To beat Zuo Shang, the first boss in Phantom Blade 0, let his full attack strings finish before you counter. Block his flying swords, dodge the heavy finishers, and watch for the blue glint on the last strike of his seven-hit combo. His nastiest trick is adding ranged attacks after a melee sequence appears to be over, so an early counter can put you straight into another hit. The fight follows the movement lessons and training duel in Diverging Paths, which teach the defensive tools you need.
Coverage: Phantom Blade 0's Diverging Paths prologue. Combat details may change with future updates.
Where does the first boss encounter begin?
Diverging Paths starts automatically when you begin a new game. This prologue is associated with Weeping Creek Valley and has no quest prerequisites.
After Soul and Zuo Shang's opening confrontation, the story moves 16 years into the past. You control a younger Soul through movement lessons covering jumping, crouching, obstacles, and wall traversal.

Learn Soul's traversal basics
Follow the route until you reach the building that triggers Zuo Shang's combat training. Complete his exercises and win the sparring match to return to the opening confrontation, where the main boss encounter takes place.
How should you prepare before fighting Zuo Shang?
Your most useful preparation is learning the defensive responses taught during Zuo Shang's training. His long combinations punish early attacks, so focus on recognizing when to block, when to parry, and when to dodge before committing to damage.
What should you practice in the tutorial?
- Basic combos: Learn an attack sequence you can use after Zuo Shang finishes a combination.
- Sha-Chi combos: Practice the enhanced combinations, but save long commitments for clear recovery windows.
- Guard and blocking: Follow the Guard Stance prompts so you can defend through incoming attacks.
- Parrying and Blue Flash: Pay attention to the visual cue and the timing of your defensive response.
- Dodging: Practice evading the dangerous strikes that are better avoided than blocked.
If you're struggling with the difference between those defensive options, use the combat mechanics guide before tackling the boss. Zuo Shang's tutorial gives you the tools; the boss fight asks you to recognize which one fits each attack.
Which attack tells should you watch for?
Zuo Shang belongs to the Masters boss category and fights with Aureate, a sword that channels Golden Sword Energy. That lets him extend sword combinations with ranged attacks, which is why the end of a melee animation isn't automatically your opening.
| Opening tell | What follows | Your defensive response | Safe damage window |
|---|---|---|---|
| Zuo Shang snaps his fingers | Flying swords, a powerful follow-up attack, and a giant flying mace | Block the swords and dodge the final heavy projectile | After the entire sequence finishes |
| He throws his sword upward | The sword approaches Soul, followed by a lunge and a seven-hit combo | Defend through the sequence, then parry the final blue-glint strike | After the successful final-hit parry |
| He lunges forward and swings his sword in a circle | Four kicks, four rapid airborne ranged attacks, and a heavy finisher | Keep defending after the kicks and dodge the finishing attack | After the heavy finisher ends |
How do you handle the finger-snap sequence?
The finger snap is your signal to prepare for flying swords, not to rush Zuo Shang. Hold block through the sword barrage, stay alert for the powerful follow-up, and dodge the giant flying mace at the end.
Once the final projectile has passed, use the recovery to attack. Trying to squeeze a combo between the swords and the mace risks getting caught before Zuo Shang has actually finished.
When is it safe to deal damage?
The clearest openings come after Zuo Shang's heavy finishers and after a successful parry on the last hit of his seven-hit combo. Use those moments to land attacks and build pressure on his stagger bar.
For the seven-hit sequence, concentrate on surviving the earlier strikes rather than trying to interrupt him. The final hit produces a blue glint. Time your parry to that strike to interrupt his offense and create a counterattack opportunity.
When should you spend Sha-Chi?
Commit to a long Sha-Chi combo only when Zuo Shang has finished his sequence and will remain vulnerable long enough for it to connect. Spending the resource while his ranged follow-up is still coming leaves you attacking through danger rather than exploiting an opening.
If you're struggling to judge that window, prioritize the final-hit parry and the recovery after his heavy finishers. Those are the openings to learn before attempting longer combinations.
How should you handle changes during an attack sequence?
Zuo Shang can move between close-range sword attacks and ranged follow-ups within the same combination. Keep tracking him after the melee portion ends, especially when projectiles can appear behind him.
The two lunge sequences also need different responses. A sword thrown upward leads into the seven-hit combination and its final parry opportunity. A forward lunge with a circular sword swing leads into kicks, airborne projectiles, and a heavy attack you should dodge.
Common mistakes
- Countering after the last visible sword swing. Zuo Shang can still have a projectile follow-up approaching. Wait for the complete sequence.
- Blocking through the entire finger-snap attack. Block the flying swords, then dodge the final giant mace.
- Rushing in after the four kicks. The airborne attacks and heavy finisher are still coming.
- Spending all your Sha-Chi on an uncertain opening. Long combinations need enough recovery time to connect safely.
Pro tips
Watch behind Zuo Shang
Some projectiles appear behind Zuo Shang during his melee combinations. Watch that space and listen for the incoming-projectile audio cue so the apparent end of his sword string doesn't catch you out.
Learn the final parry before chasing damage
If the seven-hit combo keeps catching you, focus on defending through the early hits and recognizing the final blue flash. Landing that parry gives you a defined counterattack opportunity instead of forcing you to guess when his offense is over.
What rewards do you get, and where do you go next?
Defeating Zuo Shang does not award a separate item. Your progression reward is completing the introductory sequence and opening the next main quest.
Afterward, Soul encounters the Flesh Sculptor, and the prologue concludes following their conversation. The story continues in Chapter 1: Reckless Pursuit; use the beginner strategies guide to plan your next steps beyond the tutorial.
Frequently asked questions
Is the training duel the first boss fight?
The sparring match is part of Zuo Shang's combat tutorial. Winning it returns the story to the opening confrontation, where you face him as the first main boss.
Which heart does Soul receive after the fight?
Soul takes the Tainted Heart, which sustains him through venom but leaves him 66 days to live. The alternative offered by the Flesh Sculptor, the Hollow Heart, would remove emotions and desires while preserving reason.
What comes after the Zuo Shang encounter?
Finish the Flesh Sculptor conversation to conclude Diverging Paths and continue into Chapter 1: Reckless Pursuit. For help with the journey beyond this boss, browse the Phantom Blade 0 guide collection.





