• Home
  • Games
  • Guides
  • News
  • Reviews
  • Quests
  • PC App
  • Mystery Box
  • Buy Games
  • Lists
  • GAMES+
  • Deals & Discounts
  • Gaming Calendar (Unlock with GAMES+)
19 sections0%
  1. Home
  2. CONTROL Resonant
  3. Guides
  4. Control Resonant Best Talent Upgrades: What to Unlock First
Intermediate

Control Resonant Best Talent Upgrades: What to Unlock First

Master Dylan Faden's skill tree in Control Resonant. Learn which Talent upgrades to prioritize for combat, survival, and late-game power.

Mostafa Salem

Mostafa Salem

•

Updated Sep 24, 2026

Control Resonant trades shooting for a shapeshifting sword because "melee  is cool", its creative director tells me, and he's not wrong | GamesRadar+
Advertisement

Control Resonant: Best Talent Upgrades to Unlock First

CONTROL Resonant gives Dylan Faden a skill tree that works nothing like a traditional RPG. Talents don't add new moves. They reshape how your existing abilities interact, adding passive effects, new combat states, and stat multipliers that can make the difference between a fight feeling chaotic and feeling completely under control. The problem is that Talent Points are scarce early on, and spending them wrong means grinding to fix mistakes with limited reset items. This guide breaks down the best Talents to grab first and explains exactly why each one earns its slot.

How do Talent Points work in Control Resonant?

Talent Points come from leveling up your Zone Level, which increases by earning Zone XP through combat, completing World Feats, opening resource crates, solving Secrets, and finishing Story Quests. Every time your Zone Level goes up, you earn a Talent Point. The catch is that you cannot unlock every Talent in a single playthrough, so specialization is the correct approach from the start.

Before spending a single point, open the Map menu, press the Details button on your current zone, and check what rewards sit at each level. Talent Points aren't always listed there explicitly, but they arrive with every level-up regardless. Knowing this helps you plan around which upgrades to chase.

tip
You can use Reset Items to undo Talent choices you regret, but the game has a limited supply of them. Treat every point like it costs something, because eventually it will.

The best early-game Talents

Retribution

Effect: Retaliation deals +25% more Falter.

Retaliation is the combat state you enter after landing a Perfect Dodge. It temporarily boosts your Falter output and raw damage. Retribution amplifies the Falter portion of that bonus by 25%, which sounds modest until you understand what Falter actually does.

A big portion of Control Resonant's combat loop revolves around pushing enemies into a Falter state so you can execute them and enter Dominance. More Falter from every Perfect Dodge means faster executions, more Dominance uptime, and fights that end sooner. Retribution is one of the most consistently valuable early purchases available.

Sanctioned Retaliation

Effect: Retaliation recovers +50% more Power.

Combat Abilities cost Power, and you generate it by attacking with your Aberrant. Sanctioned Retaliation adds a significant Power burst on top of every Perfect Dodge, which means your supernatural abilities stay available more often during the moments when you need them most. If you use abilities frequently, this Talent makes the whole combat loop feel substantially smoother.

Cleansing Rush

Effect: Rush removes status ailments twice as fast.

This one feels low-priority until you start fighting Mold enemies. These creatures apply a status ailment that drains your health continuously until you use Rush to clear it. Cleansing Rush halves the time that process takes, which translates directly into less health lost per encounter. It's not glamorous, but after testing it against Mold-heavy sections, the difference in survivability is real.

Control Resonant Twitch Drops Guide: All Rewards & How to Claim

The best mid-game Talents

Decisive Step-Up

Effect: Activates Keen after an Execution. Keen grants +20% Critical Chance to all Melee attacks for a short duration.

Once your Falter output is solid enough that you're executing enemies regularly, Decisive Step-Up starts paying dividends on every kill. The +20% Critical Chance applies to all melee attacks during the Keen window, which pairs particularly well with Aberrant Forms that attack quickly or hit multiple times in a sequence. Flurry builds benefit from this more than slower forms like Crush, but it's worth grabbing once executions are a reliable part of your rhythm.

Extended Retaliation

Effect: Adds an extra charge to Retaliation, boosting the next two attacks within 5 seconds after a Perfect Dodge.

The base Retaliation effect covers one attack. Extended Retaliation doubles that to two attacks within a 5-second window. Given that Retribution and Sanctioned Retaliation both scale off Retaliation, this upgrade multiplies the value of everything you've already invested in that chain. Grab it once you have both earlier Retaliation Talents in place.

