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Mouse: P.I. for Hire Review - The Wand ...

Mouse: P.I. For Hire Guide: All Baseball Card Locations

Find every Baseball Card in Mouse: P.I. For Hire across all 9 missions to unlock a secret weapon and dominate the bar minigame.

Written by
Larc
Updated
Reading time
3 min
Difficulty
Intermediate
Why should you collect every Baseball Card?
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Baseball Cards are the most plentiful collectibles in Mouse: P.I. For Hire, and also the most rewarding. Every card you find goes straight into your deck for the bar minigame, and winning that minigame 20 times unlocks an exclusive weapon you cannot get any other way. That makes these worth hunting down even if you have zero interest in 100% completion.

The problem is that these cards are tiny. They hide under platforms, behind locked doors, inside jail cells, and underwater. Expect to find two to four per mission, and expect to miss at least a few on your first run. The good news: you can buy any card you missed after completing the mission it appeared in. The bad news: money is limited throughout the game, and the minigame itself costs $50 per session, so every card you find for free matters.

Why should you collect every Baseball Card?

Beyond the secret weapon unlock tied to 20 minigame wins, there is a dedicated achievement for collecting every card in the game. The cards themselves are also the only collectible type that feeds directly into an in-game activity with mechanical rewards. Every other collectible is purely cosmetic or story-flavored. These are not.

Baseball Cards bar minigame deck

Baseball Cards bar minigame deck

All Baseball Card locations by mission

The guide below covers every mission in order. Each entry lists the card's player name and the exact steps to reach it, based on documented locations from community testing.

The Vanishing Act

Card (Player Name)Location Summary
Charlie PepperAfter the armor pack, head up the stairs to the back of the room. The card sits next to an ashtray on a small table at the top of the stairs.
Joel BluntAfter using the typewriter post-car wreck, go upstairs but stop on the second floor. Break the window to reach a balcony with another broken window. Inside, among mouse skeletons, the card is on a small table in the main living area.

Gumshoe In The Opera

Card (Player Name)Location Summary
Austin "Cur" BunzAfter pinning your clues in the office, check the bedroom dresser drawer.
Joe Judy GainAfter picking up the shotgun and clearing that room, look on the table near the wall you need to blow up.
Bartholomew CreasleyAfter getting the double jump from the stunt person, you can see items on the other side of the fence to his right. Backtrack to the room with stage wall pieces and double-jump up to reach that area. The card is on a table up there with some money.

Bandel's Laboratory

Card (Player Name)Location Summary
Mama Jody GainIn the projector room where you meet the Hot Pepper and fight a large group of enemies. After clearing them, crouch under the platform in the middle of the room. The card and some money are underneath. You get a second chance to grab this before or after the second Betty fight.
Johnny DrawersAfter leaving the rising water room, you reach an area with hanging metal platforms. Climb to the story button, then turn around and jump onto a large crate to reach a single hanging platform. The card and money are up there.
Projector room hidden card spot

Projector room hidden card spot

A Bit Of A Scene

Card (Player Name)Location Summary
Jedidiah WettersAfter the first shootout when the police cars arrive, head toward the cop cars and take the stairway down to the left. The card is at the bottom with a Heal-D Bottle.
Timmeh RattycumIn the room of cells, check the far eastern cell. There is one small bat guard inside with the card.

Cheesball Sub

Card (Player Name)Location Summary
Daniel "The Rat-ta-Train" CruzPast the door with the hat evidence, head left in the next track area to find a locked door. Pick the lock, toggle your flashlight when prompted, and continue to the locker room. The card hangs from a clothespin in there.

"Once Upon A Time..." By Tinsel Bros.

Card (Player Name)Location Summary
Justin YoungAfter speaking with Gabe Clarkle, you enter a room with a typewriter and armor. Turn around from the typewriter to spot Dynamite and a "Totally Normal Wall." Blow it up and collect the card at the end of the hall.
Joshua DiazAfter collecting Wanda's letter and clearing the stage set enemies, drop a piano on two enemies outside, then drop the hanging box onto the piano to stack them. Climb up, jump onto the stacked train car rooftops, and drop into the narrow area on the other side. The card and cash are there, with a trampoline to get back out.

Saltwater Cambozo

Card (Player Name)Location Summary
Johnny "Blaze" SweetsAt the start of the Wallop Bay mission, head toward the hanging fish and jump over the railing to the right into the water. An underwater crate directly under the fish platform holds the card. Watch your air meter.
Marian Bunz-TwarogIn the courtyard with the hot pepper and multiple enemies, find the door in the Eastern corner. Break the crates blocking the lock, pick it, and immediately check the window sill on the right inside.

A Bit Of Curd And Pepper

Card (Player Name)Location Summary
Jake "Saucepan" BlackIn the main Opera Ruins room, the card is on the third floor, directly above the second-floor door you need for story progression. Use grappling hooks to reach the top of the tall platform in the back right corner, jump to the plank with the wall hole, then reach the third balcony. Use your tail-a-chopper around the blocked wall section to find the card in a small area.

Damp Evidence

Card (Player Name)Location Summary
Donny MekeszWhen you see police cars in the wetlands, ignore them and enter the warehouse to the right. Go upstairs and take the warp pipe into the inside of a water tower. The card and some cash are waiting there.

What happens after you collect all the Baseball Cards?

Every card you collect gets added to your deck for the Baseball Cards minigame at the bar. The minigame costs $50 per session, but a larger deck improves your odds. Win 20 times and you unlock an exclusive weapon that has no other acquisition path in the game. There is also a separate achievement tied to collecting every single card across all missions.

Any cards you miss during a mission can be purchased afterward, but given the game's limited economy, treating the in-mission hunts as your primary source is the smarter play. Spending money on buybacks means less budget for minigame sessions, which delays the weapon unlock.

For more guides covering every secret and collectible in the game, browse more guides on GAMES.GG.

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