Silver Pines is a game that loves locking things. Every building in this town has a padlock, a keypad, or a combination dial standing between you and whatever you need next, and the clues are scattered across paintings, phone calls, dead men's pockets, and bathroom walls. Silver Pines doesn't tell you which of the forty items in your bag actually matters, and it certainly doesn't remind you where you saw that number three hours ago. This guide collects every code and puzzle solution in one place, organized by area, so you can get back to the part where the game is actively trying to kill you.
Every Silver Pines code at a glance
Here's the full reference table. The sections below explain exactly where each clue lives and how to reach each lock.
| Lock | Code | Where the clue is |
|---|---|---|
| Miner Diner radio | 89.0 | Emergency Frequency note in the back room |
| Diner shed lockbox | 1972 | Diner plaque and Samuel's journal |
| General Store freezer | 2311 | Store calendar (11 Nov) plus the "23 + current day" note |
| Crimson Bear Motel gate | Random per save | Eddie's row in the Motel Guest Ledger |
| Gift shop weapon locker | 6671 | Call 58883 (motel room 3) from a payphone |
| Crimson Bear Room 3 safe | 6671 | Same as the weapon locker |
| Ammo Zone back door | Spade, Heart, Club, Diamond | Membership sign in the shop window |
| Ammo Zone cage | 2367 | Framed jersey upstairs: Silver Pines 23, Class of 67 |
| Sheriff's Office front door | 1715 | Tunnel radio tuned to 86.6 |
| Sheriff's Office painting safe | 15, 7, 3, 10 (alternate directions) | Four paintings: bones (15), spirits (7), body (3), evil (10) |
| Holding cells | 3100 | Badge 0013 written backwards |
| Union supervisor's lockbox | 1C, 3A, 2A, 3C | Four newspaper cutouts in apartment 1A |
| Union basement lockbox | 1525 | Painted over on the wall of apartment 1C |
| Union stairwell | 54399 | Skip it by going through the utility room instead |
| Pet Clinic cat cage | 3819 | Cats' ages on the Friendly Paws List |
| Town Hall clock | 10:07 | 10:06 to 10:08 all work |
| Town Hall Operations Office locker | 1893 | No known clue in the environment |
| Funeral home coffin room | 752 | Ashbrook Florist prices: lily ($7), rose ($5), bluebell ($2) |
| Church cube gate | Triangle, Cross, Cross, Triangle | Father Foster's necklace and the newspaper sign |
| Church Hill fishing shack crate | 4514 | No known clue in the environment |
| Sewer flow control lockbox | 1467 | Red line on the pipe clipboard |
| Ghost ship control panel | Door, Release Clamp, Enable | Ship manual page at the Riverside docks |
| Cable station bells | E G D C F A B | Completed plaque at the station |
| Mt. Siah Kopa top station | 0441 | Painted above the urinal in the bathroom |
| Thelend audio patch panel | OUT 2 to IN 6, OUT 4 to IN 5, OUT 5 to IN 2 | Technical Manual AUDIO page |
| Thelend Broadcasting lockbox | 0002 | VHS kill counts: Rear View Lies (0), Red Light Dead Night (0), No Brakes No Mercy (0), Finale Last Exit (2) |
| Red door rotary payphone | Five wall symbols in order | Symbols painted at the start of the area |
Outskirts and the Miner Diner
What's in the diner and why does it matter?
Before you leave the diner, grab three things that pay off much later. The Emergency Frequency note tells you to tune any radio to 89.0. The wall plaque records the diner's founding year and signs off with 1972, which opens the shed lockbox near the first payphone. The Locked Ring Box from the restroom starts a side quest that runs the entire game.
The shed lockbox code, 1972, comes from combining the plaque date with Samuel's pocket journal. Blast the shed wall with the shotgun after you have it, then enter the code to retrieve the Gear Box for the boat engine.
How do you get into the General Store freezer?
The code is 2311. The store calendar shows 11 November, and a note in the side room reads "The code is 23 + the current day of the month." Write those two numbers side by side and you have 2311. The Check-in Key for the Crimson Bear Motel sits in the back of the freezer.
Crimson Bear Motel
How do you get the motel gate code?