Restorative Dominance

Effect: Hitting enemies while Dominance is active causes them to drop a Health Element.

Even the weakest Hiss enemies are aggressive, and fights get messier as you progress through Manhattan. Restorative Dominance turns every hit during Dominance into a potential health pickup, giving you a reliable way to recover between executions. Pairing this with Extended Dominance later creates a loop where staying in Dominance actively sustains you through prolonged fights.

important
Restorative Dominance only triggers during Dominance, not general combat. Keep your execution frequency high to maximize uptime and get the most out of this Talent.

The best late-game Talents

Enduring Ally

Effect: Increases the lifetime of all Summons by +50%.

Skip this entirely if you haven't invested in summon-based Combat Abilities. But if your build leans on summoned units, this is the best Summon Talent available. More time alive means more damage dealt, more effects applied, and more aggression pulled away from Dylan. For builds using Volatile Anomaly or similar summon abilities, the 50% duration increase has a meaningful impact on how much pressure your summon creates before it expires.

Command I

Effect: Adds +1 Command Charge.

The Commanded status becomes available late in the game after defeating the final optional Resonant and selecting one of its Combat Abilities. Command Charges determine how often you can trigger that ability. Grabbing Command I gives you an additional use per encounter, which matters more as those abilities become central to how you approach endgame fights.

Crowd Conversion

Effect: Drone enemies killed by Commanded enemies revive as allies.

This Talent turns Commanded abilities into a force multiplier. After triggering Commanded on an enemy group, any Drone enemies they kill come back as your allies. Drone enemies are the weakest type, but having additional bodies drawing aggression from tougher targets gives Dylan breathing room to focus on priority threats. The snowball potential here is genuinely useful in the game's most enemy-dense encounters.

Extended Dominance

Effect: Increases Dominance duration to 15 seconds.

Dylan's Talent tree begins with Dominance as its foundation, so it makes sense to close out with the upgrade that extends it furthest. Dominance after an execution boosts your melee damage and, combined with Restorative Dominance, causes enemies to drop Health Elements on hit. Pushing that window to 15 seconds means more attacks at boosted damage, more health recovery, and more time to chain into the next execution before the buff expires.

Custom uploaded: Zone Level XP talent upgrades reward screen.webp

Zone Map

Talent priority table

Loading table...
warning
Resetting Talents costs limited Reset Items. Before spending a point on something experimental, test your current build against a few encounters in the Gap to confirm what it actually needs.

What about Dominance and Perfect Dodge?

These two upgrades aren't covered in this list because you'll unlock them naturally as you expand the Talent tree. They sit at the base of the tree for a reason. Treat them as mandatory infrastructure rather than choices you're making. Everything above builds on top of them.

How to earn Talent Points faster

Zone XP is the bottleneck. The most efficient sources are Story Quests and Side Stories, which give a large XP burst for the zone where they take place. World Feats (marked with a downward arrow on your map) and Fast Travel Doors also contribute. Opening large resource crates and defeating enemy groups works early on, but as your Zone Level climbs, those smaller sources give diminishing returns. At that point, focus exclusively on quests and World Feats to keep pace.

One thing players miss: defeating Heavy Enemies in a group is required before any Zone XP registers from that encounter. Drone enemies respawn continuously until every Heavy Enemy in the area is down. Clear the Heavies first, collect the XP, then move on.

For a deeper look at how your Aberrant Forms interact with these Talents, check out our guide on the best Aberrant Forms in Control Resonant to make sure your weapon choices are reinforcing your Talent investments. You can also see how Combo Finishers fit into the same combat loop in our best Combo Finishers guide.

Building around your Talents

The Talent tree rewards focus. Spreading points across every branch early produces a build that does several things adequately and nothing particularly well. The Retaliation chain (Retribution, Sanctioned Retaliation, Extended Retaliation) forms a natural early spine because Perfect Dodge is something you're already trying to do, and these Talents make every successful dodge pay off across three separate dimensions: Falter, Power, and attack count.

From there, Restorative Dominance and Extended Dominance form a second spine around the execution loop. Once both are in place, staying in Dominance becomes self-sustaining through health recovery and long enough to chain into the next execution before the buff drops.

Late-game Talents like Command I and Crowd Conversion are build-dependent. If you're not investing in Commanded abilities, skip them entirely and redirect those points toward anything that strengthens your existing execution loop.

For everything else you need before and after launch, the full Control Resonant strategy guide collection covers weapons, traversal, zone progression, and more.

Guides

updated

September 24th 2026

posted

September 24th 2026

Advertisement