Skip to main content
Marvel Rivals Season 11 Buffs and Nerfs: Every Hero Changes

Marvel Rivals Season 11 Buffs and Nerfs: Every Hero Changes

Compare 29 hero changes in Marvel Rivals Season 11, then adjust your picks for shield nerfs and Squirrel Girl's new mechanics.

Written by
Larc
Updated
Reading time
4 min
Difficulty
Beginner
When do the Season 11 changes arrive?

See more GAMES.GG stories on Google

Advertisement

Marvel Rivals Season 11 adjusts 29 heroes, buffing Angela and Star-Lord, nerfing Devil Dinosaur and Wolverine, and giving Squirrel Girl new mechanics.

The update cuts shields, self-healing, and long crowd-control effects while improving selected damage tools. Several heroes receive both buffs and nerfs, so check individual abilities before replacing your main. Review your selected Team-Up alongside the base kit, since some adjustments require a specific partner or enhanced effect. The role tables below separate those conditions, followed by practical advice for the changes that demand a different approach.

When do the Season 11 changes arrive?

Season 11 launches on November 13, 2026, alongside Nightcrawler, a new Strategist.

Vanguard buffs and nerfs

Nine Vanguards receive adjustments. Devil Dinosaur loses defensive strength after his Marvel Rivals Season 10 buffs, while Angela gains stronger ground combat. Deadpool, Groot, Rogue, and Venom have mixed changes, so their improvements come with specific trade-offs.

Vanguard ability and Team-Up changes

HeroBase kit changesTeam-Up changes
AngelaFirst three Axes of Ichors strikes: 30 to 35 damage. Dual-axe Bonus Health per hit: 50 to 55. Divine Judgement damage: 12.5/s to 15/s. Its Movement Speed and Bonus Health buffs now last 6s without requiring Angela to remain inside the domain.No adjustment listed.
Deadpool, VanguardThe Big Test no longer grants nearby allies 50 Bonus Health; self Bonus Health rises from 300 to 400. Its upgraded version loses allied Bonus Health on each strike, while its self damage-to-Bonus Health conversion rises from 1 to 1.5.No adjustment listed.
Devil DinosaurSavage Predation control: 0.8s to 0.6s; subsequent launch: 1.5s to 1.2s. Buddy Barrier loses its 15% Slow, lasts 4s instead of 6s, and has 400 shield instead of 450. Apex Advantage converts 125% of Bleed damage into Bonus Health, down from 150%.With The Punisher, Primal Punishment cooldown increases from 12s to 18s.
Doctor StrangeShield of the Seraphim: 850 to 800 shield; recovery: 60/s to 50/s.Invisible Woman's bonus shield falls from 150 to 100. Enhanced Psionic Vortex loses allied Bonus Health, but self damage-to-Bonus Health conversion rises from 0.5 to 0.7. Hulk's enhanced Gamma Maelstrom minimum retained energy falls from 50 to 25.
Emma FrostMind's Aegis: 400 to 350 shield; recovery: 80/s to 65/s. Psychic Spear's sentience extraction damage changes from 25% Maximum Health to 60 + 10% Maximum Health.With Luna Snow, Iced Out Diamond shield falls from 350 to 300.
GrootThornlash Wall's Flora Colossus damage rises from 60 to 65. Ironwood Wall Health falls from 600 to 550.With Mantis, Wild Wall also benefits from Flora Colossus, matching Thornlash Wall's interaction.
Peni ParkerCyber-Web Cluster explosion damage: 15 to 12. Arachno-Mine's triggered detonation delay: 0.6s to 0.7s.No adjustment listed.
RogueFirst two Power Surge Punch hits: 35 to 40 damage. Defensive Stance absorption radius: 2m to 1.2m; damage-to-Energy conversion: 0.55 to 0.6.With Gambit, Mr. & Mrs. X cooldown falls from 30s to 15s. Each kinetic explosion changes from 5 + 1% Maximum Health damage to 3 + 1%; allied healing falls from 15 to 10.
VenomDark Predation detection radius increases slightly. Frenzied Arrival falloff starts at 3m instead of 2m; maximum falloff at 6m changes from 40% to 60%. Symbiotic Resilience base Bonus Health falls from 100 to 75, and missing-Health conversion falls from 110% to 100%.No adjustment listed.

How to adjust your Vanguard pick

Angela's ascent cancels her new buffs. Using Wingblade Ascent during Divine Judgement's buff duration removes them. Finish your ground pressure before taking off when you need the extra survivability.

Angela standing in the hero selection menu holding two golden axes.

Angela's dual-axe ground form

Devil Dinosaur needs a safer exit from aggressive engagements. Treat Buddy Barrier as brief protection during a push, and keep cover within reach instead of assuming you can absorb sustained projectile fire throughout a long fight.

Devil Dinosaur fires a red energy beam from its mouth during a Marvel Rivals match.

