Silver Pines packs 23 Steam achievements and 24 PS5 trophies into a survival horror Metroidvania that punishes careless play and rewards players who actually explore. Developed by Wych Elm and released October 8, 2026 across PC, PS5, Xbox Series X/S, and Nintendo Switch, the game tasks you with navigating a fog-drenched town as Red Walker. The achievement list spans story milestones, three distinct endings, full collectible sets, and a handful of optional actions that most players miss entirely. Here is everything you need to know to clear the list without restarting.
What does the full achievement list look like?
Silver Pines has 23 achievements on Steam. PS5 players get a 24th: the platinum The Kind of Moment That Lasts Forever, which unlocks automatically once you earn everything else. There is no dedicated difficulty achievement anywhere on the list, so you do not need to clear Nightmare mode to hit 100%.
The list breaks into four categories: story and travel milestones, ending objectives, collectibles and upgrades, and three optional actions. Understanding which category a missing achievement belongs to saves you from chasing the wrong fix.

Full PS5 trophy breakdown
Trophy tier breakdown (PS5)
| Tier | Count | What they cover |
|---|---|---|
| Platinum | 1 | Earn all other trophies |
| Gold | 6 | Endings, major collectible sets, ferry repair |
| Silver | 11 | Boss fights, area completions, optional actions |
| Bronze | 6 | Early story milestones |
All 23 story and travel milestones
These unlock as you progress through the game's areas and boss encounters. Most are tied to mandatory story beats, though that does not automatically mean they are impossible to miss.
| Achievement | What triggers it |
|---|---|
| In the tunnel, in a heartbeat | Survive the tunnel ambush |
| Down the Rabbit Hole | Reach the Rabbit Hole Club |
| Killer Frequency | Defeat Deputy Roberts |
| Apartment 4B | Complete the Union Apartments section |
| Meeting Adjourned | Place all masks on the park statue |
| Midnight Mass | Survive the Congregation |
| What You Tried to Wash Away | Retrieve the bell from the sewers |
| Ascension | Take the Ride to the Stars |
| Dead Air, Final Cut | Complete the Thelend Broadcasting Lot |
| High Speed Collision | Defeat The Driver |
| Tranquil Waters | Repair the ferry |
For the full area-by-area route through these locations, check the Silver Pines codes and puzzle solutions guide to clear the locks and barriers standing between you and each milestone.
How do the three ending achievements work?
The three endings are the most demanding part of the list. Each requires specific preparation, and you cannot just reload a late autosave and pivot between them freely.
| Achievement | Goal | Tier |
|---|---|---|
| Ending: Leave | Carry out the contract against Eddie Velvet | Silver |
| Ending: Rest | Return to the Rabbit Hole | Gold |
| Ending: Live | Complete the burning objective | Gold |
The Leave ending involves killing Eddie Velvet. Live requires sparing Eddie and using collected Mementos at the furnace near the Burnt Man. Rest involves the Gold Rings and a return to the Rabbit Hole.
One detail that trips players up: at the final conversation, the button labeled Leave is the option that spares Eddie. It is not a shortcut to the achievement called Ending: Leave. Keep the button text and the achievement name separate when you are following a route.
The developer confirmed before launch that all three endings are reachable on a single save. For the full breakdown of each route's requirements, the Silver Pines all endings guide covers the exact cassette tape counts, Gold Star locations, and boss-sparing decisions you need.

The final choice screen
Which collectible achievements need the most attention?
Four achievements are tied to full collection runs, and these are where most players hit a wall.
- Traces to Nowhere: Find all 11 collectible maps.
- Walking Storage Box: Find all inventory upgrade pouches.
- This is my 7th Cup Today: Find all 7 stamina upgrades.
- Burden of Memories: Find all 25 Mementos.
For the Memento side of things, two additional achievements track equipment slot progression: Parts left behind (unlock the second Memento slot) and Memento Mori (unlock every slot). These are separate from collecting the Mementos themselves. The process involves gathering four Vessel Shards, combining them into a Vessel, and consuming it to expand your capacity. Having the shards in your inventory is an earlier step in that chain, not the finish line.
The Silver Pines all 25 Memento locations guide covers every pickup and perk effect, and the all 9 inventory upgrade pouch locations guide walks you through every pouch from the Motel to the Broadcasting Station.

Memento slot upgrade interface
What are the three optional action achievements?
These are easy to miss because nothing in the story explicitly points you toward them. Check them off deliberately rather than hoping they trigger naturally.
A Call for Help (Silver trophy, 50 Gamerscore): Use a payphone to dial 911. You need a coin to operate the phone. Keep one available when you are near a payphone and still need this action.
Call me... (Silver trophy): Call Room 3 at the Crimson Bear Motel. The motel booklet in the Grizzly Suite contains the number you need. Use the booklet to identify the call before heading to a payphone. For more on the Crimson Bear and what connects to it, the Eddie Velvet in Silver Pines guide separates confirmed facts from theory.
Moment of calm, Brief respite (Silver trophy): Pet the cat at the ferry station. The cat moves after your first interaction, so interact once, let it reposition, then interact again. Do this before calling the ferry if you want to be safe.
Reaching a boss or completing an area does not tell you whether you made either phone call or found the cat. Check these three against your list before leaving each relevant zone.
Are there missable achievements?
Permanent missability in Silver Pines is not fully resolved. Steam players disagree about whether all collectibles can be recovered after leaving certain areas, particularly dream sections. Three items have been flagged as possible misses in community discussion: Chipped Ceramic Bear, Corroded Iron Ball, and Snake Earring. These are reported risk items, not three confirmed permanently missable trophies.
A separate thread describes a Cat Collar with a glowing interaction that some players cannot trigger. One suggested fix involves advancing NPC conversations before returning, but no reliable step-by-step solution exists yet.
The practical approach: inspect each newly opened area and the aftermath of every boss encounter before moving on. Compare any pickup against your remaining collection goals. Do not restart a long run because a single community post calls an item missable.
Tips for tackling the full list efficiently
- Inventory and stamina upgrades are not just completion boxes to tick. More inventory space means more healing items in tough fights like the Deputy Roberts encounter.
- Memento passive bonuses can meaningfully change combat difficulty. Filling your slots before major boss fights is worth the detour.
- The game's results percentage and your platform trophy list are tracking two different things. A 98% results screen does not tell you which trophy is missing.
- Build 25806663 targets are 11 collectible maps, 25 Mementos, and 7 stamina upgrades. Use these numbers to verify your counts rather than estimating from memory.
- There is no difficulty-specific achievement anywhere on the list, so modifier choices do not block completion.
For a broader look at every collectible type and what each perk does, the full Silver Pines guides collection covers Vessel Shards, Mementos, inventory pouches, and more in dedicated breakdowns.





