Wardogs CEO Says He Won't Hire Devs With Anti-Crunch Views

Bulkhead CEO Joe Brammer sparked industry debate after openly backing crunch culture in an interview, including plans to screen potential hires' social media for anti-crunch views.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

Report: Wardogs developer Bulkhead is laying off workers
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Bulkhead Interactive CEO Joe Brammer has ignited a fresh debate around crunch culture in game development after an interview in which he openly backed the practice and revealed that the studio screens prospective hires' social media accounts for anti-crunch sentiment.

The comments surfaced during a wide-ranging interview with The Game Business, where Brammer spoke candidly about how Bulkhead operates. At the 11:30 mark, he confirms he expects staff to crunch. By 25:58, he states outright that Bulkhead is a studio that does crunch. The most pointed moment comes at 28:13, where he describes the final three months of Wardogs development as being "more important than [developers'] family lives." He then confirms at 32:26 that Bulkhead doesn't hide the fact that crunch will happen "at some point," and at 32:52, he says the studio checks potential new hires' public social media for anti-crunch rhetoric before bringing them on board.

What Brammer actually said, in full context

Here's the thing: the interview isn't a one-note crunch endorsement. Brammer also notes that developers received what he described as "life-changing" compensation, often paid in cash, for their extra hours. He confirms that a four-day work week was in place for roughly 50% of Wardogs' development. He acknowledges that people have every right to oppose crunch. He says Bulkhead tries to avoid it where possible, and that someone fundamentally opposed to crunch probably won't be happy at the studio.

His framing of work/life balance is worth noting too. Brammer describes it as pendulous rather than a constant equilibrium, meaning he sees periods of intense work as acceptable when they're followed by adequate recovery time and financial reward. Whether that framing holds up under scrutiny is a different question, but it is the position he's defending.

The backlash and Brammer's response

Reaction from the games press was swift. Multiple outlets ran pieces framing the interview as an endorsement of mandatory crunch, which Brammer pushed back on directly via social media. He called the "mandatory" framing "made up" and urged people to watch the full interview before forming an opinion. He reiterated the four-day work week stat and pointed out that the entire studio got December off.

"We made a game you like and our staff will be rewarded for it accordingly," Brammer wrote. "We made that choice, don't take it out of context."

When pressed specifically about the social media screening practice, Brammer softened his position somewhat. He described his original comments as "speaking informally rather than setting out our formal recruitment process" and said any review of publicly available information is conducted within applicable UK laws. His stated intent: making sure the studio is the right cultural fit for both sides before anyone signs a contract.

Why this lands differently for Wardogs right now

The timing matters. Wardogs is an early access multiplayer FPS that generated genuine momentum out of the gate, pulling in players who were ready to back a scrappy British studio taking on bigger competitors. That goodwill makes this controversy sting a little more than it might for a faceless publisher.

For players curious about what Bulkhead has confirmed regarding the game's platform availability, the WARDOGS console release guide covering PS5, Xbox, and Switch has the latest details. If you missed the closed beta window, the WARDOGS closed beta playtest end date and access guide covers what happened and what comes next.

What most players miss in situations like this is that the conversation rarely stays contained to the studio. Crunch debates have a habit of reshaping how players perceive a game's development, and that perception feeds directly into whether early access momentum converts into long-term community support.

Brammer has made his position clear. The industry's response, and whether Bulkhead's hiring practices hold up to legal scrutiny in the UK, will be worth watching as Wardogs continues through early access. For more on the game itself, the WARDOGS voice chat fix guide and other technical resources are available for players in the meantime.

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updated

September 18th 2026

posted

September 18th 2026

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