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A cloaked warrior with a wide-brimmed hat holding a sword across their chest with the game title Phantom Blade Zero overlaid.

Best early-game weapons in Phantom Blade 0: Starter setup

Start with Sanguine and Sanguine Reach, then swap in boss damage or lifesteal without wasting your early upgrade materials.

Written by
Abdalla
Updated
Reading time
7 min
Difficulty
Beginner
Recommended early-game weapon setup

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The best early-game weapon setup for learning Phantom Blade 0 is Sanguine and Sanguine Reach. Sanguine gives you fast, straightforward attacks, while Sanguine Reach adds the reach to handle groups. Both are easy to use, and neither requires an optional boss detour.

Keep that pair while you learn enemy attacks, then make targeted replacements. Jagged Steel adds Bleed damage against living bosses, and the Outlaw Warblade brings healing once you reach Crimson Forest. You can improve the setup without immediately committing to drinking mechanics or technical dual-wield combos.

Version scope: Phantom Blade Zero's launch version. Later updates may change weapon balance.

Equip Sanguine alongside Sanguine Reach for an opening loadout built around simple attacks and different engagement distances. Their strengths are useful before you unlock the more demanding weapon mechanics in Crimson Forest.

WeaponAttack speedBest forMain limitation
SanguineFastLearning combat and attacking individual targetsLater perks add less power than some specialized weapons
Sanguine ReachAverageReaching several enemies and starting attacks at a distanceIts damage buffs require more attention to Sha-Chi and perk conditions

Why choose this over Sanguine Twin?

Sanguine Twin is another accessible early option, with fast combos that can keep smaller enemies under pressure. Its short-range combo starters require you to stay close, though. Choose it over Sanguine if you prefer sustained close-range attacks; keep Sanguine if you want a straightforward one-handed blade with deceptively good reach.

You start with Sanguine. Sanguine Reach becomes available when you meet Forge at the Outpost in Weeping Creek Valley, where you also unlock weapon upgrades.

To assemble the opening pair:

  1. Keep Sanguine as your one-handed option.
  2. Progress until you meet Forge at the Outpost.
  3. Collect Sanguine Reach from the weapon rack beside him.
  4. Equip both weapons so you can switch between their attack styles during combat.

If you want help choosing side trips and managing materials around these pickups, the beginner strategies guide covers those progression decisions.

Where is the early dual-wield alternative?

You collect Sanguine Twin during the early tutorial route. After meeting Yu'er in the forest, continue along the path to its weapon rack. Its fast attacks make it an alternative if Sanguine's simpler rhythm does not suit you.

What does each weapon add to the loadout?

Sanguine supplies straightforward damage

Sanguine's fast combos and reach make it a reliable blade for learning when you can safely attack. Its level 5 perk, Chi-Infused Blade, provides a damage boost lasting 40 seconds, giving you a useful early upgrade without a complicated setup.

That makes Sanguine the better starting choice for players who want to concentrate on enemy attacks rather than managing a weapon-specific state. Its later perks are less impressive, but its basic attacks remain useful throughout the campaign.

Sanguine Reach handles spacing and groups

Sanguine Reach's long attacks make it easier to begin combos against enemies standing farther away and catch several lesser enemies together. It also rewards conservative Sha-Chi use with enhanced heavy attacks when that resource is nearly full.

At level 15, Sweeping Slash adds a damage buff lasting 25 seconds. That gives Sanguine Reach another reason to stay equipped beyond its initial pickup, especially if its range already suits how you fight.

How should you use the setup against groups?

Lead with Sanguine Reach when several enemies are within its reach. Its broad coverage is the reason to bring it, rather than trying to force Sanguine into every crowded encounter.

  • Use Sanguine Reach against clustered enemies. Its long attacks can catch multiple opponents and help you start combos without standing directly beside them.
  • Switch to Sanguine for individual targets. Its faster attacks give you a straightforward option once the group thins out.
  • Watch your Sha-Chi before committing to heavy attacks. Sanguine Reach gains enhanced heavies when the resource is nearly full.
  • Account for the weapon-switch cooldown. Switching restores Sha-Chi immediately, but you cannot repeat the swap without waiting for its cooldown.

Sanguine Twin is worth trying if smaller enemies keep slipping into close range. Its repeated slashes can hold them under pressure, but you give up the more forgiving reach of Sanguine's combo starters.

What adjustments help against early bosses?

Add Jagged Steel against living targets

You obtain Jagged Steel by defeating Jagged Steel, the Frenzied Brute, in Weeping Creek Valley. Its attacks build Bleed, which triggers additional Blood Loss damage when the enemy's hidden gauge fills.

Replace Sanguine with Jagged Steel when you want sustained damage against a boss that can bleed. Its straightforward combos have good reach, and later upgrades improve Bleed buildup. During guard breaks, Blood Blade's vertical slash also makes Soul invulnerable while that specific attack plays out.

