Final Fantasy VII Rebirth players who bounced off the side content grind have a reason to feel heard. Director Naoki Hamaguchi has confirmed that the third and final game in the FF7 Remake trilogy, Final Fantasy 7 Revelation, will include an automatic level-raising option so players can push through the main story without ever touching optional content.
What the feature actually does
Here's the lowdown: at specific points during the game, Revelation will ask players a question along the lines of "Do you want to automatically raise the level to the recommended level?" Choosing yes bumps the party up to whatever the game considers appropriate for the battles ahead.
The feature is a direct response to feedback from Final Fantasy 7 Rebirth. A meaningful number of players told Hamaguchi they wanted to experience the main story without engaging with the side content, but Rebirth's structure punished that approach. Skip the optional quests and you skip the experience that comes with them, leaving your party under-leveled and hitting a wall in story battles. Revelation is designed to close that gap.
The Rebirth problem this is solving
Rebirth is a genuinely massive game with a lot of optional content pulling in every direction. For players who just want Cloud and the crew to keep moving toward the story's conclusion, that breadth can feel more like an obstacle than a feature. The side content isn't just filler either, it feeds directly into character progression, which means ignoring it has real mechanical consequences.
Hamaguchi has been open about wanting Revelation to give players the freedom to engage on their own terms. In a separate interview, he described the game's scale as intentional, noting that markers and reward signposting are there to help players decide what they want to do rather than feeling overwhelmed. The auto-level option fits that same philosophy: play the way you want, and the game adjusts to keep things playable.
A pattern Square Enix has been building toward
This isn't the first time Square Enix has added quality-of-life options to reduce grinding for players focused on the story. The Final Fantasy 1-6 Pixel Remaster collection includes a Boost menu that lets players multiply XP and Gil gains to 2x or 4x, with a 0.5x option for those who want extra difficulty. The direction of travel is clear: Square Enix is making it easier to engage with these games at your own pace, without locking the story behind mandatory side content.
Revelation's approach is arguably more elegant. Rather than multiplying XP rates, it simply asks the question and handles the math automatically. Players who want the full RPG experience still have it. Players who are here for the story get to stay in it.
What most players miss is that this kind of feature also matters for returning players picking up the trilogy on a new platform or replaying it years later. Not everyone wants to re-grind to a comfortable level before the narrative picks back up.
For anyone still working through Rebirth before Revelation arrives, the FF7 Rebirth beginner's guide covers the combat system and how to manage progression across the game's regions. And if you want to get the most out of each party member before the trilogy wraps, the weapon abilities and character builds guide is worth a look before Revelation drops.








