RuneScape: Dragonwilds drops you into Ashenfall with a sprawling skill system and no clear instruction on where to put your time first. Most skills level up passively as you play, but a handful of them gate abilities that dramatically change how you move, build, and survive. Getting those unlocks early means less backtracking, less dying, and a much smoother first few hours.
What skills should you prioritize in the early game?
The short answer: Agility, Construction, Runecrafting, and Artisan form the backbone of early progression. Combat and gathering skills fill in around them. Here's why each one matters and which level milestones are worth pushing toward specifically.
Agility
Agility pays off faster than almost any other skill because you spend the majority of your early hours moving across Ashenfall. Running and jumping generate XP, but completing the dedicated Agility courses around the region accelerates that significantly.
The first milestone worth targeting is Windstep at Level 5, which improves vertical movement and makes climbing far less painful. Get to Level 10 and you unlock Double Jump, which opens up elevated terrain, shortcuts, and areas that are otherwise blocked by geography. Much later, Air Dash unlocks at Level 32, letting you sprint horizontally mid-air. That last one is a longer-term goal, but Double Jump alone justifies treating Agility as a day-one priority.

RuneScape: Dragonwilds Guide: Best Skills to Prioritize Early Game
Construction
Your base is not optional in RuneScape: Dragonwilds. It is the central hub for crafting, storage, and progression, which makes Construction one of the most consistently useful skills to develop.
XP comes naturally from placing structures and building crafting stations, so you will level this without much deliberate effort. That said, two milestones stand out. Level 11 unlocks the Eye of Oculus, a building perspective tool that makes constructing larger or more complex structures significantly easier. The bigger target is Level 40, which unlocks the Personal Chest. This lets you access your personal storage from anywhere in the world, removing the constant need to run back to base whenever your inventory fills up.

RuneScape: Dragonwilds Guide: Best Skills to Prioritize Early Game
Runecrafting
Runecrafting connects to more of the game's systems than it first appears. Runes power Skill Spells and fast travel, so neglecting this skill creates bottlenecks elsewhere.
At Level 25, you unlock Fire Runes. Level 38 brings Nature Runes. Both are useful, but the real target is Level 50, where Law Runes become available. Law Runes are required for Lodestone fast travel and are also tied to the Personal Chest from Construction. If you want remote storage and quick movement across Ashenfall, Law Runes are the dependency you need to plan around.
Artisan
Artisan levels up quickly because processing resources and crafting equipment are constant activities. You rarely need to grind this one deliberately.
The milestone that matters most is Level 27, which unlocks Magical Mending. This Skill Spell lets you repair your gear while out in the field instead of returning to a crafting station. Early on, equipment durability is a real concern, and being able to handle repairs on the fly keeps your exploration sessions longer and more productive.
How do gathering skills fit into early progression?
Mining and Woodcutting level themselves. You need ore, stone, and logs constantly, so XP accumulates without any extra effort. Still, two specific unlocks are worth knowing about.
Woodcutting Level 11 gives you Axtral Projection, which lets you fell multiple trees in a straight line at once. That speeds up lumber runs considerably. Level 20 adds the ability to cut Thorny Vines, opening up hidden paths around Ashenfall.

RuneScape: Dragonwilds Guide: Best Skills to Prioritize Early Game
Mining Level 20 unlocks the ability to break Crumbled Walls, which reveals previously inaccessible areas. Both of these are passive milestones you will likely hit naturally, but knowing they exist means you can plan exploration routes around them.
Which combat skill should you develop first?
RuneScape: Dragonwilds has three combat tracks: Attack, Ranged, and Magic. All three are worth developing eventually because different enemies call for different approaches. Early on, though, spreading XP across all three slows your progression in each.
Attack is the recommended starting point. Parry unlocks at Level 5, giving you a melee defense tool that changes how dangerous early encounters feel. Weapon Special Attacks come at Level 8, expanding your combat options against tougher enemies. Once you have a solid melee foundation, you can start branching into Ranged or Magic depending on what the game demands.
What about Cooking, Farming, and Fishing?
These three skills work as a connected system. Food provides healing and buffs, and without a reliable supply you will burn through resources just staying alive. Farming gives you a renewable food source, Fishing supplements it, and Cooking turns raw ingredients into useful consumables.
None of these need aggressive leveling, but ignoring them entirely creates problems. A small farm plot and occasional fishing trips keep your food supply steady without requiring dedicated grind sessions.
The broader picture
The most effective early-game approach is not to hyper-focus on one skill at the expense of everything else. Agility, Construction, and Runecrafting have the highest-impact unlocks relative to how early you can reach them, so those deserve deliberate attention. Everything else, from Mining and Woodcutting to Cooking and Fishing, levels up naturally through normal play.
For more strategies across Ashenfall, the RuneScape: Dragonwilds guides collection covers everything from combat builds to resource management. If you enjoy the survival-crafting blend that Dragonwilds brings to the genre, there is plenty more to explore across action games on GAMES.GG.


