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Old Skies

Introduction

Time travel tourism sounds like a dream job until your clients start bending the rules. Old Skies puts you in the shoes of Fia Quinn, a ChronoZen agent babysitting wealthy sightseers across two hundred years of history. From Prohibition speakeasies to the Gilded Age underworld, this point-and-click adventure from Wadjet Eye Games blends sharp writing, temporal puzzle-solving, and full voice acting into one of the most distinctive adventure games in years.

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Overview

Old Skies is a point-and-click adventure game developed and published by Wadjet Eye Games, released on April 23, 2025. You play as Fia Quinn, a time agent working for the ChronoZen agency, whose job is equal parts tour guide and damage control. Seven wealthy clients have paid a fortune to visit the past, and every single one of them has a reason to be there that goes beyond simple curiosity. Keeping them safe, keeping them in line, and keeping history intact is the whole job.

The premise sounds like a setup for a comedy, but Old Skies plays it straighter than you might expect. Each client's story unfolds across a distinct historical era, and the game treats those settings with real care. The World Trade Center on September 10, 2001 is one destination, and that choice alone signals that this is a game willing to go somewhere uncomfortable in service of its story.

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Gameplay and mechanics

At its core, Old Skies operates as a traditional point-and-click adventure, but the time travel mechanic reshapes how puzzles work. Temporal thinking is the phrase Wadjet Eye uses, and it fits. Solutions often require understanding what exists in one era but not another, or using knowledge from a future visit to change what happens in the past.

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Key features worth knowing:

  • Seven historical eras to explore
  • Death is possible but restartable via time travel
  • Temporal puzzles built around cause and effect
  • Full voice acting with the studio's largest cast
  • 1920x1080 resolution, three times sharper than Unavowed

Death in the game is an interesting design choice. You can die, and the game doesn't pretend otherwise, but time travel means failure is never permanent. It's a clever way to maintain stakes without punishing players who get stuck.

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World and setting

The seven eras span roughly two hundred years, and the variety is genuinely impressive for an adventure game of this scope. Prohibition-era speakeasies, the vicious street gangs of the Gilded Age, and the quiet dread of September 10, 2001 all feature as destinations. Each setting has its own tone, its own visual palette, and its own cast of characters that Fia has to navigate.

Wadjet Eye has always been strong on atmosphere, and Old Skies benefits from that history. The pixel art tradition of the studio gets a significant resolution upgrade here, rendered at 1920x1080, which gives the historical environments more room to breathe than earlier titles in the catalog.

Visual and audio design

Thomas Regin, who scored both Unavowed and the Blackwell series, returns to compose the soundtrack. His work on those games gave them a distinctly cinematic quality that punched well above the budget, and Old Skies continues that tradition. The score shifts to match each era, which is exactly the kind of detail that makes a time travel story feel grounded rather than gimmicky.

The voice acting covers the full cast of seven clients plus Fia herself, and the studio describes it as their largest voice cast to date. For fans of narrative-driven point-and-click games, that level of audio production is a meaningful signal about the game's ambition.

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Content and replayability

Old Skies is a story-driven adventure game, which means replayability is tied to how much you want to revisit the narrative rather than grind a system. The seven-chapter structure, one trip per client, gives the game a clear episodic rhythm that makes it easy to play in sessions. Each chapter functions almost as a self-contained mystery, with Fia's overarching story threading through all of them. For players who enjoy point-and-click adventures built around character and consequence, the temporal puzzle design and historically grounded settings make Old Skies a distinctive entry in the genre.

RequirementMinimum
Processor2.7 GHz Dual Core (and above, can run on single core)
Memory2 GB RAM
GraphicsDirect3D, OpenGL, DirectX 5
Storage4 GB available space

About Old Skies

Studio

Wadjet Eye Games

Release Date

April 23rd 2025

Old Skies

A point-and-click adventure game where you play a time travel agent escorting tourists through seven eras of history while solving temporal puzzles.

Developer

Wadjet Eye Games

Status

Playable

Release Date

April 23rd 2025

Platform

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