The Hotel Panorama Azzurro on ARC Raiders' Riven Tides map hides one of the game's most entertaining easter eggs: a derelict disco hall that you can bring back to life by repairing three broken circuits. There's no loot room waiting at the end, but there is a spinning disco ball, pulsing music, and a surprisingly good spot to throw an impromptu party with anyone else on the server. Here's exactly how to pull it off.
What do you need before heading to Hotel Panorama?
The disco room puzzle requires repairing three circuit boards scattered around the hall, and each one demands a specific electrical material. The catch: the material requirement for each circuit is randomized every match. The full pool of possible materials includes:
- Wires
- Electrical Components
- Speakers
- Batteries
- Voltage Converters
- Power Cables
- Power Rods
You only need three of these per run, but you won't know which three until you're standing in front of the panels. The safest approach is to carry at least 5 of each material in your starting loadout. That sounds like a lot of inventory space, but running the puzzle without the right parts means abandoning it entirely and waiting for the next match.
Load up before you queue. Sourcing these materials mid-raid while other players are moving through Riven Tides is a recipe for getting eliminated before you reach the first circuit.

Hotel Panorama east entrance
Where is the disco room in Riven Tides?
The disco hall sits inside Hotel Panorama Azzurro, accessed through the eastern entrance of the building. Once you're through the eastern stairwell, turn left and you'll see the large, deactivated disco ball hanging in the center of the hall in front of you. That's your landmark.
The room is split across two levels: a balcony above and a lower hall below. All three circuits are here, and their positions are fixed even if the material requirements aren't.
How to solve the disco room puzzle
Circuit 1: The balcony panel
From the eastern stairwell entrance, follow the balcony to the left. The first circuit board is on the balcony itself. Repair it with the required material, but do not press the interact prompt yet. Activating the first circuit starts a timer, and you need to hit all three circuits before it expires. If you miss the window, the puzzle resets and you'll have to try again next match.
Repairing a circuit and activating it are two different actions. Repair all three first, then go back and activate them in sequence. Pressing interact on the first panel before the others are repaired will start the countdown immediately.
Circuit 2: The wall panel by the stairs
After repairing the balcony circuit, jump down from the balcony to the right to reach the lower disco hall. Right next to the stairs, you'll find the second sparking electrical panel mounted on a wall. Repair it with the appropriate material.
Circuit 3: The speaker at the back
Cross the lower hall, navigating past the fallen tables. At the back, behind the debris, there's a black speaker with a sparking circuit attached. This is the third and final repair point. Once you fix this one, all three circuits are ready to activate.
How do you activate the disco room after repairing the circuits?
With all three circuits repaired, head back up to the balcony. Press the interact prompt on the first circuit and then move fast:
- Jump down from the balcony immediately after activating the first circuit
- Interact with the second circuit on the wall by the stairs
- Interact with the third circuit behind the speaker
Complete all three interactions within the time limit and the Riven Tides disco room easter egg triggers. The disco ball activates, the music starts, and the hall lights up.
Is the disco room puzzle worth doing?
Honestly? Yes, but for the right reasons. This isn't a puzzle you grind for loot. The disco room is a pure easter egg, the kind of detail that signals a developer actually enjoys the world they're building. Bringing a full squad here and triggering the music mid-raid is genuinely funny, especially when another team rolls in expecting a fight and finds you all standing under a spinning disco ball.
For more puzzles, quests, and secrets across every map, the full ARC Raiders guide collection has you covered.