Open the check-in desk with the Check-in Key and read the Motel Guest Ledger. Eddie Velvet's row contains your gate code. This number is generated fresh for every save file, so no online post can give it to you.
What is the weapon locker code?
The code is 6671. Dial 58883 from any payphone (the Welcome Booklet confirms that guest rooms are 5888 plus the room number, so room 3 is 58883). The woman inside gives you the code. Enter it on the gift shop weapon locker to collect the W-500 Shotgun. Room 3's safe uses the same code.

Weapon locker holds the W-500 Shotgun
Downtown
How do you solve the Ammo Zone puzzles?
Two locks, two solutions. The back door padlock in the Market Street backlot uses Spade, Heart, Club, Diamond in that order. Look through the front window of Ammo Zone and the "Stack your odds, become a member" sign shows the four card suits. Set the padlock symbols to match.
The cage inside the shop holds the Double Barrel Shotgun, but the store is pitch black until you have the flashlight from Riverside. Come back with it and head upstairs. The framed jersey reads "Silver Pines 23, Player of the Year, Class of 67", which gives you 2367 for the cage padlock.
How do you solve the bird cage puzzle in the cafe?
The cafe cage needs three statuettes placed in its slots. The Red Bird Statuette comes from the woman barricaded in the green building, who pushes it out to you on a cart. The Yellow Bird Statuette is inside the cinema. The Silver Bird Statuette sits at the top of a cliff ladder on the far edge of town. Shoot the rusted padlock to bring the ladder down, climb up, and grab it. Placing all three rewards you with the Smooth Stone with a hole memento.
Riverside and the Sheriff's Office
What is the Sheriff's Office door code?
The front door code is 1715. Go through the dark tunnel in Riverside with your flashlight equipped and tune the radio inside to 86.6. A deputy reads the code out to you over the air.
How do you solve the painting safe?
The safe dial needs four numbers entered with alternating directions: clockwise to 15, counter-clockwise to 7, clockwise to 3, counter-clockwise to 10. The numbers come from four paintings around the station. The Sheriff's Office Book marks four words with turn arrows: bones, spirits, body, and evil. Match each word to its painting: bones is the skeletal remains painting (15), spirits is the spirit mask (7), body is the autopsy (3), and evil is the stone devil in the back garden (10). The Evidence Lockup Key is inside.
How do you get the holding cell code?
The projector puzzle gives it to you. Pry Badge 0013 from the drowned man in the morgue using the crowbar, then find the License Plate in the back alley. Slot the plate into the projector, and the holes reveal five words: BADGE NUMBER REVERSE RELEASE PRISONER. Write 0013 backwards and you get 3100.

Alternate directions each turn
Union Apartments
What is the supervisor lockbox code?
Enter the room numbers of four tenants in the order they appear on the newspaper cutouts in apartment 1A: 1C, 3A, 2A, 3C. Match each cutout to a room by finding the identifying objects inside. The gallery pamphlet puts the artist Drew Laker in 1C, the birthday card places the cat lady in 3A, the typewriter belongs to the writer in 2A, and the paranoid tenant lived in 3C. The lockbox rewards you with the 1911 Service Pistol and the Floor 4 Button.
How do you find the Union basement lockbox code?
The code 1525 is painted over on the bedroom wall in apartment 1C. Combine the Dried-up Paint Solvent from apartment 2A with a Bottle of Alcohol from the makeshift still on the second floor. Use the combined solvent on the painted wall to reveal the number underneath.
Church Hill
What is the funeral home coffin room code?
The code is 752, built from flower prices at Ashbrook Florist. A note pinned to a mirror on the funeral home's second floor reads "Lily Rose Bluebell" in that order. Check the flower shop prices: lily costs $7, rose costs $5, bluebell costs $2. That gives you 752.
How do you solve the cube gate puzzle?
The gate outside Saint Adjutor Parish Church needs four cubes set to Triangle, Cross, Cross, Triangle from left to right. One position is already filled, so you need three Metal Cubes. The first sits inside the church itself. The second comes from the funeral home's cremation machine: the Mortician's Ledger identifies casket 2 (Father Jacob Foster) as the one that needs to go in. Load it onto the cremation trolley, send it through the machine, wait for the fire to die down, and climb inside for the cube. The third cube is at the bottom of the cemetery well, raised with the Crank Handle from the rundown houses on the first Church Hill street.