Jagged Steel's Bleed gauge is hidden. Concentrate on landing attacks during safe openings rather than waiting for a visible buildup indicator, and remember that its weaker guard-break capability makes shielded enemies less comfortable matchups.

Soul performing Blood Blade's vertical slash against a guard-broken enemy with Jagged Steel

Blood Blade during a guard break

Keep Sanguine when simplicity helps

If you're struggling with an early boss's attack timing, Sanguine remains a sensible choice. Its fast attacks let you work with openings without adding Bleed restrictions or a separate weapon state to manage.

For the defensive mechanics behind those openings, use the Sha-Chi, parry, and Ghoststep combat guide. Jagged Steel's damage is more useful once you can reliably survive long enough to apply it.

When should you replace each weapon?

Choose your next pair around the problem you need to solve. Jagged Steel improves damage against suitable targets; Outlaw Warblade adds recovery; faster dual-wield weapons become strong partners for generating Sha-Chi Essence through attacks.

Current weapon or roleNext optionWhere to obtain itWhy change?
SanguineJagged SteelDefeat Jagged Steel in Weeping Creek ValleyAdd Bleed damage against living enemies and bosses
Sanguine ReachOutlaw WarbladeDefeat Jing Ye, the Outlaw, in Crimson ForestTrade the opening blade for lifesteal and a powerful healing special attack
Your fast attacking weaponWhite Serpent and Crimson ViperDefeat Bai Chilian at the end of Crimson Forest; receive the weapon after waking in the Village of LuGain long, alternating combos and a fast partner for Outlaw Warblade
Your main damage weaponFiend SawsInteract with all five of Mu Xiaokui's ribbons in the Village of Lu and clear her expanded encounterAdd rapid attacks and a strong guard-break damage window

When is Outlaw Warblade worth using?

Outlaw Warblade is a strong replacement if medicine use is becoming a problem. Its light attacks restore HP, and its healing special attack combines substantial recovery with a long invincibility window when it connects.

Its heavy attacks carry a different cost: they convert some of Soul's HP into recoverable damage. That health returns after a period without taking a hit, but getting struck causes you to lose it.

Pair Outlaw Warblade with a fast dual-wield weapon once one suits you. Attacking builds Sha-Chi Essence, so fast combos help prepare its healing special more quickly. White Serpent and Crimson Viper is particularly useful because alternating its light and heavy attacks supports long, continuous combos.

When should Fiend Saws take over damage duty?

Fiend Saws is a later option, not part of the initial Outpost setup. Its Fiend-Aura Erosion builds through repeated hits and erupts to remove enemy HP, while Fiend Form makes attacks unblockable for 10 seconds and increases damage against guard-broken enemies.

For players comfortable creating guard breaks, Fiend Saws pairs well with Outlaw Warblade: the saws supply damage, while the warblade supplies recovery. Make sure you interact with all five ribbons before completing Mu Xiaokui's encounter to unlock the additional phase involving her bodyguards and claim the weapon.

Common mistakes

  • Choosing Sanguine Twin for reach. Its attacks are fast, but its short-range starters require close positioning.
  • Expecting Jagged Steel to bleed every enemy. Its normal restrictions matter until you obtain Livingwood Talisman.
  • Overusing Outlaw Warblade heavies. Recoverable damage becomes a serious liability when the next enemy hit lands.
  • Treating every new blade as an immediate upgrade. Sanguine's simple attacks can be more useful while learning than a weapon whose special mechanics you cannot yet manage reliably.

Pro tips

Upgrade toward useful perks

Forge unlocks additional weapon perks at levels 5, 10, 15, and 25. For the starting pair, Sanguine's level 5 Chi-Infused Blade is an especially clear early target because its damage boost lasts 40 seconds.

Give Outlaw Warblade a different late-game job

Outlaw Warblade's damage falls behind later weapons even when upgraded. Keep it as a healing and defensive option if its special attack is helping you survive, then let a faster partner such as Fiend Saws handle most of the damage.

FAQ

What is the easiest early-game weapon pair?

Sanguine and Sanguine Reach are both easy to use. The first provides fast one-handed attacks, while the second adds longer reach for groups and requires only a pickup beside Forge.

Should you replace Sanguine as soon as you get Jagged Steel?

Use Jagged Steel when Bleed helps against your target. Keep Sanguine available when you want straightforward attacks without enemy-type restrictions, especially before obtaining Livingwood Talisman.

Can you recover materials spent on an early weapon?

Yes. Forge lets you refund spent upgrade materials. At level 10 or above, resetting the weapon also costs a Weapon Reforge Talisman.

Where can you find more weapon and progression advice?

Use the Phantom Blade 0 guide collection to plan your next upgrades and learn the combat mechanics that make Sanguine, Jagged Steel, and Outlaw Warblade more effective.

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