Overview
Resident Evil 0 is a survival horror prequel developed and published by Capcom, originally released in 2002 and remastered in HD in January 2016. Set in the same year as the original Resident Evil, the game follows S.T.A.R.S. Bravo Team member Rebecca Chambers and death row convict Billy Coen as they unravel the origins of the T-virus outbreak around Raccoon City. The story starts on a stranded train and spirals into a nightmare involving Umbrella Corporation's darkest secrets.
What separates Resident Evil 0 from the rest of the classic series is its partner system. Players switch control between Rebecca and Billy at any point, using each character's strengths to solve puzzles and manage resources. Rebecca excels at mixing herbs and handling certain items, while Billy's raw strength opens paths she can't access alone. This back-and-forth creates a puzzle-solving rhythm that feels genuinely different from the solo survival horror formula the series is known for.
Gameplay and mechanics
The core loop here is classic fixed-camera survival horror: conserve ammo, manage inventory, backtrack through interconnected environments, and solve environmental puzzles to progress. Resident Evil 0 strips out the item box system entirely, forcing players to drop items directly on the floor and retrieve them later. That single design choice adds a layer of tension to every inventory decision.

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Key gameplay features include:
- Dual-character partner switching at any time
- Floor-based item management without item boxes
- Separate inventory systems for Rebecca and Billy
- Classic and modernized analog control options
- Wesker Mode unlocked after completing the main story

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Wesker Mode is the standout bonus. After finishing the campaign, players can replay the game with Albert Wesker as a partner, complete with superhuman speed and claw attacks. It's a completely different experience that adds genuine replay value to an already substantial playthrough.
Visual and audio design
The HD remaster rebuilds all textures from scratch, with 1080p support and a choice between the original 4:3 aspect ratio and a 16:9 widescreen mode. The environments still carry the atmospheric weight of classic Resident Evil art direction, from the dimly lit train cars of the Ecliptic Express to the decaying halls of Umbrella's training facility.

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Audio received the same treatment, with fully remastered sound effects and 5.1 surround support. The ambient sounds and creature audio are exactly where horror atmosphere lives in this series, and the remaster handles both with care. The score reinforces tension without becoming intrusive.
Is Resident Evil 0 worth playing for new fans?
For players coming to the series fresh, Resident Evil 0 sits in an interesting spot. It works as a standalone horror game, but its story context rewards those who have played the original Resident Evil or at least know the broad strokes of the Raccoon City incident. The dual-character system is the game's defining feature, and mastering it is genuinely satisfying once the logic clicks.
The remaster holds a 4.56 out of 5 rating from over 23,000 PlayStation Store reviews, which is a reliable signal that the game resonates with players who actually finish it. On PC, the game runs well with both control schemes supported, making it accessible regardless of input preference. For anyone interested in survival horror history or the Resident Evil timeline, this is the entry that fills in the gaps before the mansion doors ever open.

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