World of Warcraft: Forever received hotfixes dated November 10, 2026, lowering the Auction House minimum deposit from 1 silver to 1 copper. The batch also changes Enhancement Shaman gearing, reworks Affliction Warlock's Wrack, adjusts Hunter pets, and fixes quest and profession problems.
The update follows the November 9 hotfixes that reduced player populations in congested zones, with a larger adjustment on the PvP ruleset. Those changes addressed overcrowding that had made quest objectives harder to complete.
Forever uses one server divided into PvP, PvE, RPPvP, RP, and Hardcore rulesets, with layering placing players into separate instances of the world. The crowding adjustment reduced populations within busy areas, not the number of rulesets players can choose.
Auction House mail returns to its intended timing
Some mail had been arriving in about 2 minutes instead of its intended 60-minute delivery time. That bug is fixed, so players affected by the unusually fast delivery should expect the longer wait.
Unread mail also no longer incorrectly identifies its sender as the Stormwind Auction House for all players. This corrects the displayed sender, separate from the delivery-time fix.
Enhancement and Affliction get mechanical changes
The specialization changes affect how Enhancement Shamans build their characters and how Affliction Warlocks channel damage.
Enhancement moves back toward Windfury
Shaman weapon imbues and weapon totems can now work together. Windfury Weapon and Windfury Totem, for example, can both give the same attacks a chance to activate their effects. Maelstrom Weapon can also be tracked in the Cooldown Manager.
Enhancement's adjustments reduce the specialization's pull toward Spell Power and Intellect gear. Beta changes, combined with changes to Shock spells and Lightning Bolt, had pushed its gearing away from Windfury. The revision is intended to address those priorities before players compete for raid items.
| Enhancement mechanic | Previous behavior | November 10 change |
|---|---|---|
| Stormstrike damage | 150% weapon damage | 100% weapon damage |
| Stormstrike cooldown | 6 seconds | 8 seconds |
| Mental Dexterity, Intellect-to-Attack-Power conversion | 50/100/150% | 33/66/100% |
| Maelstrom Weapon cast-time and Mana-cost reduction per application | 4/8/12/16/20%, depending on rank | 20% at every rank |
| Maelstrom Weapon activation frequency | 20 times per minute at every rank | 6/7/8/9/10 times per minute, depending on rank |
Maelstrom Weapon's tooltip now displays its activation chance using the Shaman's main-hand weapon speed. At five talent points, a 3.6-speed weapon displays a 60% chance per swing, while a 2.0-speed weapon displays 33%.
The Shaman quest reward Rage of the Storm changes alongside the specialization: its 16 Intellect becomes 16 Strength, and its weapon speed changes from 3.2 to 3.6 seconds. Check those revised stats before planning gear around the old version.
Wrack accelerates periodic damage
Affliction's Wrack has its own damage reduced by 30% and no longer increases the damage of periodic effects through its previous damage bonus. It now channels for 6 seconds, deals Shadow damage every 1 second, and makes Siphon Life, Corruption, and Bane of Agony deal periodic damage 100% faster while channeled.
Faster ticks do not shorten those effects' duration. Bane of Agony still lasts its full 24 seconds. Progress toward the next tick also remains after Wrack ends or is interrupted, so stopping a channel does not discard the time it has already advanced.
Soul Siphon now increases Drain Life, Drain Soul, and Wrack's effect by 4/8/12% for each of the Warlock's Corruption, Siphon Life, and Bane of Agony spells active on the target, up to 36%. Other Affliction spells no longer count toward that benefit.
Warlock demons receive changes too:
- Imp, Voidwalker, Incubus, and Succubus base health increases by approximately 15%.
- The first four ranks of the Imp's Firebolt gain base damage.
- The Succubus whip sound no longer plays excessively often.
- Destruction's Bane of Havoc now correctly incurs a global cooldown.
Hunter pets and other class fixes
Hunter pets no longer have the erroneous 150% of normal health; the corrected value is 115%. Beast Mastery's Hawk pet gains approximately 80% more melee damage.
