007 First Light Laundry Room code ...
intermediate

007 First Light Guide: How to Get Laundry Room Code

The 007 First Light Laundry Room code is 1805. Here's exactly where to find it and how to reach the manager's office undetected.

Larc

Larc

Updated May 27, 2026

007 First Light Laundry Room code ...

The Slovakia hotel mission in 007 First Light is one of the game's most open levels, packed with balconies to shimmy across, windows to leap through, and guards to distract. But none of that matters when you hit the Laundry Room door and realize Bond's entire skillset is useless against a four-digit keypad. The code is 1805, and you find it in the manager's office on the ground floor. Here's how to get there without blowing your cover.

What is the Laundry Room code in 007 First Light?

The Laundry Room door code is 1805. The door itself displays a Security Notice telling you the code changes daily and that the current one is kept in the manager's office. That note is accurate — the code is sitting on the manager's desk, and it stays consistent between playthroughs, which makes it worth memorizing if you plan to replay or speedrun the chapter.

Laundry Room keypad entrance

Laundry Room keypad entrance

How to reach the manager's office

The manager's office sits in the southeast corner of the mansion, on the ground floor, behind a Staff Only area accessible from the hallway behind the main reception desk. Getting there without triggering an alert takes a bit of navigation, but there are two separate routes depending on your preferred approach.

Route 1: The maid's room (easier)

From the main lobby, head through the open double doors behind the service desk into the back hallway. Push through the Staff Only double doors ahead. You'll enter a restricted room with two chambermaids moving around. Crouch immediately and use the staging equipment cases on your left as cover. Keep low, move along the shelving toward the windows, round the corner at the end of the equipment boxes, and hug the wall to reach the manager's office door. As long as you stay crouched, neither maid will spot you.

Security note on manager's desk

Security note on manager's desk

Route 2: The guard's room (requires a distraction)

The second path leads through a room with a single guard leaning against a table. This route requires either the Staff Key or enough force to kick the door in. The guard can be distracted with a gadget — shooting the grandfather clock behind him with a dart works well and buys enough time to slip past. If you haven't picked up the Staff Key yet, the maid route is the cleaner option.

What to do once you're in the office

Once inside, head straight to the main desk. The Security Note with the Laundry code (1805) is lying on top. Pick it up to register it in Bond's intel. There's also a safe under the desk worth investigating before you leave.

Staff area ground floor route

Staff area ground floor route

What else is in the manager's office?

Beyond the Laundry code note, the manager's office contains a safe hidden under the desk. It's easy to miss if you grab the note and immediately leave. The safe has its own separate combination, so check out the full 007 First Light guide collection for solutions to every safe and keypad puzzle in the game.

Other things worth knowing about this chapter

The All the Time in the World chapter is built around player choice. The Laundry Room is the most direct path to follow the suspicious blond man, but it's not the only one. Bond can reach the lower floors through other environmental routes if you'd rather skip the code entirely. That said, going through the Laundry Room is the cleanest line and sets you up for the next sequence without any improvisation.

If you want to get more out of the Slovakia mission, understanding the game's stealth and combat systems pays off significantly here. The 007 First Light parry guide covers the counter-attack timing that keeps close-quarters encounters clean, and the 007 First Light gadgets guide breaks down every Q-Branch tool available, including the dart that makes the guard distraction on Route 2 trivial.

Guides

updated

May 27th 2026

posted

May 27th 2026