Devil Dinosaur, Vanguard hero

Emma Frost's extraction change depends on the target's maximum Health. The old and new formulas match at 400 maximum Health. Below that breakpoint, the new extraction deals more damage; above it, it deals less. Against a 700-Health target, for example, extraction damage falls from 175 to 130.

Venom players should shorten unsupported engagements. At 300 Health remaining, Symbiotic Resilience grants 525 Bonus Health instead of 595, so the improved primary-attack detection does not replace the durability lost after diving.

Duelist buffs and nerfs

Nine Duelists receive changes. A setup carried over from the Marvel Rivals Season 10.5 buffs and nerfs needs a fresh range check, especially on Elsa Bloodstone and Winter Soldier. Squirrel Girl requires the largest adjustment to ability timing.

Duelist ability and Team-Up changes

HeroBase kit changesTeam-Up changes
Black CatMaximum Fortune from one Feline Fury cast rises from 50 to 75.With Black Panther, Feline Alliance Bonus Health rises from 25 to 50. Fortune per enemy hit increases from 50 to 100, and the cap rises from 100 to 200.
Black WidowElectro-Plasma Blast damage increases from 50–70 to 55–75.With Phoenix, Electro-Plasma Blast damage rises from 70 to 75. With Hawkeye, Focused activates at 2 stacks instead of 3, and 50% of damage dealt during Focused becomes Bonus Health, capped at 75.
Elsa BloodstoneDouble-Barrel Blaster damage falloff begins at 10m instead of 20m.Devil Dinosaur's enhanced effect loses one ability charge. Its effect now reduces Smoky Snare cooldown from 15s to 12s.
Human TorchFire Cluster changes from random projectile spread to fixed spread.No adjustment listed.
PhoenixSpark detonation direct damage falls from 45 to 40; area damage falls from 20 to 15. Endsong Inferno's shockwave applies 1 Spark stack instead of 2.No adjustment listed.
Squirrel GirlChanges to all four abilities, including new Acorn Rain and Mammal Bond mechanics, are detailed below.No adjustment listed.
Star-LordDuring Galactic Legend, Element Guns ammo capacity rises from 40 to 50.With Human Torch, Cosmic Soul cooldown falls from 30s to 25s, and resurrection cooldown falls from 120s to 105s.
Winter SoldierRoterstern maximum falloff changes from 70% at 40m to 65% at 30m. Its spell field damage falls from 45 to 40.No adjustment listed.
WolverineFeral Leap cooldown rises from 12s to 15s. Last Stand's Rage-based impact bonus falls from 0.3% to 0.2% of Maximum Health per Rage point. At maximum Rage, total impact damage falls from 150 to 125 against a 250-Health target, and from 330 to 260 against a 700-Health target.No adjustment listed.

How Squirrel Girl's new damage loop works

Squirrel Girl gains a timed primary-fire burst and a damaging area attached to Squirrel Blockade. Her lower unbuffed shot damage makes ability timing a bigger part of securing a KO, while faster projectiles give you more control over where that damage lands.

AbilitySeason 11 changes
Burst AcornDamage falls from 110 to 95. Maximum damage falloff at 3m changes from 70% to 60%.
Squirrel BlockadeProjectile speed rises from 20–60m/s to 60–90m/s. Imprison duration falls from 1.3s to 0.8s, and direct damage falls from 50 to 25. A hit creates Acorn Rain at the target's location, with a 5m radius, 30/s damage for 2s, and a 20% Slow.
Mammal BondGrants an additional 100% Attack Speed for 5s. During that window, projectile speed rises from 80m/s to 150m/s, each Burst Acorn deals 65% of its normal damage, and projectiles have no gravity. Using the refreshed ability does not end this timed effect.
Tail BounceGrants 25 Bonus Health on cast.

Build your follow-up around the new window:

  1. Land Squirrel Blockade to establish the damaging area.
  2. Activate Mammal Bond and concentrate primary fire on the trapped target.
  3. Continue tracking after imprisonment ends. Acorn Rain lasts longer than the root, so its full damage depends on the enemy remaining inside the area.

Elsa Bloodstone and Winter Soldier players should choose closer firing positions before committing to sustained damage. Wolverine players should be more selective with Feral Leap, since a missed engagement now leaves a longer gap before the next attempt.

Strategist buffs and nerfs

The update changes 11 Strategists. Healing, personal survival, and control are redistributed across their kits, so these are often mixed adjustments instead of simple upgrades or downgrades.

