Vampire Crawlers: The Turbo Wildcard from Vampire Survivors packs 15 relics across its dungeons, and finding them all is one of the best things you can do for your long-term progression. Some unlock buildings in the village, others add mechanics that change how every single run plays out, and two of them are yours from the very start. This guide covers every relic, exactly where to find it, and why you should care.
What are relics in Vampire Crawlers?
Relics are persistent gameplay modifiers that activate the moment you pick them up. No equipping required. Once found, a relic stays active across all your runs unless you manually toggle it off at the Museum in the village. That toggle option is worth knowing about: if you want a harder challenge, you can disable specific relics at any time.
Relics are hidden inside sparkly objects scattered across dungeon floors. You have to explore each stage thoroughly to find them, which means progressing through the game naturally will eventually hand you most of them. The key is knowing which stage holds which relic so you can prioritize accordingly.

Museum relic toggle screen
Where do you find all 15 relics?
Here is every relic in the game, what it does, and which stage contains it, based on information confirmed across multiple sources including Game Rant and Polygon.
Gallo Tower contains two relics (Lapidary Loupe and Sorceress' Tears), so make sure you explore every floor when you get there rather than leaving after the first find.
Which relics should you prioritize?
Not all 15 are equally urgent. Here is a sensible order of priority based on how much each relic changes your runs.
Gem Hammer and Stardust Anvil
These two work together. Gem Hammer (Mad Forest) unlocks the ability to slot gems into your cards at all. Stardust Anvil (Teeny Bridge) then opens the Blacksmith's Workshop in the village, where you can purchase additional gem slots. Getting both early means every run after that benefits from gem-enhanced cards, which stacks up fast.
Polentír
Found in Furious Forest, this relic unlocks the Fortune Teller's Arcana tent. Arcanas are some of the most impactful modifiers in the game, so the sooner you have access to them, the sooner you can start building around them. Check out the Vampire Crawlers Arcanas guide for a full breakdown of all 12 cards and how to unlock them.
Arcana Finder (Randomazzo)
Once you have the Fortune Teller's tent open, the Arcana Finder from Library Sanctum takes things further by seeding Arcana chests into dungeons. Running multiple Arcanas at once is a significant power spike.
Overkill chain
Overkill (Teeny Bridge) lets you farm coins off defeated bosses by continuing to attack them. Ultimate Ultra Overkill (Curd Refinery) extends that damage cap further for more coin output. Ovenkilt (Cappella Ultima) is the final piece, triggering Overkill on the last enemy in any encounter, though it comes with the trade-off of chests no longer granting gold. That trade-off makes Ovenkilt a situational toggle rather than an always-on pick.
If you are focused on coin farming, keep Ovenkilt off until you have a build that does not rely on chest gold. The coin loss from chests can outweigh the Overkill benefit early on.
Sorceress' Tears
Also found in Gallo Tower, this relic adds a Hurry button to the world map that speeds up enemy and attack animations. Once you know a stage well, this is a quality-of-life upgrade that saves real time across a long session.
Grim Grimoire
The Grim Grimoire from Library West Wing adds a reference list of discovered weapon evolutions and unions to the pause menu. This is purely informational but genuinely useful as your card pool grows. Pair this knowledge with the Vampire Crawlers evolutions guide to make sure you are hitting every evolution recipe available.
How do you toggle relics off?
Head to the Museum in the village. Every relic you have collected is displayed there. Hover over any relic and you will see the option to toggle it off. This is the only place to manage relics, so if you want a challenge run without a specific modifier, that is where you do it.
Toggling off Gem Hammer or Stardust Anvil will disable gem functionality for your runs. Do not do this accidentally mid-progression if you have built around gem-heavy cards.
What about the starting relics?
Milky Way Map and Rilevatore are active from the beginning. Milky Way Map puts enemy positions on your minimap, which is useful from the very first run. Rilevatore shows weapon effectiveness against targets, giving you combat information that helps with card selection. Combo Stack is technically earned through the tutorial rather than found in a dungeon, but it functions the same way once you have it, rewarding ascending mana cost card plays with a combo multiplier.
These three form the baseline that every other relic builds on top of. If you are still working through early stages, the guide to unlocking all 21 Crawlers is worth reading alongside this one, since your choice of Crawler affects how you build around the relics you unlock.
For everything else the game has to offer, the full Vampire Crawlers strategy guide collection covers builds, healing, boss fights, and more.

