
Every trophy in Silent Hill: Townfall explained, with tips for missable challenges, all 5 endings, and the platinum roadmap.
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updated
September 22nd 2026
posted
September 22nd 2026
Silent Hill: Townfall has 37 trophies on PS5, and the platinum sits at a brutal 0.57% unlock rate among current players. That number tells you everything: this is not a game you stumble into 100% completion on. Multiple playthroughs are required, several trophies are genuinely missable, and one of them demands you finish the entire story in under 4 hours. The good news is that with the right roadmap, none of these are impossible.
The full list breaks down into 1 Platinum, 5 Gold, 9 Silver, and 22 Bronze trophies. Story trophies carry you through the main progression automatically, but the collectible, combat, and ending trophies require deliberate planning from the start of your first run.
Here is a quick overview of how the 37 trophies are distributed:
| Category | Count | Notes |
|---|---|---|
| Story (auto-unlock) | 10 | Unmissable during normal play |
| Endings | 5 | Require multiple playthroughs |
| Collectibles | 5 | Postcards, documents, phones, CRTV, containers |
| Combat and stealth | 8 | Several are missable in a single run |
| Speedrun and NG+ | 2 | Dedicated runs required |
| Miscellaneous | 7 | Mix of missable and replayable |
These ten trophies pop as you hit key narrative beats. You cannot miss them on a full playthrough.
Note that Reliving A Nightmare requires a full NG+ run, so it belongs on your second playthrough checklist rather than your first.

Silent Hill: Townfall Trophy List: How to Unlock All Achievements & Trophies
Five distinct endings each carry a Gold trophy. You will need at least two to three playthroughs to collect them all, depending on how efficiently you route your runs.
The Dog and Sci-fi endings sit at under 1.2% unlock rates each, which suggests they require specific conditions most players miss entirely on a blind run.

Silent Hill: Townfall Trophy List: How to Unlock All Achievements & Trophies
Finish the game in under 4 hours. This is the single most demanding trophy in the list. It requires a dedicated speedrun after you already know the game's layout, puzzle solutions, and enemy patterns. Do not attempt this on your first playthrough.
After meeting Richard, do not use a phone to save the game for the rest of that run. Phones are the save mechanic in St. Amelia, so this forces you to complete the back half of the game without manual saves. The 1.70% unlock rate reflects how punishing this is.
During the missions "Rounds" and "The Patient", you cannot use any healing items. Stock up before these sections and play conservatively. Any healing item used, even accidentally, voids the trophy for that run.
Silence 30 Widows across a single playthrough. Widows are a specific enemy type, and 30 is a high count. Track your progress and do not ignore encounters thinking you can clean this up later.
Kill at least one enemy with the Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle, and Brick all in a single playthrough. Seven different weapons, one run. Keep every weapon type you find and consciously rotate through them on different enemies.
Five trophies cover the game's collectibles, and all of them reward thorough exploration. Missing any collectible category means a return trip.
Several trophies reward creative or unusual combat approaches. These are among the most entertaining to chase.
Townfall clearly rewards non-lethal approaches alongside direct combat. Four trophies cover distraction mechanics specifically.
Getting the platinum efficiently means treating each run as having a specific purpose.
Playthrough 1: Full exploration run. Collect all documents, all Strange Postcards, all phone numbers, tune every CRTV signal, unlock all resource containers, and use every weapon type. Target the Abandoned ending. Avoid using healing items during Rounds and The Patient. After meeting Richard, decide whether to attempt Reject The Help here or save it for a later run.
Playthrough 2: NG+ run for Reliving A Nightmare. Use this run to chase any endings you missed and clean up combat trophies you skipped.
Playthrough 3 (dedicated): Sub-4-hour speedrun for Fleeting Visit. By this point you know every puzzle and enemy layout. Skip cutscenes, ignore collectibles, and move fast.
For a full breakdown of every resource container location, the resource containers guide covers all 7 containers and their keys sorted by chapter. For everything else across the game's systems, the full Silent Hill: Townfall guide collection has you covered.
