Probably Stolen - Cyberpunk Shopkeeper Sim jumped from No. 24 to No. 11 on the global most-played chart for PC in November 2026. That is a 13-place climb in a single week, and the daily peak hit 186,095 players.
Behind the counter, the game puts its focus on the shop. Counterfeit cigarettes, contaminated drinking water and customers who might be artificial impostors turn every sale into a small interrogation. Your rent money decides which risks you can afford.
Probably Stolen - Cyberpunk Shopkeeper Sim

Probably Stolen - Cyberpunk Shopkeeper Sim gameplay screenshot
You play a former scavenger turned shopkeeper in the Lower Levels of a dystopian space station. Almost everything in Probably Stolen - Cyberpunk Shopkeeper Sim happens across one counter, drawn in detailed 2D pixel art. Scanners, manuals and your own eyes are the tools. You authenticate suspicious antiques, haggle, and only then commit your credits. A bargain is worthless if you can't tell what you bought, and rising rent makes sure that lesson stings. For a head start, the best items to sell guide points you to affordable stock and profitable water trades, and it keeps you from sinking your rent reserve into shelves of inventory.
Honest trading barely covers costs. That's where it gets nasty. Stolen goods and contraband pay better, right up until a security inspection has you hiding illegal stock or slipping the inspector a bribe. Then come the AI Augs, mimics posing as customers. Behavioral clues and scan indicators give them away, and a weapon waits under the counter for when you're sure. The station's factions allow you to shoot a confirmed AI host. Shoot an ordinary customer and the consequences are serious. So the gun never lets you stop paying attention, and every careful check carries stakes far heavier than a bad deal.
Fair warning before you sign the lease: scanners, inventory tabs and inspection systems crowd the interface, the Tetris-style inventory takes some getting used to, and dialogue and checking procedures can turn repetitive. The back room helps pay that off. Machines, crafting and production chains sit behind the shop, and you can start as a gunsmith, chemist, water merchant, fence or farmer. Some trades need machinery and permits, so growing the business is about building production, and flipping the next item only gets you so far. If learning an economy while making uncomfortable judgment calls sounds like a good night, this is your shop.
Play it on: PC. Released: October 28, 2026.
Post-launch updates and the roadmap
Questing Goose Studio and publisher tinyBuild have since celebrated one million shopkeepers and shared a roadmap that promises new starting scenarios and an extension to the main story.
The patches so far are about polish. Cumulative Update 1.0.0.12 lets you advance dialogue by clicking either the dialogue bubble or the name bubble, in automatic and manual advance modes alike, and Space still works if your hand lives on the keyboard. The 100-Rev13 hotfix restored the previous Chinese translations for names, items, dialogue and interface text.
That story extension will build on a plot that already ties your till to faction politics. Report a wanted criminal and you can collect a bounty and improve your standing with security. Protect them instead and you keep lucrative underworld contacts. Standing shapes which business opportunities open up later, so the payout in front of you is only half the math. The Probably Stolen Wanted guide helps you weigh each bounty against the trading opportunities on the other side.
Fresh starting scenarios are a smart fit here, because your product line already picks your trouble. Weapons bring inspections. Water brings liability. Contraband brings raids.




