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Believe the hype for Wardogs, possibly the next great multiplayer FPS | PC  Gamer
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  3. Wardogs Dev Lists 10 Reasons Not to Buy Its Own Game

Wardogs Dev Lists 10 Reasons Not to Buy Its Own Game

Bulkhead Interactive is climbing Steam's top-seller charts while actively telling players why Wardogs might not be for them. Here's what that unusually honest pitch actually reveals.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

updatedLabel Aug 14, 2026

Believe the hype for Wardogs, possibly the next great multiplayer FPS | PC  Gamer

"Before the hype train gets out of control, we want to do something most AAA marketing teams would tell their dev teams to never do." That's Bulkhead Interactive setting the tone for one of the more disarming marketing moves in recent memory.

The studio behind the upcoming hardcore FPS Wardogs dropped a video laying out 10 concrete reasons why potential buyers should probably wait, or skip it entirely. Despite that, the game is currently climbing Steam's top-seller charts ahead of its September 10 Early Access launch.

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What Bulkhead actually admitted

The list isn't vague corporate hedging. Bulkhead went point by point through real concerns any sensible buyer would have:

  1. Lack of early-access content
  2. Early-access pricing ($40 at launch, rising to $60 by full release)
  3. Player count will decline over time
  4. Monetization plans (years down the line)
  5. Performance and visual fidelity
  6. Shifting early-access priorities
  7. Battalion: 1944's failure
  8. VOIP implementation
  9. No controller support
  10. Decisions and consequences (the milsim death loop)

The $40 launch price is the most immediately relevant flag for most players. Bulkhead's own advice: "If the price sounds too high for an early-access game, please don't buy it yet." That's a developer actively telling you to hold your wallet.

The Battalion: 1944 problem, addressed head-on

Here's the thing that actually makes this video worth watching. Bulkhead doesn't gloss over its history. Battalion: 1944, the studio's previous 5v5 shooter, collapsed almost immediately after launch, bottoming out between 50 and 200 concurrent players. The studio survived through work-for-hire contracts, eventually refunded Kickstarter backers, and spent years rebuilding.

"It's these lessons and scars from Battalion that Wardogs has been built upon," Bulkhead said directly in the video. The studio isn't asking players to forget that track record. It's asking them to weigh it.

That kind of transparency is rare. Most studios bury their previous failures or reframe them as "learning experiences" buried in a press release. Bulkhead put it on screen as reason number seven not to trust them.

important
Wardogs is built around milsim-style consequences. Deaths mean a long walk back to the frontlines and buying back lost gear. If you're used to respawning in ten seconds, the adjustment will be steep.

The monetization promise and why it matters now

Bulkhead confirmed there will be no monetization during Early Access. No battle pass, no paid skins, no in-game currency for sale. When monetization does arrive, weapon camos will be earned through play rather than purchased directly.

The studio's reasoning for mentioning future monetization at all: players deserve to know what they're buying into long-term before they spend $40. That framing positions Wardogs closer to how games like DayZ or Squad handled their early-access periods, where the community invested early and the developer leaned on transparency to maintain trust.

For players who've been burned by early-access games that shifted monetization models mid-development, this is the kind of upfront clarity that actually changes the calculus. If you're looking at optimizing your FPS setup for games like this, the Directive 8020 best PC settings guide covers Unreal Engine 5 optimization that applies broadly to demanding shooters.

Why this is working as a marketing strategy

The counterintuitive part: the list isn't hurting sales. Wardogs was climbing Steam's top-seller charts at the time the video dropped, which tells you something about how the core audience for hardcore milsim shooters responds to straight talk.

The Arma and Squad crowd has been burned enough times by games promising deep milsim mechanics and delivering a reskinned arcade shooter. A developer who volunteers its own weaknesses before launch reads as more credible to that audience, not less. Bulkhead is essentially pre-qualifying buyers, filtering out players who'll refund after five hours because the respawn timer felt punishing.

What most players miss in coverage like this is that the list functions as a targeting mechanism. Every reason not to buy is also a signal to a specific type of player that Wardogs was built with them in mind.

If you're tracking other FPS releases and want to stay on top of what's worth your time, the gaming guides hub covers optimization and strategy across a wide range of titles. And for a case study in how performance issues can quietly tank an otherwise solid shooter's early-access run, the Killer Bean performance fix guide is worth a look before Wardogs drops on September 10.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

August 14th 2026

posted

August 14th 2026

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