"The goal of this server is to create a multiplayer Pokémon game on Hytale." That quote comes directly from the creator of PokeWorlds Online, a fan project that has been making the rounds after its demo video landed on X this week. The reaction was immediate. Even Hypixel founder Simon Collins-Laflamme replied with a GIF of pure disbelief.
Hytale is a first-person sandbox game in the vein of Minecraft. It entered early access on January 13, 2026, after a wild development journey that included being purchased by Riot Games in 2020, cancelled outright in June 2025, and then rescued when its original creator bought the rights back and resumed development. The game was built with modding as a core feature, giving players in-game tools to construct and share custom experiences. What nobody quite anticipated was someone using those tools to build an entirely separate game.
What PokeWorlds Online actually looks like
Here's the thing: the demo footage is genuinely hard to place at first glance. The battle sequences, the tall grass encounters, the storage box UI, the stat pages, all of it reads like Pokémon FireRed or LeafGreen running in an emulator. The fact that the underlying engine is a first-person Minecraft-style sandbox makes the whole thing feel borderline surreal.
The demo walks through a player character stepping into tall grass, triggering a random encounter, and entering a turn-based battle that mirrors the GBA-era Pokémon formula almost exactly. The storage box and item equip screens are also visible, suggesting the project is further along than a simple visual proof-of-concept.
The creator behind the @PokemonWorldOnlin account on X was direct about the ambition: "It will feature well-known regions, more Pokémon, and, most importantly, eventually allow for custom regions, Fakemon, and much more." That last part is worth paying attention to. Custom regions and original creatures suggest this is being built as a platform, not just a recreation.
The creator's honest take on the workload
To their credit, the creator did not oversell the timeline. The post on X explicitly states: "This project is going to require a huge amount of time. I'm not even sure I'll be able to finish it, considering how much work it will take."
The MMORPG layer, which is the actual multiplayer component that separates this from a single-player Pokémon recreation, was not shown in the trailer and is confirmed to still be in development. What the demo does show is enough to make the ambition legible.
The creator also framed the broader point well: the goal is to demonstrate that Hytale can function as a full game engine, not just a sandbox for building structures on top of an existing framework. "I can't wait to see other games and servers emerge, 2D, 2D isometric, 3D, with their own assets, gameplay, and universes," they wrote.
The Nintendo question nobody can ignore
PokeWorlds Online is impressive. It is also built entirely on Nintendo IP, which creates an obvious problem. Nintendo has a long and well-documented history of pursuing fan projects that use its characters and game designs, often through cease-and-desist letters that leave little room for negotiation.
The creator has already accounted for this: "If Nintendo steps in, which would be completely normal and understandable, I'll remove any assets related to the Pokémon franchise. I'll then try to replace them with custom assets and Fakemon."
That contingency plan is smart. The Fakemon route would technically transform PokeWorlds Online into an original game inspired by Pokémon rather than a direct recreation of it, which changes the legal picture considerably. Whether the project retains its appeal without the familiar sprites, creatures, and regions is a separate question.
The key here is that even if Nintendo does move in, the creator's broader argument about Hytale as a game engine would still stand. The tech demo has already done its job.
What this means for Hytale's modding scene
PokeWorlds Online arriving this early in Hytale's life, less than nine months after early access launched, signals something worth watching. The modding tools are clearly capable of supporting projects that go well beyond the game's default first-person sandbox format.
For players who want to see what else the community is building, the Hytale mods tier list and installation guide is a solid starting point for finding the most polished work available right now. The PokeWorlds Online situation will develop as the creator continues building, and as Nintendo's legal team either notices or doesn't. Keep an eye on the @PokemonWorldOnlin account on X for updates directly from the source.








