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Review: Well Dweller

Well Dweller Ultimate Beginner's Guide: Everything You Need to Start

Master Glimmer's matchstick, trinkets, abilities, and combat in Well Dweller with this complete starter guide for new players.

Written by
Mostafa Salem
Updated
Reading time
7 min
Difficulty
Beginner
What should you do first in Well Dweller?
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Well Dweller is a dark fairy-tale Metroidvania from Kyle Thompson, the developer behind Crypt Custodian and Islets. You play as Glimmer, a small bird armed with a burning matchstick, working through a decaying kingdom to collect seven golden feathers, defeat the evil Queen, and rescue your flock. The world is large, the bosses hit hard, and the trinket system has more depth than it first appears. This guide covers everything a new player needs to get moving without wasting currency or missing mechanics that matter.

What should you do first in Well Dweller?

Your main objective is collecting all seven golden feathers. These aren't hidden collectibles you can miss. Each one comes from defeating a major boss or completing a significant story event, so they arrive naturally as you push through the campaign. Once you have all seven, you can access the Queen's castle in The Bog area, marked in yellow on the map.

Before anything else, turn on the minimap. Go to Start, open the Options tab, select Gameplay, find Minimap, and switch it to On. It sits in the bottom right of the screen and shows room exits at a glance. Spending any amount of time in a Metroidvania without a minimap is just punishing yourself for no reason.

How do save points work?

Save tents are scattered across the map and serve as your respawn point if you die. They appear as purple pentagon icons on the map. Saving is manual, so get into the habit of entering every tent you find rather than assuming the game auto-saved.

Tents do more than save your progress. Inside each one you can talk to characters, upgrade trinkets in the workshop, buy map markers to reveal locations you've previously visited, and access Looter's shop once you've met him in the second area, the Hunter's Cabin. Looter carries around 100 inventory slots worth of trinkets, additional oil vessels for health restoration, and extra trinket slots. Everything costs in-game currency earned from killing enemies, so farming around a tent before a boss is a legitimate strategy.

Understanding combat

Glimmer's primary weapon is the matchstick. There's no stamina bar attached to melee attacks, so you can swing freely. The key thing to watch is enemy behavior. Some enemies flinch when hit, others tank through your swings and attack anyway. Every enemy telegraphs its moves with a sound cue and a pink symbol above its head. On a first encounter, take a moment to watch before committing.

Dodging is done with RB on Xbox, which slides Glimmer out of the way with a brief window of invulnerability. Some enemies fire projectiles, others explode or fire a final attack as they die. Neither of those situations is forgiving if you're standing still.

The vessel is your secondary option. Throw it with B on Xbox to deal solid ranged damage. It recharges by landing melee hits on enemies, making it a reward for staying aggressive in fights rather than a resource you hoard. Trinkets can modify the vessel significantly, including one that lets it bounce before exploding. Vessels are especially effective against bosses, and you can buy additional ones from Looter when your supply runs low.

What are all 8 abilities in Well Dweller?

Abilities unlock progressively and are what make the Metroidvania structure work. If you can't reach somewhere, the answer is almost always that you need an ability you haven't found yet. Here's the full list:

AbilityFunction
SlingshotThrow your matchstick to damage enemies or stick it in walls as a jump platform
ClimbHold A (Xbox) to climb straight walls, limited by a stamina bar
Tent TravelFast travel between save tents from the map screen
Wind RideFly through wind tunnels marked by rushing air animations
HoverPress A midair to glide across gaps; duration extends by finding feathers in The Lookout Tower
Endless ClimbRemoves the stamina limit on wall climbing entirely
Wall SlingPlant your matchstick in a wall while climbing to create a midair platform
SoarPress Down + X to slam the floor, then A to launch into a high flight; unlocked at the very end

The Slingshot is particularly worth understanding early. Throwing the matchstick into a wall creates a platform you can bounce off for extra height. This isn't just a traversal trick; it opens up optional areas and time trial routes well before you have later abilities.