The pattern, Triangle, Cross, Cross, Triangle, matches the design on Father Foster's necklace from his memorial poster photo.

Foster's necklace reveals the pattern
Sewers and the sluice gate
How do you solve the sewer flow control puzzle?
The lockbox blocking valve B uses the code 1467. Find the clipboard with a pipe diagram in the sewer tunnels. A red line runs through boxes 1, 4, 6, and 7, and that's your combination. After opening the lockbox and turning on valve B, return to the control room and confirm all three flow controls (A, B, C) show green on the terminal. Then crank all three pressure wheels to maximum to open the main gate.
The cable station and Mt. Siah Kopa
How do you solve the cable station bell puzzle?
The station needs seven bells hung on hooks labeled C through B, then rung in a specific order. Bells C and G are already in place when you arrive. The other five are spread across the map: Bell A drops from the boss fight after the Sheriff's Office projector puzzle, Bell B is inside Saint Adjutor Parish Church, Bell D comes from the dream sequence in Union apartment 4B, Bell E waits behind the sewer main gate, and Bell F is in the hand of the middle Loomis Park statue.
Once all seven are hung, ring them in the order shown on the completed plaque: E, G, D, C, F, A, B. The gondola descends and takes you up to Mt. Siah Kopa.
The top station keypad code is 0441, painted on the bathroom wall above the urinal.
Thelend Broadcasting
How do you wire the audio patch panel?
Use the AUDIO page of the Technical Manual, not the VIDEO page. The correct connections are OUT 2 to IN 6, OUT 4 to IN 5, and OUT 5 to IN 2. Wiring the VIDEO pattern instead (OUT 1 to IN 1, OUT 2 to IN 7, OUT 5 to IN 3) does nothing useful.
What is the Thelend Broadcasting lockbox code?
Listen to the whisper in the recording booth: "All lies. Red light. No brakes. The last exit." Match each phrase to a tape on the VHS shelf. Rear View Lies, Red Light, Dead Night, and No Brakes No Mercy all have 0 kills. Finale: Last Exit has 2. The code is 0002.
Puzzles without a number code
Several Silver Pines puzzles skip the keypad entirely and ask you to place objects, set dials, or wire cables instead.
| Puzzle | Location | Solution |
|---|---|---|
| Bird cage | Quiet Hour Cafe, Downtown | Place Red, Yellow, and Silver Bird Statuettes in matching slots |
| Sluice gate panel | Downtown docks | Fit the Heavy Mechanical Cog, move all three gears to the bottom, use the Crank Handle |
| Ghost ship control panel | Riverside docks | Press Door, Release Clamp, Enable in that order (from the ship manual) |
| Sewer pressure valves | Market Street sewer | Turn all three valves to maximum |
| Stage 1 projector lenses | Thelend Broadcasting | Insert Magenta and Yellow Lenses, flip Cyan Lens up. Magenta + Yellow = red |
| Nightmare payphone | Red door area | Dial the five wall symbols in order, left to right |
| Loomis Park statues | Loomis Park | Place Weeping Mask (left), Malformed Mask (middle), Blissful Mask (right) |

Bell order: E G D C F A B
Tips for not missing codes
- Photograph locked doors with your camera. The game pins every photo to your map, so you can come back without squinting at every corner.
- Check coin-return slots on payphones before you spend a coin. Free coins are common.
- Save at payphones by calling Mr Jackman (77221). Do it before any boss fight and before any major code entry that triggers a cutscene.
- Hoard empty Bottles. Every herb needs one to become a tonic, and you'll run dry faster than you expect.
- The Crimson Bear Motel vending machine sells buckshot ($4), duct tape ($3), a healing tonic ($5), and a first aid kit ($10). Stock up before leaving the motel area.
For a deeper look at one of the game's most talked-about characters, the Eddie Velvet guide covers everything confirmed about him, the Crimson Bear Motel, and how his story connects to the town.
For everything else, including boss strategies, memento locations, and side quests, the full Silver Pines strategy guides collection has you covered. Silver Pines sits comfortably alongside the best modern adventure games for players who want puzzles that feel earned rather than arbitrary, and this guide should make sure no locked door stops you for long.





