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Intermediate

ZZZ 2.7 Phase 2: Cissia Banner Guide, Pity Math, and Pull Strategy

Cissia debuts in ZZZ 2.7 Phase 2 alongside a Seed rerun. Here's who to pull, how pity works, and how to spend your Polychrome.

Nuwel

Nuwel

Updated Apr 16, 2026

cissia.webp

Zenless Zone Zero 2.7 Phase 2 opened on April 15, 2026 and runs through May 5, 2026, putting two limited S-Rank agents in front of you at the same time: Cissia, a brand-new Electric Attack carry making her debut, and Seed, returning on a rerun banner. Three weeks is enough time to farm more Polychrome, but not enough to be careless. Before you open the banner screen, you need three numbers: your current pity count, your Polychrome total, and a clear-eyed read on whether Cissia actually improves your roster.

What banners are available in ZZZ 2.7 Phase 2?

Phase 2 runs three concurrent banners. Both limited character banners share the same A-Rank rate-ups, Pulchra and Ben, so whichever S-Rank you target, you're pulling from the same supporting cast.

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The W-Engine banner runs Serpentine Seeker (Cissia's signature) alongside Cordis Germina (Seed's signature). Critically, the weapon banner uses its own separate pity pool, completely independent of the character banners.

Does pity carry over from Phase 1 to Phase 2?

Yes, and checking this before spending anything is the single most useful thing you can do. Your Resonance Counter (pity count) carries over on the Exclusive Channel limited banner. If you ended Phase 1 at 60 pulls without landing an S-Rank, you enter Phase 2 already sitting at 60 pity.

Why does this matter? Soft pity activates at pull 75, where the S-Rank rate jumps from 0.6% to roughly 6.6% per pull. Starting at 60 means you're only 15 pulls from that soft pity window, which changes the math entirely. Hard pity at pull 90 is the absolute ceiling.

Your 50/50 guarantee also carries over. Lost the coin flip on Nangong Yu during Phase 1? Your next S-Rank on any limited banner is guaranteed to be the featured agent, whichever banner you choose.

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Most players land their S-Rank somewhere between pulls 75 and 85 once soft pity kicks in, according to community tracking across multiple ZZZ patch cycles.

Who is Cissia and is she worth pulling?

Cissia's agent profile stats

Cissia's agent profile stats

Honest take: Cissia is a solid Electric DPS carry, not a meta-defining force. Community consensus documented across both sources places Nangong Yu from Phase 1 as the stronger meta investment this patch. Nangong is a Stun agent whose value extends across multiple team archetypes. Cissia fills a narrower role.

Here's her baseline profile:

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How does Cissia's kit work?

Cissia's entire combat loop revolves around a resource called Venom and a debuff called Venom Marks. She enters battle with 3 Venom stacks (6 with her M1 Mindscape upgrade). Venom is consumed automatically every 5 seconds via her Core Passive, which triggers Serpent's Venom Burst at those intervals. Each burst hit grants Cissia a +8% CRIT Rate bonus (stackable up to 24%) and one stack of Serpentine Swiftness (capped at 9 stacks).

Venom Marks last 60 seconds on enemies, so you don't need to reapply them constantly. While Venom is active, her Core Passive causes Electric and Physical DMG from the squad to ignore 6–25% DEF on marked targets (scaling based on Energy Regen over 1.4). Her Daze output also increases by 50% when an Electric teammate is present.

Key ability breakdown:

  • Basic Attack: A four-hit forward combo. The 4th strike applies a Venom Mark and generates 1 Venom. Hitting a Stunned enemy on that 4th strike gives an extra Venom.
  • Charge Attack: Costs 1 Venom or a Serpentine Swiftness stack. Aerial AoE Electric hit; consumes up to 6 Swiftness stacks to scale damage. Applies a Venom Mark on landing.
  • EX Special Attack: Multi-hit Electric barrage. Consuming extra Energy in 20-cost increments (up to 60 additional) adds hits and Venom, then auto-chains into her 4th Basic Attack.
  • Ultimate: Downward Electric strike. Applies a Venom Mark, provides 3 Venom, and triggers Ether Veil: Serpent's Eye for 12 seconds, granting the entire team +8% CRIT DMG.

What are Cissia's best teams?

Cissia needs a stun unit to reach her ceiling. She is not a plug-and-play pick for every roster. Community-tested compositions from the source material include:

  • Cissia + Sunna + Piper: Electric anomaly trigger loop
  • Cissia + anomaly support + stun unit: Standard carry setup
  • Cissia + Seed: Dual Electric DPS configuration; Cissia's kit provides specific buffs to Electric-element teammates, making Seed a natural pairing

If your roster lacks Electric synergy pieces, her damage ceiling drops noticeably. Pull her for a team you can actually build, not as a standalone carry.