Arcane Shot and Summon Hawk both cost 11% of base Mana at every rank. Their costs therefore rise gradually with level instead of changing by spell rank. Costs at levels 6 and 60 remain nearly identical to their previous values, with slightly lower costs between those levels.
The remaining class fixes target specific abilities and tracking problems:
| Class | Fixes |
|---|---|
| Druid | Omen of Clarity can activate after changing specializations. Restoration's Nature's Swiftness also makes Wild Growth instant. |
| Paladin | Redoubt can be tracked in the Cooldown Manager. |
| Priest | Vampiric Embrace healing no longer activates the Revelation enchant. Holy Nova is correctly unlearned when its talent is removed. |
| Warrior | Arms' Sweeping Strikes no longer loses charges when it fails to hit a second target. |
Professions get requirement and vendor-value corrections
Several profession changes lower crafting or placement requirements, while others correct bonuses that were not matching their descriptions. Vendor payouts also fall for selected crafted items.
| Profession | Changes |
|---|---|
| Alchemy | Minor Arcane Elixir's vendor value falls from 25 copper to 5 copper. Recipe: Elixir of Greater Firepower is renamed Recipe: Elixir of Holy Power, and the resulting aura is called Holy Power. |
| Blacksmithing | Coarse Grinding Stone can provide skill-ups to 90, up from 75. |
| Cooking | Journeyman Campfire Kit requires Cooking 90 to place instead of 140, matching its recipe requirement. |
| Enchanting | Arcane Salvager requires a Runed Golden Rod instead of a Runed Truesilver Rod, and its disenchanting bonus correctly applies to lower-level enchanters. Enchant Boots - Lesser Spirit and Enchant Bracer - Lesser Spirit grant Spirit instead of Resist All. |
| Engineering | Iron Grenades sell to vendors for 1 silver 25 copper, down from 5 silver. |
| Fishing | A condition mismatch that could stop Fishing Racks from giving lures to eligible players is fixed. Other situations causing “There is no loot” errors remain unresolved. |
The removal of Bind-on-Pickup from Swiftstrike Shot and Swiftfeather Arrow can affect profession choices ahead of the raids covered in the WoW Forever overview guide, although neither ammunition type is available until those raids unlock.
Selected Bind-on-Pickup armor from Leatherworking, Tailoring, and Blacksmithing also sells for less. These are items intended to be crafted once for personal use.
Outside professions, all racial vendor mounts become Bind-on-Pickup, and Sparklance Wand deals Arcane damage instead of Nature damage.
Quest repairs and extra gold for higher-level characters
Several quest fixes restore missing interactions, drops, or starting conditions. Others add more enemies for objectives that had players competing over limited spawns.
- Call of Water: The final quest events should play out consistently.
- Chief Engineer Scooty: Sovik provides the quest after the appropriate dialogue option.
- Helping Hands: Multiple quest issues are fixed.
- Camping 101: Herbalism: Completion moves from Valanaar to Shen'dar Village on Zephras Isle.
- Celastrus the Bitter: The Broken Frond of Celastrus quest item should drop for every eligible party member.
- Rescue OOX-22/FE!: The problem preventing players from starting the Feralas quest is fixed.
- Poison Tips: Riverglades has significantly more Glade Vipers available.
- Worgen in the Woods: Duskwood has more Nightbane Vile Fang and Nightbane Tainted Ones available.
- A Taste of the Sea: Murloc Tideskimmers can drop the required Saltwater Murloc Eyes.
World fixes address players being sent to incorrect graveyards and Pyrewood Village residents failing to spawn around dawn and dusk. Innkeepers give better responses when asked about available dungeons. Shatterspear Trolls no longer grant experience when killed.
Most quests at level 48 and above now award additional gold. Exceptions include repeatable quests, quests already granting valuable items, and quick or trivial quests with intentionally limited rewards.
Forever does not use the level 60 XP-to-gold conversion added shortly before the original Burning Crusade. The extra rewards are intended to make higher-level quests worth completing while leveling and after reaching the cap, without encouraging players to stockpile unfinished quests for a later gold conversion.





