Palworld 1.0 dropped 73 new Pals into the world, and they are not all sitting in the same biomes you already know. Two brand-new regions, Sunreach Island and the World Tree, hold the majority of the freshest additions, but a handful of new Pals also spawn in older zones you have already visited. Knowing exactly where to look saves hours of aimless wandering.
Where are all the new Pals in Palworld 1.0?
The 73 new Pals span five broad habitat categories: the starting island, the Floating Islands, the World Tree, Sunreach Island zones like Desiccated Dunes and Flamepulse Islet, and a few scattered across older biomes. Some are open-world spawns you can walk up to. Others only appear as Alpha Bosses or Raid Bosses, meaning you need to be prepared for a fight before you go looking.
For a full breakdown of every creature added in this update, the complete new Pals list for Palworld 1.0 covers types, variants, and everything else you need before heading out.

Floating Islands Pal spawns
All New Pal Locations
The table below covers every new Pal added in 1.0, its type, and its spawn location. Variants are listed separately from their base forms since they often appear in completely different zones.
| Name | Type | Spawn Location |
|---|---|---|
| Pupperai | Ground | Starting area island (new save) |
| Clovee | Grass/Neutral | Starting area island (new save) |
| Tanzee Ignis | Fire | Desolate Church, Windswept Hills / Sealed Realm of Frozen Wings |
| Woolipop Terra | Ground | Isolated island west of Sakurajima, Southern Sandbar |
| Amione | Water | Floating Islands / north of Sealed Realm of the Swordmaster |
| Gloopie Primo | Water/Neutral | Floating Islands |
| Wispaw | Dark | North-east forest, World Tree |
| Univolt Cryst | Ice | Western areas of World Tree (white-colored zone) |
| Muffly | Ice | Southern Floating Islands / all around Ancient Ritual Site |
| Puffolt | Electric | Around Sealed Realm of the Thunder Dragon |
| Polapup Terra | Ice/Ground | Isolated island west of Sakurajima, Southern Sandbar |
| Elgrove | Grass | Around Sealed Realm of the Thunder Dragon |
| Elgrove Cryst | Ice | Western areas of World Tree (white-colored zone) |
| Petallia Ignis | Fire/Grass | Eastern World Tree forest |
| Leafan | Grass | East of Gobfin's Turf |
| Beakon Cryst | Ice | Western areas of World Tree (white-colored zone) |
| Rayhound Cryst | Ice | Western areas of World Tree (white-colored zone) |
| Needoll | Grass | Planting Lv. 3, Transporting Lv. 1, Gathering Lv. 3 |
| Needoll Noct | Grass/Dark | All over Desiccated Dunes, night spawns only |
| Moldron | Fire/Ground | Destroyed Mineshaft on Mount Obsidian |
| Moldron Cryst | Ice/Ground | Alpha Boss in World Tree snow biome |
| Majex | Fire/Dark | No. 2 Wildlife Sanctuary / north of Remnant Riverside, World Tree |
| Sibelyx Primo | Neutral | Bottom area of World Tree region |
| Gildra | Ground/Dark | All around Desiccated Dunes |
| Skutlass | Water | Near beaches of Twilight Dunes / water bodies on Floating Islands |
| Skutlass Ignis | Fire/Water | Flamepulse Islet |
| Starryon Primo | Neutral | Eastern World Tree near Alluvion Lakefront |
| Pierdon | Ground | Flamepulse Islet |
| Pierdon Cryst | Ice | Floating Islands, around Syndicate Tower area |
| Snugloo | Ice | Frostbound Mountains |
| Carnibora | Grass | No. 3 Sanctuary |
| Dualith | Grass/Ground | Ancient Ruins near Foot of the Astral Mountains |
| Dualith Noct | Ground/Dark | Ice Biome of World Tree, near Syndicate Tower |
| Sekhmet | Ground | Sandstone Gate Islet / Desiccated Dunes |
| Prixter Lux | Electric/Ground | Sandstone Gate Islet |
| Tetroise | Ground | Desiccated Dunes |
| Tetroise Primo | Neutral | Around Gilded City Ruins Watchtower, World Tree |
| Nitemary Botan | Grass | Islet of Circular Ruins |
| Smokie Cryst | Ice/Dark | Glacial Memento Islet |