What are the best builds for Cissia?

W-Engine options

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The Serpentine Seeker is the top pick because its Energy Regen stat feeds directly into Cissia's Core Skill DEF Ignore scaling. Severed Innocence is the strongest F2P-accessible alternative, offering high CRIT DMG values without the weapon banner investment.

Drive Disc sets

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For 2-piece fillers, Branch & Blade Song (CRIT DMG +16%) or Astral Voice (ATK +10%) cover stat gaps effectively.

Main stat priorities:

  • Slot 4: CRIT DMG or CRIT Rate
  • Slot 5: Electric DMG% or PEN Ratio%
  • Slot 6: Energy Regen% or ATK%

Sub-stat order: CRIT Rate > CRIT DMG > ATK% > PEN > Flat ATK

Mindscape Cinema priority

M0 is playable. M1 (Venom Surge) is the only upgrade worth chasing: it doubles her starting Venom to 6 stacks and pushes DEF Ignore scaling to 150%, a genuine power jump. Returns diminish sharply after M1, so C0 or M1 is the efficient stopping point for most players.

Should you pull Seed in ZZZ 2.7 Phase 2?

Seed is an S-Rank Electric Attack agent, and she's a natural fit alongside Cissia since Cissia's kit provides direct buffs to Electric-element teammates. For players who missed Seed's original window, this rerun is the case for pulling. For players already running a complete Electric roster, it's a lower priority.

Seed's signature Cordis Germina offers +15% CRIT Rate and DEF Ignore on Basic Attack and Ultimate at 2 stacks. It's a real upgrade for sustained Electric compositions, but the weapon banner costs separate pity on top of your character investment.

How much free Polychrome can F2P players get in Phase 2?

Community estimates across both sources put Phase 2-specific F2P income at roughly 40–45 pulls from Polychrome earned during the Phase 2 window. Players starting fresh in Phase 2 can expect approximately 13,000–15,000 Polychrome, translating to 81–94 pulls if nothing carried over from Phase 1.

For the full version 2.7 cycle (both phases combined), the estimated total reaches approximately 181 pulls from around 26,390 Polychrome including Master Tapes.

Confirmed Phase 2 Polychrome sources, according to the joytify.com breakdown:

  • All-New Program login event: 10 free Encrypted Master Tapes (direct pulls, no conversion)
  • Daily Commissions: Steady income throughout the three-week window
  • Hollow Zero and HIA Commission: Consistent weekly sources
  • New Eridu area exploration and story content: Fixed milestone rewards
  • Charge Battle Relay event: 420 Polychrome
  • Maintenance compensation and stream codes: ~900 Polychrome
  • Chronicle of Simmering Flavors event: 800 Polychrome plus a bonus W-Engine
  • Critical Node (Shiyu Defense): Up to 2,340 Polychrome across 3 cycles

How should you plan your pulls in ZZZ 2.7 Phase 2?

The single best habit before touching any banner: set a hard stop at a specific Polychrome number before you open the pull screen, not after.

Step 1: Audit your four numbers. Resonance Counter (pity count), current Polychrome total, Encrypted Master Tapes in inventory, and whether you have a 50/50 guarantee. These determine everything.

Step 2: Match your situation to an action.

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Step 3: Set a hard stop. Community advice: stop at 70 pity if you're on a tight budget and haven't lost your 50/50 yet. That pity carries into 3.0 banners.

Step 4: Handle a 50/50 loss without panic-spending. Losing the coin flip stings, but it's not a crisis. You now have a guaranteed featured S-Rank on your next attempt. Note it, plan around it, and move on.

Pull Cissia if:

  • You need a main Electric DPS carry
  • You have Seed, Harumasa, or other Electric synergy pieces ready
  • You enjoy resource-management playstyles built around Venom mechanics
  • You have a guarantee or already lost your Phase 1 50/50

Skip if:

  • Your main DPS slot is already covered
  • You're targeting rumored 2.8 characters like Promeia or Starlight Billy
  • Your roster has no Electric synergy to pair with her

For more pull planning resources and ZZZ guides, browse the latest guides on GAMES.GG to stay ahead of each new patch cycle.

Final verdict: is ZZZ 2.7 Phase 2 worth your Polychrome?

Phase 2 is a conditional pull. Cissia is a capable Electric carry with real team synergy and a mechanics-heavy kit that rewards players who build around her. She is not a must-pull for every account. Nangong Yu from Phase 1 has broader meta impact as a Stun agent. Cissia's value is narrower but genuine if you have the roster to support her.

Before the banner closes on May 5, check your Resonance Counter. At 70+ pity with a guarantee, the math strongly favors pulling. Starting from zero with no guarantee means a potential 180-pull commitment. Know those numbers before you commit to anything.

Guides

updated

April 16th 2026

posted

April 16th 2026