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Probably Stolen Guide: How to Start Winemaking & Make Money

Probably Stolen Guide: How to Start Winemaking & Make Money

Plan your 200-credit winemaking start, budget for three-ingredient batches, and separate aged-wine sales from profit.

Written by
Larc
Updated
Reading time
3 min
Difficulty
Beginner
Budget for your winemaking setup

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To start winemaking in Probably Stolen - Cyberpunk Shopkeeper Sim, buy the starter kit and gather the ingredients for a batch. Aged bottles can sell for well above 100 credits, but that selling price is not the same as profit.

Your first decision is how much shop money to commit to production. Budget for equipment separately from ingredients, and judge the trade by the cash left after costs. A valuable bottle still needs to sell before its price becomes money you can spend.

Budget for your winemaking setup

Start with the equipment cost

The starter kit costs 200 credits. Treat that purchase as the entry cost for winemaking, then leave room in your budget for the supplies needed to produce wine.

The winemaking starter kit in Probably Stolen

The winemaking starter kit

Keep production spending separate from the money that supports your Probably Stolen shop economy. If buying the kit would leave you unable to cover your regular shop expenses, save more before adding the trade.

Part of the tradeBudget categoryHow to account for it
Starter kitSetup expenseTrack it separately from individual batches
IngredientsProduction expenseRecord what you spend on each batch
Wine soldSales revenueSubtract costs before treating the proceeds as profit

Allow for ingredients in every batch

Record the ingredients you actually pay for when calculating a batch’s cost. Owning the kit does not mean your next batch is free, so check the supply bill before committing to repeat production.

A winemaking menu showing grapes as an ingredient and a tooltip for Yeast.

Ingredients for wine production

Judge wine by its return after costs

Separate a batch margin from total profit

For a basic ingredient-only check, calculate wine sales - ingredient spending. That subtotal tells you what remains after those inputs, but it still excludes the starter kit and your other shop expenses. Keep those costs in your running total when deciding whether the trade has paid for itself.

If another batch would consume money needed for other stock, compare it with the best items to sell in Probably Stolen before buying more supplies. The useful comparison is what you can afford to produce while keeping the counter stocked.

Budget with completed aged-wine sales

Record the actual amount received for an aged bottle. Do not use an expected future sale to fund an ingredient purchase you need to make now. Keep unsold wine in your stock calculations, not your spendable-cash total.

Aged wine in Probably Stolen

Aged wine in Probably Stolen

Decide what to do with the proceeds

Selling wine turns your stock back into money for shop purchases. Separate the amount needed to replace ingredients from the remainder before deciding how much to spend elsewhere.

If you are saving to buy the store in Probably Stolen, set aside part of the proceeds after production costs. Reinvest only the portion you can spare without drawing from that savings target or your regular shop budget.

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