make the Federal Bureau of Control feel genuinely unsettling. Resonant seems to be leaning harder into the kinetic side of that formula while keeping the strangeness intact.
Release window and platforms
Control Resonant launches September 24 on PS5, Xbox Series X/S, and PC. That's less than a month away, which means this Gamescom trailer is doing final-push work, not just awareness building.
For players who want to get up to speed before launch, the Control guides collection covers the original game's mechanics, lore, and systems in detail. And if you're looking for broader prep across other titles releasing this season, the gaming guides hub has you covered there too.
September 24 is the date to mark.