How does exploration work without getting stuck?

The map uses a marker system that's worth learning. Press Y on Xbox to drop a custom marker on any room. If you spot a collectible or time trial you can't reach yet, mark it and move on rather than grinding your memory or burning currency on a hint. Locked sections in rooms are indicated by a padlock icon in the top right corner of that room on the map. That icon doesn't mean the switch or locked area is in that exact space; it just flags the room as having something locked.

If you're genuinely stuck and can't figure out where to go, the save tent map lets you pay in-game currency to add a main objective marker. It costs a decent amount, so use your own markers first.

Smashing jars and pots throughout the world drops a meaningful amount of currency. Some are tucked inside hidden passages, which is another reason the Glass Eye trinket pays for itself quickly. Don't skip breakables.

Use markers to track locked areas

Use markers to track locked areas

Collectibles: what's worth tracking?

There are five types of collectibles in the game. Here's a breakdown of what each one does:

  • Story Pages (22 total): Floating pages that fill in three side stories. All but one can be found before the Queen's Castle. The final page is inside the castle itself.
  • Spirits (20 total): Trapped bird spirits sealed in stone statues. Attack the statue to free the spirit, then return it to the Night Garden area. You need all 20 returned to complete the final post-game objective. Each one rewards currency, trinkets, or trinket slots.
  • Trinkets (32 total): Equippable items that modify Glimmer's combat and movement. Some are found in the world, others bought from Looter.
  • Trinket Slots: Diamond-shaped pickups that increase how many trinkets you can carry. There's no apparent cap; finishing the game with over 100 slots is possible.
  • Workshop Tokens: Used with currency to upgrade trinkets up to two additional tiers. Not every trinket has upgrades, and there are more tokens available than there are upgrades to spend them on.

How do bosses work and how should you prepare?

Bosses in Well Dweller follow a pattern. Most cycle through their attacks in a predictable order, or at least give you a readable set of moves to learn. At roughly half health, the attack pattern shifts and the music changes to signal the transition. Expect to die on a first attempt and treat that run as reconnaissance.

Later bosses add environmental hazards that require active ability use to dodge, not just pattern reading. If a boss is blocking you, check your trinket loadout before grinding attempts. A different set of trinkets can change the math significantly. If you're still stuck, farm nearby enemies for currency and buy additional health, vessels, or trinkets from Looter.

The full game has 13 bosses spread across areas including the Night Garden, The Bog, The Drains, Graven Valley, The Lookout Tower, Autumn Forest, The Docks, and the Queen's Castle. Each major boss defeat rewards a golden feather.

Bosses shift patterns at half health

Bosses shift patterns at half health

Time trials and combat challenges

Time trials are triggered by interacting with large bird statues scattered across the map. They drop you into a timed platforming challenge that demands near-perfect execution. Completing one unlocks a chest that usually contains a trinket, spirit, or trinket slot. Some trials require abilities you won't have early, so mark them and return.

Combat challenges start when you encounter a bubbling skull cauldron. Clear the enemy wave to progress. After clearing one, if you return to the room, a floating animated skull lets you replay the same challenge. Completing it without taking a single hit earns 100 currency. Taking any hit ends the challenge immediately but gives you a few hearts to top up health instead.

Is there a point of no return?

No. After defeating the Queen, you return to the open map and can continue collecting anything you missed. The only exception is one Story Page tied to "The Witch's Bargain" tale, which is inside the Queen's Castle and only accessible during or after that section.

After the Queen fight, once you have the Soar ability, a final objective sends you to five locations not marked on the map to collect Spirit Fragments. Return those to the Night Garden spirit location to complete the game fully. If you've been collecting spirits throughout the run, this final section wraps up cleanly.

For more strategies and deeper coverage of specific challenges, the Well Dweller guides collection has dedicated breakdowns of every boss, all time trials, puzzle solutions, and collectible locations. Well Dweller sits alongside some of the best indie games releasing this year, and the depth of its systems rewards players who take the time to learn them.

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