Strategist ability and Team-Up changes

HeroBase kit changesTeam-Up changes
Adam WarlockAvatar Life Stream initial healing falls from 95 to 55, while bounces increase from 2 to 4. Total healing per cast falls from 285 to 275.With Storm, Soaring Surge's speed boost rises from 67% to 100%. Enhanced Soul Bond's allied Damage Boost falls from 12% to 8%.
Cloak & DaggerDagger Storm cooldown: 12s to 15s; self-healing: 50/s to 35/s. Darkforce Cloak damage: 80/s to 85/s. Terror Cape Blind: 1.5s to 1s. Veil of Lightforce and Terror Cape speed: 20m/s to 35m/s; each ally or enemy hit reduces Dagger Storm cooldown by 0.6s.With The Hood, Twilight Veil and Void Veil knock back enemies hit along their paths.
GambitKinetic Cards' outer spread increases from 2° to 3°. Healing Hearts self-healing falls from 30/s to 20/s.Rogue's Team-Up changes appear in the Vanguard table.
Invisible WomanVeiled Step cooldown rises from 6s to 8s. Psionic Vortex Slow falls from 50% to 40% at the center, but rises from 0% to 20% at the edge.Doctor Strange's Team-Up changes appear in the Vanguard table.
JubileeSparkle Mark detonation loses its 20% allied Healing Boost. Firework Finale healing rises from 180/s to 190/s, and outer plasmoid rotation speed rises from 20m/s to 25m/s.With Blade, Vampiric Kin Lifesteal for Jubilee and nearby allies rises from 30% to 40%.
LokiDeception cooldown rises from 15s to 18s.With Hela, each destroyed illusion grants 1s of cooldown recovery for Doppelganger and Devious Exchange. With Mantis, Regeneration Domain loses its allied Damage Boost.
Luna SnowAbsolute Zero freeze duration falls from 2.7s to 1.5s.White Fox's Spirit Fox loses Charm, but allied healing rises from 70 to 80 and enemy damage rises from 35 to 45. With Adam Warlock, Duality Dance self-healing conversion rises from 25% to 35%.
MantisNon-critical Life Energy Blast hits now grant 0.3 Life Orbs. Spore Slumber sleep falls from 3.5s to 1.5s. Allied Inspiration costs 2 Life Orbs instead of 1. Nature's Favor self-healing falls from 12.5/s to 8/s.Groot and Loki interactions appear in their respective rows.
Rocket RaccoonRepair Mode healing after passing through allies falls from 55 to 50; continuous self-healing falls from 30/s to 20/s. Damage falloff starts at 15m instead of 10m, with damage reduced to 55% at 30m instead of 40% at 20m. Each Jetpack Dash grants 25 Bonus Health.No adjustment listed.
UltronImperative: Firewall grants allies 25 Bonus Health instead of 40. Its selected-ally Movement Speed boost falls from 20% to 10%.No separate adjustment listed.
White FoxBase-form defense, Fox Form Awakening, and Kumiho Unleashed changes are detailed below.Luna Snow's Spirit Fox changes appear above.

How to manage support positioning and resources

Cloak & Dagger should aim their capes through multiple valid targets to recover Dagger Storm sooner. Five qualifying hits account for 3s of cooldown recovery, equal to the increase in its base cooldown. Placing those abilities well now contributes directly to the healing rotation.

Dagger using a healing ability on a teammate in Marvel Rivals.

Cloak & Dagger, Strategist duo

For Mantis, the double-Strategist role established through the Marvel Rivals Season 9 buffs and nerfs now demands stricter Life Orb budgeting. Keep attacking to rebuild resources, but reserve enough for healing before spending on Allied Inspiration.

Gambit needs to stand approximately 3–5m closer than before to land all Kinetic Cards on an ally or enemy. Move with your team instead of keeping the same distant firing position and accepting missed outer cards.

Luna Snow and Mantis players should prepare their follow-up before landing control. Communicate the target while aiming the ability, so teammates can attack immediately instead of spending the shortened disable window choosing whom to shoot.

How White Fox's form changes affect your play

White Fox's adjustments move strength into her awakened combat tools while reducing the protection available in her default form. Check which state you expect to fight in before choosing whether to pressure enemies directly or stay with allies.

White Fox in her awakened form with multiple glowing blue tails attacking an enemy in Marvel Rivals.

White Fox's awakened form

Ability or stateSeason 11 changes
Spirit SanctuaryShield falls from 200 to 100.
Spectral SurgeNo longer grants allies Invincibility. Enemy Charm radius falls from 0.6m to 0.4m.
Fox Form Awakening durationBase duration rises from 7s to 8s. Each Spirit Tail adds 2s instead of 1s, raising maximum duration from 9s to 12s.
Awakened attacksClaw Strike damage rises from 35 to 40. Predatory Pounce cooldown falls from 6s to 4s.
Kumiho UnleashedWhite Fox can receive allied healing during the ultimate, but Health in that state falls from 1200 to 1000.

Ask your other Strategist for healing before committing Kumiho Unleashed. Use the transformation with support nearby, and avoid treating Spectral Surge as a way to make an ally immune to incoming damage.

Advertisement