| Bulldosu | Ground | Dancing Sakura Shrine, Sakurajima |
| Celesdir Noct | Dark | Alpha Boss in World Tree region |
| Knocklem Ignis | Fire | Bicomis Islet |
| Valentail | Neutral | Northern Crystalline Archipelago, Floating Islands |
| Snock | Electric | Northern Crystalline Archipelago, Floating Islands |
| Snock Lux | Electric/Ground | Northern areas of World Tree region |
| Souffline | Grass | Enchanted Firmament, Floating Islands |
| Lapiron | Ground | Farcry Marsh, Floating Islands (north and east) |
| Hoodle | Dark | Farcry Marsh, Floating Islands (north and east) |
| Slowatt | Electric | Farcry Marsh, Floating Islands (west and south) |
| Bakemi | Dark | Farcry Marsh, Floating Islands (north and east) |
| Solmora | Water | All around Floating Islands |
| Solmora Lux | Water/Electric | All around Floating Islands |
| Lapure | Neutral | Crystalline Archipelago, Floating Islands |
| Eidrolon | Dark/Dragon | Alpha Boss, western Floating Islands |
| Eidrolon Ignis | Fire/Dragon | Northern regions of World Tree |
| Dynamoff | Electric | Waterlily Gorge, Floating Islands |
| Tropicaw | Grass | Azure Tapestry, Floating Islands |
| Flaracle | Fire | Corroded Hollow, World Tree |
| Ophydia | Water/Grass | Alpha Boss, western Floating Islands |
| Dupin | Fire | Middle of World Tree |
| Roujay | Dark | Northern World Tree near Dusty Ravine |
| Venusa | Dark | Northern World Tree near Corroded Hollow |
| Mycora | Grass | Near entrance to World Tree |
| Loomen | Fire/Dark | Near entrance to World Tree |
| Wistella | Dark | Starting area of World Tree |
| Solenne | Dark/Neutral | Near Within the Seal, World Tree (drop down cliffs to the left) |
| Renjishi | Fire | Alpha Boss at Corroded Hollow, World Tree |
| Aegidron | Ground/Dragon | Alpha Boss near Lacrymal Shoal, World Tree |
| Shaolong | Water/Dragon | Central World Tree / Raid Boss at Floating Islands Syndicate Tower |
| Silvance | Grass | Boss at Shinespore Root, extreme western World Tree |
| Dandilord | Grass/Dark | Boss at Rotmist Root, northern World Tree |
Which new Pals are hardest to find?
A few entries on this list need extra attention because their spawn conditions are not obvious.
Needoll Noct only appears in Desiccated Dunes at night. If you show up during the day, the area will feel completely empty of this Pal. Time your visit accordingly.
Shaolong is the most complex case. It spawns in the central World Tree as a regular encounter but also appears as a Raid Boss at the Floating Islands Syndicate Tower. Two completely different contexts for the same Pal.
Celesdir Noct, Moldron Cryst, Eidrolon, and Ophydia are all Alpha Boss encounters. You will not find them wandering around. Head to their designated locations and expect a proper fight.

Alpha Boss encounter screen
How to reach the World Tree and Floating Islands?
Both new regions require progression to access. The World Tree is the late-game zone, so expect to be well into the endgame before most of its Pals become catchable. The Floating Islands sit above the existing map and are accessible earlier, though the northern reaches of Crystalline Archipelago and Farcry Marsh still demand solid preparation.
Getting the right gear and technologies unlocked before heading to either area makes the difference between a productive hunt and a frustrating death loop. The new technologies and how to unlock them in Palworld 1.0 covers everything you need from level 66 to the new cap of 80.

Desiccated Dunes Pal spawns
With 73 new Pals spread across this many zones, it helps to have all your other 1.0 knowledge locked in too. The full Palworld 1.0 major changes and additions guide covers the sky island zone, story rework, and breeding mutation system alongside everything else that changed. For more guides on gear, resources, and strategies, the complete Palworld guide collection has you covered.





