What are Drive Discs in Zenless Zone Zero?
Drive Discs are the primary stat-boosting equipment system for Agents in Zenless Zone Zero. Think of them as ZZZ's answer to Genshin Impact's Artifacts or Honkai: Star Rail's Cavern Relics. Each Agent has six equipment slots, and you fill those slots with discs pulled from named sets. Every set has a 2-piece bonus and a 4-piece bonus, and because you have six slots total, you can mix and match two different 2-piece effects or go all-in on a 4-piece plus a 2-piece from a second set. Getting the right combination for your Agent is where most of the late-game optimization lives.
How do disc stats work?
Every disc has two categories of stats: Base Stats (the main stat) and Random Stats (sub-stats). The first three slots always carry flat HP, flat ATK, and flat DEF as their base stats. Slots 4, 5, and 6 are where the meaningful choices happen.
Base stat options by slot
| Slot | Possible Base Stats |
|---|---|
| Slot 4 | CRIT Rate, CRIT DMG, HP%, ATK%, DEF%, Anomaly Mastery |
| Slot 5 | HP%, ATK%, DEF%, PEN Ratio, Elemental DMG |
| Slot 6 | HP%, ATK%, DEF%, Impact%, Anomaly Mastery, Energy Regen |
Random Stats are the sub-stats that either come pre-rolled on a disc or unlock as you upgrade it. A single disc can carry up to four random stats, chosen from: HP% and flat HP, ATK% and flat ATK, DEF% and flat DEF, CRIT Rate%, CRIT DMG%, and Anomaly Proficiency.
How to get Drive Discs
There are two main methods to collect Drive Discs, and understanding both is the difference between efficient farming and spinning your wheels.
Routine Cleanup stages (the main farm)
Routine Cleanup stages inside the VR Device are the direct source for specific disc sets. Each stage drops its own designated sets, so you always know exactly what you're farming. Each run costs 60 Battery, and the stages also have their own elemental buffs and mechanics, so checking which team attributes are favored before you build your squad saves you damage output.
Notes from the Chained drops from the Dragon Taming Chariot stage, accessed via Scott Outpost. Every set in the game follows this structure: a dedicated Routine Cleanup stage tied directly to it.

Routine Cleanup disc farming
Bardic Needle Music Store (the exchange route)
The second method runs through Bardic Needle, where you exchange Plating Agents (the currency equivalent of Master Copies) for random discs. You can set a Tuning Orientation to increase the drop rate of a specific set, which helps when you need one particular set but keep getting the wrong one from Routine Cleanup.
Plating Agents come in three rarities, and the rarity you put in determines the rarity you get out:
| Tuning Orientation | Main Drop | Secondary Drop |
|---|---|---|
| Beginner Tuning | B-Rank Discs | A-Rank Discs |
| Intermediate Tuning | A-Rank Discs | S-Rank Discs |
| Advanced Tuning | S-Rank Discs | None listed |
To stock up on Plating Agents, you have four sources: Rally Commissions, Routine Cleanup stages, dismantling unwanted Drive Discs at Bardic Needle, and reaching tier levels in the New Eridu City Fund (ZZZ's Battle Pass). S-Rank Plating Agents come from Rally Commissions, dismantling, and the Battle Pass specifically.
How to upgrade Drive Discs
Upgrading uses Plating Agents as the upgrade material. The rarity of the disc sets a hard cap on how far you can push it:
| Disc Rarity | Max Upgrade Level |
|---|---|
| B-Rank | +9 |
| A-Rank | +12 |
| S-Rank | +15 |
As you level a disc up, it reveals additional random stats at certain breakpoints. This is why an S-Rank disc at +15 is dramatically stronger than the same disc at +0. Focus your S-Rank Plating Agents on S-Rank discs with good main stats first. Leveling a disc with a bad slot 4 stat all the way to +15 is a waste of resources that could go toward a disc that actually fits your Agent.

Disc upgrade level caps
Complete list of Drive Disc sets (Version 2.7)
As of Version 2.7, released March 24, 2026, there are 26 active Drive Disc sets in the game. The two newest additions are Bunny in Wonderland and Notes from the Chained.
