To escape prison in Rob Run, interact with a cell toilet, select a state, and confirm. Your sentence records progression, not real-time waiting.
Prison connects state selection, server changes, and permanent Authority rewards. The decision to check carefully is Surrender to Feds, because returning to prison voluntarily confiscates your current state's possessions, including banked money. Ordinary police surrender has a much smaller cost. Use the instructions below for the situation you are in before confirming anything that resets your progress.
How to escape prison
Find the cell toilet
On your first prison visit, stop at the Tattoo Artist before heading to the cells. A toilet inside one of the cells provides the escape interaction and opens State Selection.
To leave:
- Find the toilet inside a prison cell.
- Interact with it to open State Selection.
- Choose the state you intend to enter.
- Confirm your selection to leave prison and enter that server.
You do not need to wait for the displayed years to pass. Accumulated jail time stays on your character after you leave.
Continue your first run
After your first escape, head to Lenny's Motel and speak to Lenny. The Rob Run beginner route through Lenny's Motel continues into renting a car, reaching Looty Bay, and completing your first robbery loop.
If you are returning after a Federal Raid or moving to join friends, check the selected state before confirming. Entering a different state does not transfer the old state's possessions.
Does a police arrest send you to prison?
A normal city-police arrest does not send you to the main prison. It affects your bag contents, while Federal surrender resets assets across your current state. During a police encounter, compare these outcomes:
| Outcome | Bag contents | Equipped gear |
|---|---|---|
| Arrest or voluntary surrender with Q | Confiscated | Kept |
| Bribe accepted by the officer | Kept | Kept |
| Death as a masked criminal in Looty Bay | Lost | Lost |
Bribes come from your bank balance, not the cash you are carrying. The officer decides whether to accept. If your bag is expendable but your equipment is valuable, surrendering protects more than dying as a masked criminal. A bribe can preserve both, but acceptance is not guaranteed.
Preventing an encounter is still preferable to paying for one. Stop shop workers from calling the police by aiming at them, and break security cameras before they spot you. These Rob Run cop-avoidance and escape tactics help you keep a robbery from reaching the surrender decision.
How to surrender to the Feds and change servers
Return to prison from the world
Use Federal surrender when you accept giving up your current state's assets to restart or move servers. It is not a travel shortcut that preserves your belongings.
Both menu routes lead to the same surrender process:
| Route | Menu sequence |
|---|---|
| Global map | Open the global map, select Prison, and choose Surrender to Feds |
| Settings | Press Esc, then select Settings → Other → Surrender to Feds |
The game displays a confiscation warning before confirmation. Confirming produces a court ruling showing your sentence and the assets taken, then returns you to prison.
Do not confirm surrender simply to inspect another server. The confiscation happens as part of the return to prison, before you escape into your chosen state.
Select the correct server for your friend
Inside prison, State Selection determines which server you enter when you escape. Match your friend's region and state, not just the region name.
If a transfer is necessary:
- Return to prison using either Federal surrender route above.
- In prison, open Esc → Settings → Other and choose the required region, such as EU or East US.
- Use the cell toilet to open state selection.
- Select your friend's specific state/server and confirm.
- Once you enter that server, send your friend a party invite again.
Choosing the right destination does not cancel the confiscation from the state you left. Agree on the server before either player builds up possessions they are unwilling to lose.
What you lose when you surrender to the Feds
Emptying your bag does not protect your stored equipment, vehicles, property, or account balance. Federal surrender applies across your current state.
| Asset or progress | Result of Federal surrender |
|---|---|
| Cash and bank balance | Lost |
| Weapons, equipment, and stored items | Confiscated |
| Vehicles | Lost |
| Bases, plots, and owned or rented property | Lost |
| Unclaimed mail rewards | Lost |
| Clan membership | You leave the clan |
| Accumulated jail time, tattoos, and cosmetics | Preserved |
| B-Coin | Preserved |
| Shipment menu progress | Preserved |
| Player name, tutorial progress, and settings | Preserved |
Banking protects money from theft during ordinary play, but it does not protect money from the Feds. Selling equipment before surrendering also does not save its value as spendable cash, because the resulting balance is subject to confiscation.
Returning to the same state afterward does not restore confiscated assets. Treat voluntary Federal surrender as ending that state's run early, even if your immediate reason is joining friends.
How jail time and Federal Raids work
The seven-day reset
Each server runs a Federal Raid every seven days. This scheduled wipe resets plots, bases, weapons, and cash, including banked money. The confiscated value becomes jail time and Authority.
More accumulated wealth means a longer sentence. Unlike the temporary possessions that produced it, your accumulated jail time survives the reset, alongside cosmetics, tattoos, your player name, tutorial progress, and settings. B-Coin also survives.
A long sentence therefore does not keep you out of the next cycle. You can leave prison through the normal escape interaction and start rebuilding while retaining the permanent progression you earned.
Estimated sentence calculation
The exact sentence arithmetic and caps are not developer-confirmed. When assets are confiscated, treat the following figures as estimates, not guaranteed sentence totals:
| Part of the calculation | Estimated value |
|---|---|
| Starting sentence when assets are confiscated | 1 year |
| Additional sentence | 1 year per $500,000 in confiscated assets |
| Per-state cap | 40 years |
| Total accumulated cap | 10,000 years |
Surrendering with zero assets does not grant a free year. Do not use repeated empty-state surrenders as a shortcut to Authority rewards. The court ruling shows the actual sentence awarded after confiscation.
How to claim tattoos and Authority rewards
Open the Authority track
Speak to the Tattoo Artist in prison to open Authority. Accumulated jail time advances a track containing 23 rewards. Authority also unlocks certain Black Market shipments, connecting your prison record to Rob Run's progression beyond cosmetics.
The early named tattoo milestones and the final reward are:
| Accumulated jail time | Reward |
|---|---|
| 1 year | Chance tattoo |
| 5 years | Fearlessness tattoo |
| 800 years | Silence Legendary face mask, reward 23 of 23 |
Check the reward track before leaving prison so you can claim anything your accumulated years have unlocked. Shipment menu progress remains intact when you surrender, even though your current state's equipment is confiscated.
Tattoos can be hidden. A character without visible ink can still have a high Authority total, so another player's appearance does not reliably reveal their accumulated jail time.





