Vampire Crawlers: The Turbo Wildcard from Vampire Survivors hides 15 relics across its dungeons, and tracking them all down is one of the smartest moves you can make for long-term progression. Some unlock village buildings, others introduce mechanics that reshape every run, and two are handed to you right at the start. This guide breaks down every relic, where it's hiding, and what it does for your runs.
What are relics in Vampire Crawlers?
Relics are permanent gameplay modifiers that go live the second you grab them. No equipping step. Once you find one, it stays active for every run unless you manually switch it off at the Museum in the village. That toggle is useful to know: if you want a tougher challenge or need to test a specific build, you can turn off individual relics whenever you want.
Relics sit inside glowing objects scattered through dungeon floors. You need to explore each stage carefully to find them, which means playing through the game naturally will eventually net you most of them. The trick is knowing which stage holds which relic so you can grab the important ones first.

Museum relic toggle screen
Where do you find all 15 relics?
Here's the full list of every relic, what each one does, and exactly which stage you need to clear to get it.
Which relics should you prioritize?
Not all 15 matter equally. Here's a practical order based on how much each one changes your runs.
Gem Hammer and Stardust Anvil
These two are a package deal. Gem Hammer (Mad Forest) turns on the ability to socket gems into your cards. Stardust Anvil (Teeny Bridge) opens the Blacksmith's Workshop in the village, where you can buy extra gem slots. Grab both early and every run after that gets stronger from gem-enhanced cards, which compounds fast.
Polentír
Found in Furious Forest, this unlocks the Fortune Teller's Arcana tent. Arcanas are some of the most powerful modifiers in the game, so the earlier you unlock them, the earlier you can start building around them. Check the Vampire Crawlers Arcanas guide for a complete breakdown of all 12 cards and their unlock conditions.
Arcana Finder (Randomazzo)
Once the Fortune Teller's tent is open, the Arcana Finder from Library Sanctum takes it further by adding Arcana chests to dungeons. Running multiple Arcanas at once is a massive power spike.
Overkill chain
Overkill (Teeny Bridge) lets you farm coins off defeated bosses by continuing to hit them. Ultimate Ultra Overkill (Curd Refinery) raises that damage cap even higher for more coin output. Ovenkilt (Cappella Ultima) is the final piece, triggering Overkill on the last enemy in any encounter, but it comes with a downside: chests no longer drop gold. That trade-off makes Ovenkilt a situational toggle rather than something you leave on all the time.
Sorceress' Tears
Also in Gallo Tower, this adds a Hurry button to the world map that speeds up enemy and attack animations. Once you know a stage well, this is a quality-of-life boost that saves real time over a long session.
Grim Grimoire
The Grim Grimoire from Library West Wing adds a reference list of discovered weapon evolutions and unions to the pause menu. This is purely informational but genuinely helpful as your card pool expands. Pair this with the Vampire Crawlers evolutions guide to make sure you're hitting every evolution recipe available.
How do you toggle relics off?
Go to the Museum in the village. Every relic you've collected is displayed there. Hover over any relic and you'll see the option to toggle it off. This is the only place to manage relics, so if you want a challenge run without a specific modifier, that's where you do it.
What about the starting relics?
Milky Way Map and Rilevatore are active from the start. Milky Way Map puts enemy positions on your minimap, which helps from the very first run. Rilevatore shows weapon effectiveness against targets, giving you combat information that helps with card selection. Combo Stack is technically earned through the tutorial rather than found in a dungeon, but it works the same way once you have it, rewarding ascending mana cost card plays with a combo multiplier.
These three form the baseline that every other relic builds on. If you're still working through early stages, the guide to unlocking all 21 Crawlers is worth reading alongside this one, since your choice of Crawler affects how you build around the relics you unlock.
For everything else the game has to offer, the full Vampire Crawlers strategy guide collection covers builds, healing, boss fights, and more.