Damage-focused sets
| Set Name | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Woodpecker Electro | CRIT Rate +8% | Crits with Basic Attack, Dodge Counter, or EX Special Attack increase ATK by 9% for 6s (tracked separately per skill) |
| Chaotic Metal | Ether DMG +10% | CRIT DMG +20%; Corruption additional DMG triggers stack this by 5.5% up to 6 times for 8s |
| Inferno Metal | Fire DMG +10% | Hitting a Burning enemy raises CRIT Rate by 28% for 8s |
| Thunder Metal | Electric DMG +10% | While any enemy is Shocked, ATK +28% |
| Fanged Metal | Physical DMG +10% | When a squad member inflicts Assault, deal 35% more DMG to that target for 12s |
| Polar Metal | Ice DMG +10% | Basic Attack and Dash Attack DMG +20%; Freeze or Shatter by any squad member adds another 20% for 12s |
| Puffer Electro | PEN Ratio +8% | Ultimate DMG +20%; launching Ultimate raises ATK by 15% for 12s |
| Hormone Punk | ATK +10% | On entering combat or switching in, ATK +25% for 10s (once every 20s) |
| Shockstar Disco | Impact +6% | Basic Attacks, Dash Attacks, and Dodge Counters deal 20% more Daze to the main target |
| Dawn's Bloom | Basic Attack DMG +15% | Basic Attack DMG +20%; after EX Special Attack or Ultimate, Basic Attack DMG +20% more for 25s |
| Shadow Harmony | Aftershock and Dash Attack DMG +15% | Hitting with Aftershock or Dash Attack that matches your attribute grants stacks: each stack gives ATK +4% and CRIT Rate +4%, up to 3 stacks for 15s |
Anomaly and condition sets
| Set Name | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Freedom Blues | Anomaly Proficiency +30 | EX Special Attack hits reduce target's Anomaly Buildup RES by 20% for 8s |
| Chaos Jazz | Anomaly Proficiency +30 | Fire and Electric DMG +15%; off-field EX Special Attack and Assist Attack DMG +20% |
| Phaethon's Melody | Anomaly Mastery +8% | Any squad EX Special Attack raises equipper's Anomaly Proficiency by 45 for 8s; if the caster isn't the equipper, Ether DMG +25% |
| Notes from the Chained | Ice DMG +10% | Triggering Abloom raises Anomaly Proficiency by 48 for 30s; triggering Freeze raises Attribute Anomaly DMG and Disorder DMG by 16% for 30s |
Support and utility sets
| Set Name | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Swing Jazz | Energy Regen +20% | Chain Attack or Ultimate raises all squad DMG by 15% for 12s |
| Moonlight Lullaby | Energy Regen +20% | Support character EX Special Attack or Ultimate raises all squad DMG by 18% for 25s |
| Proto Punk | Shield effect +15% | Defensive Assist or Evasive Assist by any squad member raises all squad DMG by 15% for 10s |
| Astral Voice | ATK +10% | Quick Assist entry grants 1 Astral stack (max 3, 15s); each stack raises the Quick Assist character's DMG by 8% |
| King of the Summit | Daze +6% | Stun character EX Special Attack or Chain Attack raises all squad CRIT DMG by 15%; if CRIT Rate is 50%+, another 15% for 15s |
| Bunny in Wonderland | HP +10% | Defense character EX Special Attack or any squad Defensive/Evasive Assist raises all squad DMG by 6% (up to 3 stacks, 25s) |
Other sets
| Set Name | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Branch and Blade Song | CRIT DMG +16% | Anomaly Mastery 115+ raises equipper CRIT DMG by 30%; Freeze or Shatter raises CRIT Rate by 12% for 15s |
| Yunkui Tales | HP +10% | EX Special Attack, Chain Attack, or Ultimate grants CRIT Rate +4% per stack (max 3, 15s); at 3 stacks, Sheer DMG +10% |
| Soul Rock | DEF +16% | Taking damage and losing HP reduces incoming DMG by 40% for 2.5s (once every 15s) |
| White Water Ballad | Physical DMG +10% | Inside Ether Veil, CRIT Rate +10%; after leaving, buff lasts 15s; Attack characters activating Ether Veil gain CRIT Rate +10% and ATK +10% for 30s |
| Shining Aria | Ether DMG +10% | Basic Attack hits raise Anomaly Proficiency by 36 for 8s; any Stunned enemy on field raises equipper DMG by 25% for 18s |
Who should use Notes from the Chained?
Miyabi is the standout choice for Notes from the Chained. The set is built for Ice Anomaly Agents who regularly trigger Abloom and Freeze. The 4-piece is particularly strong because both conditions, Abloom and Freeze, each have their own 30-second buff window, and repeated triggers reset the duration rather than stacking separately. An Agent who can hit both conditions consistently gets Anomaly Proficiency +48 and 16% increased Attribute Anomaly and Disorder DMG running simultaneously.
Farming efficiency tips
A few things that make a real difference when grinding Routine Cleanup:
- Check stage buffs before building your team. Each Routine Cleanup stage favors specific attributes and damage types. Running a team that aligns with the stage mechanics means faster clears and more runs per Battery.
- Dismantle aggressively. Discs with bad main stats on slots 4-6 should go straight to Bardic Needle for Plating Agents. Holding onto them costs inventory space and delays the discs you actually need.
- Prioritize S-Rank Plating Agents for Advanced Tuning. The New Eridu City Fund Battle Pass rewards S-Rank Plating Agents at certain tiers. These are your most efficient path to S-Rank disc rolls outside of direct stage farming.
- Set your Tuning Orientation before spending. The orientation boost at Bardic Needle increases the rate of your target set. Always set it before exchanging, not after.
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